You can also just INC/DEC Player_Xtoastie wrote:Code: Select all
lda Player_X sbc #1 ; if this is adc, sprite moves faster sta Player_X
Search found 29 matches
- Wed Jul 29, 2009 7:10 am
- Forum: NESdev
- Topic: Total weirdness
- Replies: 4
- Views: 2767
Re: Total weirdness
- Fri Jul 17, 2009 5:06 am
- Forum: NESdev
- Topic: What people are working on at the moment?
- Replies: 39
- Views: 15145
- Tue Jun 16, 2009 2:27 am
- Forum: NESdev
- Topic: Way too slow...
- Replies: 22
- Views: 9608
But what you've got right now is great. If you want to do something else with it, that's your choice. I can only work on such fun stuff in short bursts, e.g. like during those two vacation weeks I just had. Now it'll rest again for a while, until another window opens where I can dedicate some time ...
- Mon Jun 15, 2009 4:13 am
- Forum: NESdev
- Topic: Extra blanking time, again
- Replies: 14
- Views: 6720
- Mon Jun 15, 2009 4:06 am
- Forum: NESdev
- Topic: Way too slow...
- Replies: 22
- Views: 9608
Hehe... it'd be hard to beat the C64 in this discipline 
I didn't find a video of the C64 version, but this is what I'm aiming at:
http://www.youtube.com/watch?v=JHKFqz7e-so
I didn't find a video of the C64 version, but this is what I'm aiming at:
http://www.youtube.com/watch?v=JHKFqz7e-so
- Sun Jun 14, 2009 7:16 am
- Forum: NESdev
- Topic: Way too slow...
- Replies: 22
- Views: 9608
Re: Way too slow...
By significantly changing that approach I managed to almost double the speed of my particle engine (without any vblank extension!)Cybergoth wrote:my current best approach moves only 96 pixels at 15Hz
Now it updates 94 particles with 30Hz.
=> http://home.arcor.de/cybergoth/apocalypse.zip
- Wed Jun 10, 2009 9:41 am
- Forum: NESdev
- Topic: Way too slow...
- Replies: 22
- Views: 9608
- Tue Jun 09, 2009 12:42 pm
- Forum: NESdev
- Topic: Way too slow...
- Replies: 22
- Views: 9608
Ah, I thought I saw some of the pixels disappearing for small amounts of time...! =) I'm undecided yet if I'm going to do something against it or just allow it to happen ;) I think the MMC5 will let you access it's internal RAM from the CPU address space even while the screen renders, but that memo...
- Tue Jun 09, 2009 9:59 am
- Forum: NESdev
- Topic: Way too slow...
- Replies: 22
- Views: 9608
Well, I don't think it is too slow, in fact it is pretty cool. It is always faster than my pseudo-mode 7 demo that was computing a frame in arround 2-3 seconds or something like that (I didn't optimize my code). Thanks for the heads-up. I found the thread here and tried your demo, that's really imp...
- Tue Jun 09, 2009 3:33 am
- Forum: NESdev
- Topic: Way too slow...
- Replies: 22
- Views: 9608
Way too slow...
Hi there! I'm currently working on a particle engine. I have a first draft ready, but unfortunately so far my efforts are way too slow. My goal was to move 128 Tile pixels at 60Hz, but my current best approach moves only 96 pixels at 15Hz :oops: Albeit my main VBLANK code is probably near perfect I ...
- Fri Dec 26, 2008 2:57 am
- Forum: NES Music
- Topic: Super Ghouls'n'Ghosts NSF score?
- Replies: 0
- Views: 3210
Super Ghouls'n'Ghosts NSF score?
Hi there!
I'm just wondering if anyone knows of any tunes from SGNG that were possibly recreated on the NES by some fan?
Greetings,
Manuel
I'm just wondering if anyone knows of any tunes from SGNG that were possibly recreated on the NES by some fan?
Greetings,
Manuel
- Wed Mar 21, 2007 5:04 am
- Forum: General Stuff
- Topic: NES/Famicom Wizball
- Replies: 0
- Views: 2223
NES/Famicom Wizball
Hi there! Can anybody possibly help me finding this game? It is mentioned here: http://www.mayhem64.co.uk/sensible.htm I'd assume if it exists at all, then it must be hiding under some obscure japanese name. Here's some screenshots of the C64 version: http://www.lemon64.com/games/details.php?ID=2881...
- Sat Oct 07, 2006 8:07 am
- Forum: NES Music
- Topic: Suggest some excellent NSF and GBS files to listen to.
- Replies: 37
- Views: 28386
- Tue Oct 03, 2006 4:37 am
- Forum: NESdev
- Topic: Madara and Esper Dream 2; question about internal headers
- Replies: 17
- Views: 10682
To quote a Bard's Tale fanpage: http://bardstale.brotherhood.de/talefiles/index.html The NES version of The Bard's Tale was drasticly different from all other versions of the game. They even list it besides the regular series in the frameset. It has a different title screen, all different music, all...
- Sun Oct 01, 2006 9:49 am
- Forum: NESdev
- Topic: Madara and Esper Dream 2; question about internal headers
- Replies: 17
- Views: 10682
Is there any significant difference between that and the other versions of Bard's Tale II? Judging by how significantly different The Bard's Tale is on the NES when comparing it to any other version, I'd think this would be true for the sequel as well, indeed :D Is there any translation team that's...