Search found 29 matches

by Cybergoth
Wed Jul 29, 2009 7:10 am
Forum: NESdev
Topic: Total weirdness
Replies: 4
Views: 2767

Re: Total weirdness

toastie wrote:

Code: Select all

lda Player_X
sbc #1 ; if this is adc, sprite moves faster 
sta Player_X
You can also just INC/DEC Player_X :)
by Cybergoth
Fri Jul 17, 2009 5:06 am
Forum: NESdev
Topic: What people are working on at the moment?
Replies: 39
Views: 15145

I'm waiting for another time window where I can continue work on my apocalypse engine.
I have 1-2 ideas to improve the part doing the particle/dot movement and next I want to add some sprites :)
by Cybergoth
Tue Jun 16, 2009 2:27 am
Forum: NESdev
Topic: Way too slow...
Replies: 22
Views: 9608

But what you've got right now is great. If you want to do something else with it, that's your choice. I can only work on such fun stuff in short bursts, e.g. like during those two vacation weeks I just had. Now it'll rest again for a while, until another window opens where I can dedicate some time ...
by Cybergoth
Mon Jun 15, 2009 4:13 am
Forum: NESdev
Topic: Extra blanking time, again
Replies: 14
Views: 6720

Being a total noob in NES programming I have a hard time following your explanations, could you possibly post your code example? :)
by Cybergoth
Mon Jun 15, 2009 4:06 am
Forum: NESdev
Topic: Way too slow...
Replies: 22
Views: 9608

Hehe... it'd be hard to beat the C64 in this discipline ;)

I didn't find a video of the C64 version, but this is what I'm aiming at:
http://www.youtube.com/watch?v=JHKFqz7e-so
by Cybergoth
Sun Jun 14, 2009 7:16 am
Forum: NESdev
Topic: Way too slow...
Replies: 22
Views: 9608

Re: Way too slow...

Cybergoth wrote:my current best approach moves only 96 pixels at 15Hz
By significantly changing that approach I managed to almost double the speed of my particle engine (without any vblank extension!) :D

Now it updates 94 particles with 30Hz.

=> http://home.arcor.de/cybergoth/apocalypse.zip
by Cybergoth
Wed Jun 10, 2009 9:41 am
Forum: NESdev
Topic: Way too slow...
Replies: 22
Views: 9608

Thanks guys for all your feedback. I'll see what I can do with all the ideas I got now for the next revision of the engine :)
by Cybergoth
Tue Jun 09, 2009 12:42 pm
Forum: NESdev
Topic: Way too slow...
Replies: 22
Views: 9608

Ah, I thought I saw some of the pixels disappearing for small amounts of time...! =) I'm undecided yet if I'm going to do something against it or just allow it to happen ;) I think the MMC5 will let you access it's internal RAM from the CPU address space even while the screen renders, but that memo...
by Cybergoth
Tue Jun 09, 2009 9:59 am
Forum: NESdev
Topic: Way too slow...
Replies: 22
Views: 9608

Well, I don't think it is too slow, in fact it is pretty cool. It is always faster than my pseudo-mode 7 demo that was computing a frame in arround 2-3 seconds or something like that (I didn't optimize my code). Thanks for the heads-up. I found the thread here and tried your demo, that's really imp...
by Cybergoth
Tue Jun 09, 2009 3:33 am
Forum: NESdev
Topic: Way too slow...
Replies: 22
Views: 9608

Way too slow...

Hi there! I'm currently working on a particle engine. I have a first draft ready, but unfortunately so far my efforts are way too slow. My goal was to move 128 Tile pixels at 60Hz, but my current best approach moves only 96 pixels at 15Hz :oops: Albeit my main VBLANK code is probably near perfect I ...
by Cybergoth
Fri Dec 26, 2008 2:57 am
Forum: NES Music
Topic: Super Ghouls'n'Ghosts NSF score?
Replies: 0
Views: 3210

Super Ghouls'n'Ghosts NSF score?

Hi there!

I'm just wondering if anyone knows of any tunes from SGNG that were possibly recreated on the NES by some fan?

Greetings,
Manuel
by Cybergoth
Wed Mar 21, 2007 5:04 am
Forum: General Stuff
Topic: NES/Famicom Wizball
Replies: 0
Views: 2223

NES/Famicom Wizball

Hi there! Can anybody possibly help me finding this game? It is mentioned here: http://www.mayhem64.co.uk/sensible.htm I'd assume if it exists at all, then it must be hiding under some obscure japanese name. Here's some screenshots of the C64 version: http://www.lemon64.com/games/details.php?ID=2881...
by Cybergoth
Sat Oct 07, 2006 8:07 am
Forum: NES Music
Topic: Suggest some excellent NSF and GBS files to listen to.
Replies: 37
Views: 28386

I like lots of the Codemasters tunes, were all the European SID musicians make the NES produce very SIDish music :)

Try Matt Grays tunes for "Fantastic Adventures of Dizzy" for example. Partially it's getting as good as his Last Ninja score for the C64 :shock:
by Cybergoth
Tue Oct 03, 2006 4:37 am
Forum: NESdev
Topic: Madara and Esper Dream 2; question about internal headers
Replies: 17
Views: 10682

To quote a Bard's Tale fanpage: http://bardstale.brotherhood.de/talefiles/index.html The NES version of The Bard's Tale was drasticly different from all other versions of the game. They even list it besides the regular series in the frameset. It has a different title screen, all different music, all...
by Cybergoth
Sun Oct 01, 2006 9:49 am
Forum: NESdev
Topic: Madara and Esper Dream 2; question about internal headers
Replies: 17
Views: 10682

Is there any significant difference between that and the other versions of Bard's Tale II? Judging by how significantly different The Bard's Tale is on the NES when comparing it to any other version, I'd think this would be true for the sequel as well, indeed :D Is there any translation team that's...