Search found 15 matches
- Thu Oct 19, 2006 7:40 pm
- Forum: Newbie Help Center
- Topic: Is this code okay?
- Replies: 14
- Views: 5178
- Wed Oct 18, 2006 10:25 pm
- Forum: Newbie Help Center
- Topic: Is this code okay?
- Replies: 14
- Views: 5178
thanks memblers... I forgot about cpx. :roll: I was hoping to make it so you could dynamically change the value of the counter from within the program though. Can it be made shorter if that was a consideration? (btw it's just a brain excersize) thanks too dvdmth. I thought about that but I wanted it...
- Wed Oct 18, 2006 5:18 pm
- Forum: Newbie Help Center
- Topic: Is this code okay?
- Replies: 14
- Views: 5178
Is this code okay?
I've been messing around with the 6502 simulator and tried making a program that counts up from $00 to $1F and stores the numbers in memory in as few steps as possible. Could this code be made shorter somehow? .ORG $8000 LDA #$20 sta $8088 LDX #$00 loop: TXA CMP $8088 beq end sta $8040,x INX jmp loo...
- Wed Oct 18, 2006 5:14 pm
- Forum: Newbie Help Center
- Topic: Trouble with NES101 Tutorial
- Replies: 13
- Views: 5084
- Wed Oct 18, 2006 12:46 am
- Forum: Newbie Help Center
- Topic: Trouble with NES101 Tutorial
- Replies: 13
- Views: 5084
- Tue Oct 17, 2006 6:07 am
- Forum: Newbie Help Center
- Topic: Trouble with NES101 Tutorial
- Replies: 13
- Views: 5084
Thanks memblers! :D I decided to just go ahead and do the tutorial with p65 and now I'm realizing that switching it to ca65 wouldn't be that difficult and I was worrying for nothing. :roll: Is that all there is to using LD65? It seems pretty simple. After running it you would end up with a valid .ne...
- Tue Oct 17, 2006 1:55 am
- Forum: Newbie Help Center
- Topic: Trouble with NES101 Tutorial
- Replies: 13
- Views: 5084
- Tue Oct 17, 2006 1:47 am
- Forum: Newbie Help Center
- Topic: Can somebody explain "Sprite #0" to me?
- Replies: 9
- Views: 4190
And I still don't understand why everything after the first nontransparent pixel of Sprite 0 (assuming there is something nontransparent behind it) doesn't scroll in SMB? That's like 7 and a half scanlines worth of graphics that don't scroll after the hit flag is presumably set (assuming it's at th...
- Sun Oct 15, 2006 6:00 am
- Forum: Newbie Help Center
- Topic: Trouble with NES101 Tutorial
- Replies: 13
- Views: 5084
Trouble with NES101 Tutorial
So I downloaded CA65, read through the documentation to get an idea of how it's used, and it sounds great. Then I went to the NES101 document and immediatley came across a whole bunch of commands that don't exist in CA65. :x Should I just forget the tutorial and try to write a simple program on my o...
- Sun Oct 15, 2006 5:50 am
- Forum: Newbie Help Center
- Topic: Can somebody explain "Sprite #0" to me?
- Replies: 9
- Views: 4190
Or, is there something behind the coin that isn't transparent? I don't know exaclty about SMB, but yeah, that is the only way I can see, because you have to have both non-transparant pixels on both layer to have the hit flag set. Also, you cannot rely on hits on just the last pixel of the scanline ...
- Sun Oct 15, 2006 3:57 am
- Forum: Newbie Help Center
- Topic: Can somebody explain "Sprite #0" to me?
- Replies: 9
- Views: 4190
Thanks Memblers, that does help. But now I've confused myself in a different way... The text in the SMB status bar is made up of background tiles right? If the coin is sprite 0, why doesn't the text to the right of the coin scroll along with the rest of the screen? Then again, isn't the blue color t...
- Sun Oct 15, 2006 12:15 am
- Forum: Newbie Help Center
- Topic: Can somebody explain "Sprite #0" to me?
- Replies: 9
- Views: 4190
Can somebody explain "Sprite #0" to me?
I've been reading documents that briefly discuss Sprite 0 but I don't understand what it actually does. I read somewhere that this is how the status information in Super Mario Bros. stays in one place while the screen scrolls? Is it that nothing on the screen is altered until the Hit Flag is set? Li...
- Sat Oct 14, 2006 11:22 pm
- Forum: Newbie Help Center
- Topic: Okay, I know what NOT to do....
- Replies: 15
- Views: 6752
- Sat Oct 14, 2006 3:36 pm
- Forum: Newbie Help Center
- Topic: Okay, I know what NOT to do....
- Replies: 15
- Views: 6752
Re: Okay, I know what NOT to do....
Thanks for the advice everybody. :) Hello, I'm a noob. I understand the basics of 6502 assembly From Apple II, C=64, or what other platform? I'm just curious. I haven't done assembly programming for anything other than the NES. I started learning last year (mostly using NESASM) but when I switched c...
- Sat Oct 14, 2006 5:47 am
- Forum: Newbie Help Center
- Topic: Okay, I know what NOT to do....
- Replies: 15
- Views: 6752
Okay, I know what NOT to do....
Hello, I'm a noob. I understand the basics of 6502 assembly, and I really want to apply that to programming for the NES. I've found lots of information about what assemblers not to use and what tutorials not to follow. Can anybody tell me specifically what assembler to use and what tutorials to foll...