Search found 56 matches
- Wed Sep 06, 2023 4:00 pm
- Forum: NESdev
- Topic: NESASM MMC1 bank switching question
- Replies: 5
- Views: 1433
Re: NESASM MMC1 bank switching question
I'm glad you both are still around to mentor people like myself
- Tue Sep 05, 2023 6:53 pm
- Forum: NESdev
- Topic: NESASM MMC1 bank switching question
- Replies: 5
- Views: 1433
Re: NESASM MMC1 bank switching question
Thanks Quietust, you nailed it. That was it. My game is back in business. Somehow the CHR size doesn't mind being a 3 - but I am planning to increase that anyway, and will do so to an even number. Is it safe to say that NESASM is instructed to place those duplicate banks (in my case, banks 2,3,4,5) ...
- Tue Sep 05, 2023 6:50 pm
- Forum: NESdev
- Topic: NESASM MMC1 bank switching question
- Replies: 5
- Views: 1433
Re: NESASM MMC1 bank switching question
I found something... This needed to be an even number, so I made it a "4":
.inesprg 4 ; 4x 16KB PRG code
And added two more banks and renumbered accordingly. Now my game runs again.
I'll now experiment with swapping PRG banks...
.inesprg 4 ; 4x 16KB PRG code
And added two more banks and renumbered accordingly. Now my game runs again.
I'll now experiment with swapping PRG banks...
- Tue Sep 05, 2023 6:31 pm
- Forum: NESdev
- Topic: NESASM MMC1 bank switching question
- Replies: 5
- Views: 1433
NESASM MMC1 bank switching question
I'm having trouble understanding how my code should be organized in order to be bank switched. Example: .inesprg 3 ; 3x 16KB PRG code .ineschr 3 ; 3x 8KB CHR banks .inesmap 1 ; mapper 1 = MMC1 CHR & PRG .inesmir 0 ; background mirroring - 2 = vertical variables here .bank 0 .org $8000 (my code h...
- Sun Aug 27, 2023 7:52 pm
- Forum: NES Graphics
- Topic: Best way to paste graphics into YY-CHR?
- Replies: 6
- Views: 1979
Re: Best way to paste graphics into YY-CHR?
Why are you screenshotting GIMP instead of just using the clipboard? Good call on that - I didn't realize I could cntr+c directly from GIMP. That solves one issue. Use an image editor designed for use with indexed color modes (like 256 colors with editable palette) YY-CHR will use the color indexes...
- Sun Aug 27, 2023 9:15 am
- Forum: NES Graphics
- Topic: Best way to paste graphics into YY-CHR?
- Replies: 6
- Views: 1979
Best way to paste graphics into YY-CHR?
There has to be a better way than what I'm doing. Currently it is: - Find a picture on google - Use snipping tool on it - Copy and paste it into GIMP - image -> crop to content - image -> mode -> indexed (to turn it into 4 colors automatically) - image -> scale it to 32x32 pixels - Zoom way out so t...
- Sun Aug 20, 2023 6:05 am
- Forum: NESdev
- Topic: New Book - Programming Games for the NES
- Replies: 25
- Views: 7809
Re: New Book - Programming Games for the NES
Thanks, be sure to let us know. I'll preorder right away.
- Fri Aug 18, 2023 3:13 pm
- Forum: NESdev
- Topic: New Book - Programming Games for the NES
- Replies: 25
- Views: 7809
Re: New Book - Programming Games for the NES
When do you think the book will release? I've gone through Nerdy Nights a few years ago, but I'm eager to check this out. I could use alternate perspectives.
- Fri Aug 18, 2023 3:04 pm
- Forum: NESdev
- Topic: NESASM v3.1 or higher - Anyone have it?
- Replies: 6
- Views: 1130
Re: NESASM v3.1 or higher - Anyone have it?
FYI If anyone has the same issue:
I had downloaded the sound engine package by itself from FamiStudios site.
If you download the code .zip file from here:
https://github.com/BleuBleu/FamiStudio
It will assemble as NESASM3 is included.
I had downloaded the sound engine package by itself from FamiStudios site.
If you download the code .zip file from here:
https://github.com/BleuBleu/FamiStudio
It will assemble as NESASM3 is included.
- Fri Aug 18, 2023 11:54 am
- Forum: NESdev
- Topic: NESASM v3.1 or higher - Anyone have it?
- Replies: 6
- Views: 1130
Re: NESASM v3.1 or higher - Anyone have it?
Thanks for that tip - I feel bad asking and wouldn't have found that. Even with NESASM v3.6, I'm still getting the same error back - Basically a line of code is too long and gets cut off (variable + variable + vari..... gets cut off b/c too large). I've fixed it, and the next occurrence, and the nex...
- Fri Aug 18, 2023 10:40 am
- Forum: NESdev
- Topic: NESASM v3.1 or higher - Anyone have it?
- Replies: 6
- Views: 1130
NESASM v3.1 or higher - Anyone have it?
Does anyone have a .exe of NESASM v.3.1 or higher? Apparently I need an updated NESASM (assembler) to create a .NES file out of the FamiStudio demo (ASM file(s)) engine. Once I can do that - I'll be confident it'll work in my project, which is a game I started via nerdy nights tutorial some years ag...
- Mon Feb 20, 2023 3:51 pm
- Forum: NES Music
- Topic: FamiStudio - Has anyone used it?
- Replies: 5
- Views: 2205
Re: FamiStudio - Has anyone used it?
You can download an engine from the official site, which comes for NESASM, ASM6 and ca65, and then you just need to include it in your program. Inside of it you will also find the subroutines you need to call to initialize it with any included music or sfx data, and to play any sound. Awesome I app...
- Sun Feb 19, 2023 7:07 pm
- Forum: NES Music
- Topic: FamiStudio - Has anyone used it?
- Replies: 5
- Views: 2205
Re: FamiStudio - Has anyone used it?
Awesome, thank you that is encouraging. I really need to "refresh" on my game engine and all. I only have the nerdy nights sound engine, which he wrote - and wasn't even 100% on the workings of it all. When you exported from FamiStudio, did you have to write your own music engine in order ...
- Sun Feb 19, 2023 4:17 pm
- Forum: NES Music
- Topic: FamiStudio - Has anyone used it?
- Replies: 5
- Views: 2205
FamiStudio - Has anyone used it?
2 years ago I stopped working on my NES game because I had such a hard time working with the NerdyNight's music engine + Famitracker. It was like: I could write a song in FamiTracker. No problems here. But then converting that into assembly in a way that the Nerdy Nights sound engine could play it? ...
- Fri Feb 05, 2021 8:49 pm
- Forum: Homebrew Projects
- Topic: Incandescent
- Replies: 8
- Views: 11589
Re: Incandescent
I fell off the NES wagon. Went on vacation at the end of August, trying to calculate the wall locations in my game on piece of paper while on the plane. Then I just fell out completely. I'm gonna attempt to make more progress now. It's been tough trying to make it through the nerdy nights music tuto...