Search found 4 matches

by Rin Tohsaka
Thu Aug 20, 2020 10:43 am
Forum: SNESdev
Topic: [demo] SNES Sonic
Replies: 197
Views: 119106

Re: [demo] SNES Sonic

But the ARMv3 is slower than both of them, and even worse, it's ARMv3, rather than ARMv4T like the ARM7TDMI is and ARMv5TE like the ARM946E-S is. And how accurate is the DS at emulating the Mega Drive's sound anyway? I will admit that I cannot say for certain how accurate the DS is at Mega Drive / ...
by Rin Tohsaka
Mon Aug 17, 2020 6:51 pm
Forum: SNESdev
Topic: [demo] SNES Sonic
Replies: 197
Views: 119106

Re: [demo] SNES Sonic

Nikku4211 wrote: Mon Aug 17, 2020 6:44 pm Imagine how hard it'd be on a 21 mHz ARM.
That's why I referenced the DS emulating an entire Genesis as it has a 33MHz ARM7 and a 67MHz ARM9, and as we all know that doesn't automatically equal a 100MHz single core ARM CPU.
by Rin Tohsaka
Mon Aug 17, 2020 5:37 pm
Forum: SNESdev
Topic: [demo] SNES Sonic
Replies: 197
Views: 119106

Re: [demo] SNES Sonic

I mean, theoretically one could brute-force the issue by implementing support for the ST018 (if possible that is) and just directly emulate the Yamaha YM2612 FM synthesizer...assuming that the IPC of the ARMv3 used in ST018 isn't that far off of the somewhat higher-clocked ARM7 and ARM9 CPUs found i...
by Rin Tohsaka
Mon Aug 17, 2020 5:27 pm
Forum: SNESdev
Topic: [demo] SNES Sonic
Replies: 197
Views: 119106

Re: [demo] SNES Sonic

Tiago took it down while they're making some improvements. Considering the first post says "the sound part is not ready yet", I don't suppose there's a remote chance that they're implementing MSU1 as a means of achieving 100% accurate-to-Genesis audio by simply playing recordings instead?