Search found 1610 matches
- Wed Mar 13, 2024 9:35 pm
- Forum: Other Retro Dev
- Topic: How many color on some retro console
- Replies: 11
- Views: 1049
Re: How many color on some retro console
Ok, a tweak to my dictionary: "world palette" is every color you can choose from at one time, and "universe palette" is literally every single color the hardware can produce, given every mode and every setting, which would include the Genesis's shadow/highlight mode, and the NES'...
- Tue Mar 12, 2024 8:53 pm
- Forum: Other Retro Dev
- Topic: How many color on some retro console
- Replies: 11
- Views: 1049
Re: How many color on some retro console
I don't know if there's standard terminology for this, but in the course of making a graphics editor, I used these definitions: World Palette - Every possible color the video hardware is allowed to produce at one time. User Palette - A user-redefinable palette made of colors picked from the world pa...
- Mon Mar 04, 2024 8:57 pm
- Forum: General Stuff
- Topic: Cooks of NesDev, What's Cookin?
- Replies: 41
- Views: 2530
Re: Cooks of NesDev, What's Cookin?
The only time I have issues with fatty meat is when the fat has a firm, slimy texture. For some reason, I just can't handle that particular texture, and it automatically triggers my gag reflex. If the meat is fatty but doesn't have any of that texture present, then I agree, it's absolutely delicious...
- Thu Feb 29, 2024 10:51 pm
- Forum: General Stuff
- Topic: Cooks of NesDev, What's Cookin?
- Replies: 41
- Views: 2530
Re: Cooks of NesDev, What's Cookin?
You are of Italian heritage? I've got Italian friends that imports pasta from Italy because nothing else is good enough (except making from scratch). I've tried making pasta from scratch and while it was good I couldn't get it into shape very nicely with a rollpin. I plan to try it again sometime s...
- Wed Feb 28, 2024 10:20 pm
- Forum: General Stuff
- Topic: Cooks of NesDev, What's Cookin?
- Replies: 41
- Views: 2530
Re: Cooks of NesDev, What's Cookin?
I like pasta too, but I'm very simple about it and mostly like spaghetti or capellini along with some kind of tomato sauce and meatballs and/or sausage. The truth of the matter is, I don't have the time and energy to dedicate an entire day to cooking the components for one meal (unless there's a goo...
- Sun Feb 25, 2024 1:00 am
- Forum: General Stuff
- Topic: Cooks of NesDev, What's Cookin?
- Replies: 41
- Views: 2530
Re: Cooks of NesDev, What's Cookin?
One of my favorite things to do is to chop up 3 or 4 large yellow onions and sautee them until they turn into a dark brown jam. Not only does it smell nice the entire time they're being sauteed, but you can put this on almost anything as a topping. It usually takes an hour to do this correctly, so I...
- Wed Feb 14, 2024 10:15 am
- Forum: SNESdev
- Topic: What's the real cycle timing for LDA abs,x?
- Replies: 8
- Views: 758
Re: What's the real cycle timing for LDA abs,x?
My interpretation of the datasheet, plus what I know about the 6502: Read opcode. Read address LSB. Read address MSB while adding X LSB to address LSB. (Optional) Read from incompletely-calculated address and discard while adding X MSB (and LSB carry) to address MSB. Read from fully-calculated addre...
- Sun Feb 04, 2024 3:14 pm
- Forum: General Stuff
- Topic: Can you start from scratch and create a version of Super Mario Bros. and distribute the ROM?
- Replies: 25
- Views: 1850
Re: Can you start from scratch and create a version of Super Mario Bros. and distribute the ROM?
Third, and most importantly, it does not plainly appear that The Great Giana Sisters contains any copyrighted materials directly lifted from Super Mario Bros. So, according to this logic, nothing is copyright infringement. Literally nothing. Except for exact 1:1 copies. In a way, yes. Copyright inf...
- Sun Feb 04, 2024 2:03 pm
- Forum: NESemdev
- Topic: Best emulator approach for the long-run: ROM metadata database? Heuristics? Both?
- Replies: 11
- Views: 1181
Re: Best emulator approach for the long-run: ROM metadata database? Heuristics? Both?
I'm sorry, I think I was being harsh with my opinion. :P The ideal situation would be for outdated ROMs be taken out of circulation and be replaced with updated ROMs with more accurate headers. I agree with you that the emulator shouldn't have to do tricks to deal with ambiguous mappers from before ...
- Sun Feb 04, 2024 10:59 am
- Forum: General Stuff
- Topic: Can you start from scratch and create a version of Super Mario Bros. and distribute the ROM?
- Replies: 25
- Views: 1850
Re: Can you start from scratch and create a version of Super Mario Bros. and distribute the ROM?
If Nintendo had actually taken the Great Giana Sisters issue to US court, I don't think the court would've ruled in Nintendo's favor. The C64 was not a market Nintendo had any plans of entering, first of all. Second, if you were shown Super Mario Bros and The Great Giana Sisters side-by-side, it's c...
- Sun Feb 04, 2024 3:14 am
- Forum: NESemdev
- Topic: Best emulator approach for the long-run: ROM metadata database? Heuristics? Both?
- Replies: 11
- Views: 1181
Re: Best emulator approach for the long-run: ROM metadata database? Heuristics? Both?
Does this mean Nestopia and others that use a DB for the emulator itself are actively hurting the ecosystem? What practical harm results from an emulator referencing a header DB? Enabling sloppy ROM-creators? I assume you are referring to some ill beyond abstract uncleanliness / lack of separation ...
- Thu Feb 01, 2024 11:23 am
- Forum: NESemdev
- Topic: Best emulator approach for the long-run: ROM metadata database? Heuristics? Both?
- Replies: 11
- Views: 1181
Re: Best emulator approach for the long-run: ROM metadata database? Heuristics? Both?
Figuring out the correct NES 2.0 header for a given ROM image should be the responsibility of ROM validation tools, and not the emulator's responsibility. The emulator should simply use the NES 2.0 header in the ROM file, falling back to the older iNES header (and mapper specification) when not avai...
- Wed Jan 24, 2024 2:49 pm
- Forum: General Stuff
- Topic: Can you start from scratch and create a version of Super Mario Bros. and distribute the ROM?
- Replies: 25
- Views: 1850
Re: Can you start from scratch and create a version of Super Mario Bros. and distribute the ROM?
To reiterate what I said in the other thread, when you're dealing with low resolution graphics, the amount of pixel combinations is restricted the smaller you go. At 8x8, it's easy to draw a brick pattern that exactly matches SMB's. It's also easy to draw an alphabet that exactly matches the font. I...
- Sat Jan 20, 2024 11:30 am
- Forum: General Stuff
- Topic: Research, documentation, and copyright
- Replies: 81
- Views: 14515
Re: Research, documentation, and copyright
Right, I'm sure they're fine with fan games, but not ones that can cause legal issues. When you use an SDK to develop something, bits and pieces of that SDK get included in the compiled program that gets distributed, so Valve just doesn't want to take that risk.
- Thu Jan 18, 2024 8:10 pm
- Forum: General Stuff
- Topic: Research, documentation, and copyright
- Replies: 81
- Views: 14515
Re: Research, documentation, and copyright
@drag If you created a graphics table that only had basic shapes, would you be able to argue that even though the game is functionally the same as the original, it is not infringement because all of the shapes are basic? I don't quite get why exactly Nintendo has a problem with ROMs. They should ca...