Search found 27 matches
- Sun May 26, 2013 4:06 am
- Forum: SNESdev
- Topic: developing a flash cart
- Replies: 18
- Views: 6051
Re: developing a flash cart
Here's the official LS139 hookup for a 1A3B-11 (LoROM) cart, to get you started. Only supports up to 16Mbit. http://i39.tinypic.com/b8jwqr.png Wow, thanks for that! Though, it looks like I'm gonna have to shell out an old pachinko game to make the flash cart then, to get the CIC, and that's what I ...
- Fri May 24, 2013 4:42 pm
- Forum: SNESdev
- Topic: developing a flash cart
- Replies: 18
- Views: 6051
Re: developing a flash cart
Assuming you're interfacing via the cart edge, you can not ignore the address decoder (MAD-1 or LS139 or whatever is used for decoding purposes). Another possibility would be to design your cart with the microcontroller on board, similar to this project but with the whole cart, rather than just the...
- Fri May 24, 2013 12:40 pm
- Forum: SNESdev
- Topic: developing a flash cart
- Replies: 18
- Views: 6051
Re: developing a flash cart
Yeah, I'd like to leave my console intact
I have 2 consoles: SFC and a modded PAL SNES with region and 50/60Hz switches installed
I have 2 consoles: SFC and a modded PAL SNES with region and 50/60Hz switches installed
- Fri May 24, 2013 12:12 pm
- Forum: SNESdev
- Topic: developing a flash cart
- Replies: 18
- Views: 6051
developing a flash cart
Hey, I'm starting to develop a rudimentary flashcart for my dev needs, and was wondering on some solutions. My idea is simple, just a flash memory and sram for saving(there will be need for bus level shifting etc), nothing more, nothing less. The programmer would be a cheap stm32 mcu programming the...
- Tue May 21, 2013 3:15 pm
- Forum: NES Hardware and Flash Equipment
- Topic: MMC1 simulated in Logisim
- Replies: 49
- Views: 30125
Re: MMC1 simulated in Logisim
I'm sorry for bringing this old topic back up, but I'm actually interested in designing a pcb for these, as there are no know, cheap mmc1 replacements and making one involves using cpld's, which maybe aren't that expensive, but learning to implement those would require a bit of time, which i current...
- Tue May 21, 2013 3:07 pm
- Forum: SNESdev
- Topic: INL HiLoROM SNES flash cart
- Replies: 340
- Views: 118550
Re: INL HiLoROM SNES flash cart
So every game up to 2MB in size, without using any special chips should work without a hitch?
- Sun Oct 05, 2008 12:37 pm
- Forum: General Stuff
- Topic: Antivirus software (was: Request to all of you dev'rs)
- Replies: 34
- Views: 13366
Antivirus software (was: Request to all of you dev'rs)
I come to you with a request, I can win a Kaspersky Antivirus 2008 Pack. If in the next 14 hours i'll get enough votes to get into the top5(right now at 23rd place). I'll be very happy with every vote. You can vote by clicking the link below: Tiny link: http://tiny.pl/83n4 Full link: http://legalne....
- Sun Mar 16, 2008 3:28 am
- Forum: SNESdev
- Topic: SNES CPU pinout
- Replies: 0
- Views: 3248
SNES CPU pinout
Hi I'm looking for the pinout of the CPU installed in the SNES, the Ricoh 5A22. I would be very happy if someone here could provide me with one.
Cheers
Cheers
- Fri Nov 30, 2007 7:36 am
- Forum: Newbie Help Center
- Topic: Hack/Repro Question: Sunsoft's Hebereke
- Replies: 39
- Views: 17095
We're not doing the same thing, you're editing teh J rom to have English text, I'm editing the E rom to have Japanese text(and japanese graphics). What I'm doing this for? The E version runs on a standard MMC, while the J uses sunsofts custom mapper which is harder to obtain. Simply I want to get th...
- Wed Nov 21, 2007 8:20 am
- Forum: Newbie Help Center
- Topic: Hack/Repro Question: Sunsoft's Hebereke
- Replies: 39
- Views: 17095
Hi, sorry to dig this up, but I'm trying to do the reverse thing! I want to get the japanese text and graphic into the european version. I got the graphics, but they screw up the intro screen. Now I would like to ask you to insert the japanese script in to the european file, cause i cant seem to do ...
- Thu Jan 25, 2007 3:03 pm
- Forum: NES Hardware and Flash Equipment
- Topic: No mapper - only falsh rom cart
- Replies: 10
- Views: 4731
- Thu Jan 25, 2007 1:06 pm
- Forum: NES Hardware and Flash Equipment
- Topic: No mapper - only falsh rom cart
- Replies: 10
- Views: 4731
EDIT : Just for a thing, I guess it's harder to do a NES cart that a SNES cart because of all it's mapper and bankwitching stuff. The SNES have only 2 configuarions possible (among the very few games using special chips), the NES have at least a dozen of 'standards' configurations, along with more ...
- Thu Jan 25, 2007 4:25 am
- Forum: NES Hardware and Flash Equipment
- Topic: No mapper - only falsh rom cart
- Replies: 10
- Views: 4731
- Wed Jan 24, 2007 3:00 pm
- Forum: NES Hardware and Flash Equipment
- Topic: No mapper - only falsh rom cart
- Replies: 10
- Views: 4731
No mapper - only falsh rom cart
Ok, i thought of doing a cart for the NES, cuz i have made one for the GB and SNES HiRom But when i see the cartridge connector pinout i'm just going crazy :p Where to connect chr rom pinouts? where to connect prg rom pinouts? I'm going to use just the first couple of adress lines of a 29F040 (got l...
- Tue Jan 23, 2007 1:25 pm
- Forum: Newbie Help Center
- Topic: I don't understand palletes and name and pattern tables.
- Replies: 29
- Views: 9943
HA! I've made it! I'm so darn happy :D I loaded the pallete repeatedly, with: white ; 30 red ; 16 black; 0F blue; 01 And here's my result: http://img440.imageshack.us/img440/2672/qw6fs.jpg Thank you everybody for the supportive help. Now(tomorrow) i'm going to go with name tables, and assigning pale...