Search found 6 matches

by Jeff Garneau
Thu Mar 22, 2007 12:28 pm
Forum: Newbie Help Center
Topic: I guess this is basically my questions thread now
Replies: 9
Views: 7447

that's simple, though. having an NMI like this: vblank: pha txa pha tya pha ;NMI subroutines pla tay pla tax pla rti will handle it, right? By the way, can you tell me why .segment zp .org $0000 .space mode 1 .space vramhi 1 .space vramlo 1 .space textindex 1 .space nextletter 1 .space curr2000 1 .s...
by Jeff Garneau
Tue Mar 20, 2007 6:03 pm
Forum: Newbie Help Center
Topic: I guess this is basically my questions thread now
Replies: 9
Views: 7447

sweet! that totally worked!

now i just have to fix every other problem and code a million more things!
by Jeff Garneau
Tue Mar 20, 2007 11:50 am
Forum: Newbie Help Center
Topic: I guess this is basically my questions thread now
Replies: 9
Views: 7447

OK. I've got an SEI at the beginning of my program and I never clear the interrupt bit. Only thing is, my NMI doesn't seem to be going off more than once. Right now, it just draws the first letter of text (it's supposed to draw a letter every frame). I set up a method that mimics what happens when v...
by Jeff Garneau
Tue Mar 20, 2007 12:53 am
Forum: Newbie Help Center
Topic: I guess this is basically my questions thread now
Replies: 9
Views: 7447

I guess this is basically my questions thread now

For some reason, in my program, an IRQ is happening. I'm not clear on why it's happening, as when i go to debug in fceuxdsp, it says that i'm in my program's main stalling loop. i hit "step into" over and over again, and it loops normally, hitting no breakpoints. of course, an IRQ is pendi...
by Jeff Garneau
Thu Mar 01, 2007 12:30 pm
Forum: Newbie Help Center
Topic: P65 vernacular
Replies: 2
Views: 2056

http://hkn.berkeley.edu/~mcmartin/P65/ref.html that's where the p65 documentation for directives is. .space dx 1 this sort of sets aside one byte of space that you can refer to as "dx" later on. in nes101 it's used to basically declare dx as a variable. you can use higher numbers if you ne...
by Jeff Garneau
Fri Feb 23, 2007 7:19 pm
Forum: NESdev
Topic: Recca
Replies: 14
Views: 6185

p.s. the music's really good too.