Search found 22 matches

by teoma
Wed Nov 28, 2007 1:02 pm
Forum: Newbie Help Center
Topic: Hack/Repro Question: Sunsoft's Hebereke
Replies: 39
Views: 17095

Now I would like to ask you to insert the japanese script in to the european file, cause i cant seem to do it:< I wrote a program that lets you edit the text by hand (in both the e and j versions), or cut and paste if you like. I've been busy so I haven't had a chance to work on this for a while. T...
by teoma
Sat Jul 21, 2007 4:06 am
Forum: Newbie Help Center
Topic: Grond's Final Fantasy++ and WoC Reproduction?
Replies: 8
Views: 4212

Perhaps you could even be so kind as to make me a copy I was planning on getting mine done by the guy at http://nesreproductions.com/ . I'm not serious on doing this yet - still working on Hebereke (see my other topic). Just brainstorming for now. It would be cool though. also thought about that FF...
by teoma
Mon Jul 16, 2007 3:49 pm
Forum: Newbie Help Center
Topic: Lightgun game
Replies: 29
Views: 11672

You could make something like Dr. Who only better....
by teoma
Mon Jul 16, 2007 1:02 am
Forum: Newbie Help Center
Topic: Grond's Final Fantasy++ and WoC Reproduction?
Replies: 8
Views: 4212

The point is to make something that looks more or less genuine. I would be designing my own cart label too. This is more for retro nostalgia value then anything else.
Nothing can compare to the joy of shiny gray plastic.
by teoma
Sun Jul 15, 2007 10:26 pm
Forum: Newbie Help Center
Topic: Hack/Repro Question: Sunsoft's Hebereke
Replies: 39
Views: 17095

First version of the patch! You can download it here: http://www.savefile.com/files/892044 Apply this to the Hebereke(J) rom. All this does is add a B Button run feature. It seems a little fast to me, but this is the same speed mario from SMB3 runs at. I think I'll slow it down a bit, but I'm open f...
by teoma
Sun Jul 15, 2007 7:05 pm
Forum: Newbie Help Center
Topic: Hack/Repro Question: Sunsoft's Hebereke
Replies: 39
Views: 17095

So aside from a lockout chip there is nothing in the games code to indicate that it is either pal or ntsc? In other words, lockout chips aside, I can take a pal game and run it on a ntsc system and it will work fine, except everything will run 120% faster?
by teoma
Sun Jul 15, 2007 12:35 am
Forum: Newbie Help Center
Topic: Hack/Repro Question: Sunsoft's Hebereke
Replies: 39
Views: 17095

Taking a break from translating to work on the actual hack. A few stupid questions: 1) What's an IRQ counter? 2) How do I change the game's PAL/NTSC framerate? More specifically, how does the game keep track of the time that passes between drawing cycles? 3) What is the program doing between drawing...
by teoma
Mon Jul 02, 2007 8:41 am
Forum: Newbie Help Center
Topic: Grond's Final Fantasy++ and WoC Reproduction?
Replies: 8
Views: 4212

So all I'd have to do to make it pretty is write some sort of title/menu screen, preferably one that only unlocks WoC once it sees in the SRAM that you beat FF++. Only problem is, if both games are packed to the brim, even if I double the rom size and combine them, would I still have room for a titl...
by teoma
Sun Jul 01, 2007 1:58 pm
Forum: Newbie Help Center
Topic: Grond's Final Fantasy++ and WoC Reproduction?
Replies: 8
Views: 4212

Grond's Final Fantasy++ and WoC Reproduction?

This is more a question of curiosity at this point. There is a FF1 hack by Grond called FF++. What makes this hack unique (among other things) is that the World of Chaos addon is also a FF1 hack and uses the same save memory as the original. In other words, you beat FF++, and then use the same save ...
by teoma
Sun Jul 01, 2007 1:51 pm
Forum: Newbie Help Center
Topic: Hack/Repro Question: Sunsoft's Hebereke
Replies: 39
Views: 17095

Thanks, sorry about all the n00bish questions. If I use FCEUD and set a breakpoint to the address of the pointers could I find it that way?
by teoma
Sun Jul 01, 2007 1:10 pm
Forum: Newbie Help Center
Topic: Hack/Repro Question: Sunsoft's Hebereke
Replies: 39
Views: 17095

Quick question: I'm working on the translation, and the intro sequence (the one that appears if you let the title screen run) is in a weird order. This is a list of the real addresses of the text in the order it appears while the game is running, along with it's respective nes pointer in (). There a...
by teoma
Wed Jun 27, 2007 6:46 am
Forum: Newbie Help Center
Topic: Hack/Repro Question: Sunsoft's Hebereke
Replies: 39
Views: 17095

okay, mapper 4 (I'm still learning this stuff). Is mapper 4 the same as MMC3? Now I'm really confused @_@
by teoma
Wed Jun 27, 2007 6:29 am
Forum: Newbie Help Center
Topic: Hack/Repro Question: Sunsoft's Hebereke
Replies: 39
Views: 17095

Also, if you encounter problems with 1 KB CHR page swapping, see wich solution the europan MMC3 version did The European version used MMC4 I changed the font, inserted the european script into the japanese rom, and retyped it using lower case letters. It looks better, but as you can see the europea...
by teoma
Tue Jun 26, 2007 8:59 pm
Forum: Newbie Help Center
Topic: Hack/Repro Question: Sunsoft's Hebereke
Replies: 39
Views: 17095

Wow, thanks. My 6502 isn't all that great - I'm kind of learning assembly as I go. I usually make pc games from scratch - 3d ones at that - so hacking someone else's 2d game is somewhat easier by comparison, though it is still new to me (i've hacked pc games before, but not nes games). Thanks for th...
by teoma
Tue Jun 26, 2007 3:42 pm
Forum: Newbie Help Center
Topic: Hack/Repro Question: Sunsoft's Hebereke
Replies: 39
Views: 17095

If you want to push the thing on the real hardware, I'd definitely go for MMC3. Alrighty, if I did want to put this on real hardware (which I do), what specific steps would I take to make the rom compatible with a MMC3 mapper? I understand the changes would be extensive, but where would I start? Be...