Search found 344 matches
- Sun Mar 26, 2023 10:17 am
- Forum: SNESdev
- Topic: dynamic sprite size mode changing
- Replies: 8
- Views: 1132
Re: dynamic sprite size mode changing
I like combination A, B, C. The sprites themselves already have sizes.
- Sat Mar 25, 2023 11:05 pm
- Forum: SNESdev
- Topic: dynamic sprite size mode changing
- Replies: 8
- Views: 1132
Re: dynamic sprite size mode changing
I haven't seen modes A, B, and C mentioned before. Is this your notation?
- Fri Mar 17, 2023 5:57 pm
- Forum: Newbie Help Center
- Topic: (Solved) A strange Mario Bros hack. How is it working?
- Replies: 7
- Views: 1410
- Tue Mar 14, 2023 10:09 pm
- Forum: Newbie Help Center
- Topic: (Solved) A strange Mario Bros hack. How is it working?
- Replies: 7
- Views: 1410
- Mon Mar 13, 2023 9:26 pm
- Forum: SNESdev
- Topic: Is there an easy way to find out if the SNES has booted a game?
- Replies: 4
- Views: 995
- Sun Mar 12, 2023 12:56 am
- Forum: NES Hardware and Flash Equipment
- Topic: Help with dumping and downloading those game cartridges
- Replies: 4
- Views: 864
Re: Help with dumping and downloading those game cartridges
I like the Retrode, if you can find one.
- Tue Mar 07, 2023 1:35 pm
- Forum: phpBB Issues
- Topic: phpBB Debug warnings at top of team page
- Replies: 1
- Views: 1134
phpBB Debug warnings at top of team page
Does anyone else see a bunch of PHP warnings at the top of this page? https://forums.nesdev.org/memberlist.php?mode=team [phpBB Debug] PHP Warning: in file [ROOT]/memberlist.php on line 309: Undefined array key 5 [phpBB Debug] PHP Warning: in file [ROOT]/memberlist.php on line 309: Trying to access ...
- Tue Mar 07, 2023 2:13 am
- Forum: GBDev
- Topic: Wave channel anti-spike fix
- Replies: 2
- Views: 1084
Re: Wave channel anti-spike fix
I can't seem to recall many audio issues in GBC or GBA games, if any at all. How badly do you want to know?
- Mon Mar 06, 2023 11:40 pm
- Forum: SNESdev
- Topic: Silva Saga II Romhack Request: Freeze Intro Image
- Replies: 12
- Views: 1262
Re: Silva Saga II Romhack Request: Freeze Intro Image
Ah, finally an application for the STP opcode
- Sun Mar 05, 2023 9:21 pm
- Forum: NESdev
- Topic: Garbage Collector for CC65
- Replies: 31
- Views: 2250
Re: Garbage Collector for CC65
To encourage Java developers to pick up NES dev. :p
- Sun Mar 05, 2023 9:18 pm
- Forum: SNESdev Homebrew Projects
- Topic: Someone ported a bit of Magician Lord to SNES
- Replies: 3
- Views: 1902
- Sat Mar 04, 2023 9:10 am
- Forum: NES Hardware and Flash Equipment
- Topic: Alternative Solution for Famicom mapper?
- Replies: 4
- Views: 890
- Sat Mar 04, 2023 2:04 am
- Forum: Reproduction
- Topic: How do I byteswap a SNES rom?
- Replies: 8
- Views: 1889
Re: How do I byteswap a SNES rom?
This example visualizes how byteswapping switches adjacent characters around:
https://www.reddit.com/r/emulation/comm ... lained_for
Oh and FYI, we do have a dedicated SNES section on this forum.
https://www.reddit.com/r/emulation/comm ... lained_for
Oh and FYI, we do have a dedicated SNES section on this forum.
- Fri Mar 03, 2023 2:01 am
- Forum: Newbie Help Center
- Topic: 6502 Division Routine
- Replies: 5
- Views: 988
Re: 6502 Division Routine
Bregalad with the save.
Joking aside, I am OK with people adding placeholder text. It is a wiki, after all.TakuikaNinja wrote: ↑Thu Mar 02, 2023 9:42 pmUmm... guys?Code: Select all
Addition and subtraction To be written.
- Thu Mar 02, 2023 8:16 pm
- Forum: Newbie Help Center
- Topic: 6502 Division Routine
- Replies: 5
- Views: 988
Re: 6502 Division Routine
from https://www.nesdev.org/wiki/Programming ... ry_numbers:
I agree, I have a hard time understanding that code tooDivision of arbitrary numbers
To be written.