Search found 879 matches

by iNCEPTIONAL
Tue Aug 16, 2022 2:54 pm
Forum: General Stuff
Topic: Dream: Land of Giants
Replies: 6
Views: 254

Re: Dream: Land of Giants

It looks very good, was this the action-RPG that eventually turned into Banjo Kazooie? Now, to be honest, I'm not actually a huge fan of the particular Euro-UK art style here, especially on the characters, which just look a bit dorky and clumsy, It's kinda ironic to hear that from someone who has w...
by iNCEPTIONAL
Tue Aug 16, 2022 10:42 am
Forum: General Stuff
Topic: Dream: Land of Giants
Replies: 6
Views: 254

Re: Dream: Land of Giants

You can look at the GBA version. GBA is very close to SNES in graphical abilities, it's a good approximation. Yeah, I guess the GBA can put a few more colours onscreen than SNES but has a lower resolution, so a SNES version would probably look quite similar ultimately. I expect the GBA version prob...
by iNCEPTIONAL
Tue Aug 16, 2022 3:18 am
Forum: General Stuff
Topic: Dream: Land of Giants
Replies: 6
Views: 254

Re: Dream: Land of Giants

IIRC Rayman was originally on SNES, and you can find pics of it (not sure if any ROM was leaked). Yeah, I think I saw some prototype footage of a Rayman game on SNES, but it was a very different game from the one that eventually released on the 32-bit consoles and a bit more traditional looking. Lo...
by iNCEPTIONAL
Mon Aug 15, 2022 2:51 pm
Forum: SNESdev
Topic: Question about black bars, again. . . .
Replies: 53
Views: 1906

Re: Question about black bars, again. . . .

I couldn't make heads or tails of GIMP for years, until I saw this video: GIMP Pixel Art Tool Setup Tutorial by Matej Jan. That showed me the basics of how to use it, and I found once I was over that initial hump I got pretty comfortable with it. Now I use it daily. Here's a very brief visual guide...
by iNCEPTIONAL
Mon Aug 15, 2022 1:37 pm
Forum: General Stuff
Topic: Dream: Land of Giants
Replies: 6
Views: 254

Dream: Land of Giants

https://youtu.be/g65aNHZKMXk It's fun to imagine just how good this might have all looked if Rare had actually fully finished and polished the game. You can see there's some points in the video where they added a shadow under the player for example, so it's clear they could and certainly would have ...
by iNCEPTIONAL
Mon Aug 15, 2022 7:41 am
Forum: SNESdev
Topic: Question about black bars, again. . . .
Replies: 53
Views: 1906

Re: Question about black bars, again. . . .

Does Photoshop 7 really not have this feature? par.jpg It's definitely there in CS6, which should be fairly easy to... uh... obtain. GIMP, which is free, appears to support custom pixel aspect ratios too , and while it's definitely inferior to Photoshop when it comes to photo editing, it's a fantas...
by iNCEPTIONAL
Mon Aug 15, 2022 5:16 am
Forum: SNESdev
Topic: Question about black bars, again. . . .
Replies: 53
Views: 1906

Re: Question about black bars, again. . . .

If I draw a SNES game at 256x224 in Photoshop (which has square pixels), what size [in pixels] should I stretch the image horizontally to in order to get a decent representation of what the visuals would look like proportionally when stretched to a 4:3 display aspect ratio? If the pixel aspect rati...
by iNCEPTIONAL
Mon Aug 15, 2022 4:02 am
Forum: SNESdev
Topic: Question about black bars, again. . . .
Replies: 53
Views: 1906

Re: Question about black bars, again. . . .

If I draw a SNES game at 256x224 in Photoshop (which has square pixels), what size [in pixels] should I stretch the image horizontally to in order to get a decent representation of what the visuals would look like proportionally when stretched to a 4:3 display aspect ratio?
by iNCEPTIONAL
Mon Aug 15, 2022 1:52 am
Forum: SNESdev
Topic: Question about black bars, again. . . .
Replies: 53
Views: 1906

Re: Question about black bars, again. . . .

You know, I've just clicked onto one of the good reasons to draw SNES graphics with the inevitable stretch to 4:3 [when played on the original physical console and output to a typical old CRT] in mind: If you draw the graphics pre-squished horizontally initially then you can preserve how much of the...
by iNCEPTIONAL
Sun Aug 14, 2022 4:02 pm
Forum: SNESdev
Topic: Question about black bars, again. . . .
Replies: 53
Views: 1906

Re: Question about black bars, again. . . .

Not sure how you're concluding there would be a disconnect in the sense of scale between the characters and backgrounds on SNES when they would both be 1:1 with the arcade, and both are obviously going to have to be stretched from the SNES 8:7 PAR to the 4:3 PAR anyway, assuming we're talking about...
by iNCEPTIONAL
Sun Aug 14, 2022 2:18 pm
Forum: SNESdev
Topic: Question about black bars, again. . . .
Replies: 53
Views: 1906

Re: Question about black bars, again. . . .

You might be misunderstanding what I'm saying, but the characters and backgrounds would remain exactly 1:1 scale with the arcade in my suggested way of doing it (assuming the arcade is 4:3 display aspect ratio and the vertical resolution is 224, with only the horizontal resolution being higher on t...
by iNCEPTIONAL
Sun Aug 14, 2022 1:21 pm
Forum: SNESdev
Topic: Question about black bars, again. . . .
Replies: 53
Views: 1906

Re: Question about black bars, again. . . .

Edit: Yeah, ignore the bit below. It would just be pre-squishing everything equally to get the correct result I was originally talking about. You might be misunderstanding what I'm saying, but the characters and backgrounds would remain exactly 1:1 scale with the arcade in my suggested way of doing ...
by iNCEPTIONAL
Sun Aug 14, 2022 12:58 pm
Forum: SNESdev
Topic: Question about black bars, again. . . .
Replies: 53
Views: 1906

Re: Question about black bars, again. . . .

Yeah, true. Edit: I did add a little extra bit above about not actually having to squish/stretch the backgrounds, but that was incorrect, so I removed that. Although, like I said, I actually think they already pre-squish the fighters horizontally anyway, so it wouldn't have made any difference there...
by iNCEPTIONAL
Sun Aug 14, 2022 12:27 pm
Forum: SNESdev
Topic: Question about black bars, again. . . .
Replies: 53
Views: 1906

Re: Question about black bars, again. . . .

If it was about matching the arcade while working with the SNES lower horizontal resolution, and there wasn't any need for the black bars [forced blank] in order to run the game without any display and/or slowdown issues and the like, wouldn't they have been better doing something like this on SNES ...
by iNCEPTIONAL
Sat Aug 13, 2022 4:33 pm
Forum: SNESdev
Topic: Question about black bars, again. . . .
Replies: 53
Views: 1906

Re: Question about black bars, again. . . .

OK, good to know. What's your SNES project? You've seen it before: https://forums.nesdev.org/viewtopic.php?t=20531 My newer project that I was hinting at a while back isn't happening. Ah, yeah. Cool cool. And a very impressive feat it is. Shame your newer project isn't happening. Are you able to re...