Search found 47 matches

by donato-zits-
Tue Feb 13, 2024 7:09 pm
Forum: Newbie Help Center
Topic: Why doesn't my code display a sprite?
Replies: 3
Views: 427

Re: Why doesn't my code display a sprite?

I look to your code a little and what I could see is that you do not write a rti in the final of the nmi, I ever do that in my codes idk if maybe can be that the error but you can try it..
by donato-zits-
Sat Oct 28, 2023 7:06 pm
Forum: Newbie Help Center
Topic: Metatiles and Dynamic Nametable Management [SOLVED]
Replies: 28
Views: 5227

Re: Metatiles and Dynamic Nametable Management

no, I already got to implement colisions with bitmask, for learn well that I recomend that video ,was where I learn all the stuuf about it... but my intention now is to make a lot os blocks that the player could destroy in a digger action, something like a cave ambient; to a great amount of destruct...
by donato-zits-
Thu Oct 26, 2023 8:31 am
Forum: Newbie Help Center
Topic: Metatiles and Dynamic Nametable Management [SOLVED]
Replies: 28
Views: 5227

Re: Metatiles and Dynamic Nametable Management

.include "constants.inc" .export metatile_acqua, CopiaBuffersInVRAM .importzp tempTileTopLeft, tempTileTopRight, tempTileBottomLeft, tempTileBottomRight, TileBuffer0, TileBuffer1 .importzp CameraY, OldCameraY, tempAttributes, tempNametableAddress, metatileDataIndex, pointerLo, pointerHi, ...
by donato-zits-
Tue Aug 08, 2023 6:11 am
Forum: Newbie Help Center
Topic: Newbie with some background issues
Replies: 3
Views: 1939

Re: Newbie with some background issues

by what I can find out you speak in latin language too... I hope by more original FCS programmers to discuss and conceptualize NES stuff here, this will build the forgotten Amerika liberty in NESdev community
by donato-zits-
Fri Jun 02, 2023 11:03 am
Forum: NESdev International
Topic: hola (español -castellano)
Replies: 16
Views: 29126

Re: hola (español -castellano)

Diskover wrote: Mon Nov 27, 2017 8:45 am
Al final donde más se mueve todo es en el foro normal.
"foro normal" AHAHAH :mrgreen:
by donato-zits-
Fri May 26, 2023 6:58 am
Forum: Newbie Help Center
Topic: Is there some complete documented/explained source code of a NES-Game?
Replies: 10
Views: 2892

Re: Is there some complete documented/explained source code of a NES-Game?

The basics of what you want don't exist for the NES it was not a platform one could just develop for, however on the Commodore 64 they are plentiful see this section https://commodore.bombjack.org/commodore/books.htm#MACHINE_LANGUAGE_and_ASSEMBLY_LANGUAGE were the Buttefield book is "the book&...
by donato-zits-
Tue May 16, 2023 5:14 am
Forum: Newbie Help Center
Topic: currently going ahead
Replies: 26
Views: 5775

Re: currently going ahead

Think so that I got!
by donato-zits-
Tue May 16, 2023 5:13 am
Forum: NESdev International
Topic: devagar e sempre, sempre enfrente!
Replies: 18
Views: 6811

Re: devagar e sempre, sempre enfrente!

acho que consegui!
by donato-zits-
Thu May 11, 2023 10:40 am
Forum: General Stuff
Topic: Spanish speakers / Hispanoparlantes
Replies: 26
Views: 11801

Re: Spanish speakers / Hispanoparlantes

Hola, quería saber quiénes de este foro hablan español / castellano, y de dónde son. Saludos! I came from the border and comunikate very well in latin amerika language, argentine southbrazilian language for to be more exact, its imposible for me aswer both questions in that specific words that you ...
by donato-zits-
Fri May 05, 2023 6:58 pm
Forum: Newbie Help Center
Topic: currently going ahead
Replies: 26
Views: 5775

Re: currently going ahead

today I got to do the CHR RAM appears and then make the CHR ROM reappears generating a binary .rom archive of 49kbs, a great amount of algoritms to understand and learn in the way to bring the advantages of that and make the path until my purpose, the MMC1; but the the one-try progress of today make...
by donato-zits-
Thu Apr 27, 2023 8:16 am
Forum: NESdev International
Topic: devagar e sempre, sempre enfrente!
Replies: 18
Views: 6811

Re: devagar e sempre, sempre enfrente!

agora consegui montar um exemplo pra seguir(yes!!),ele chama 3 arquivos .asm pelo comando.bat, ñ sei se isso eh unity build, mas pelo menos funcionou do jeito que fiz antes e q me parece mais simples e sem ter que instalar outro programa, eh o "TetrisNESDisasm" do rainwarrior(mas acho que ...
by donato-zits-
Mon Apr 10, 2023 11:47 am
Forum: NESdev International
Topic: Comunidad nesdev hispana
Replies: 97
Views: 148695

Re: Comunidad nesdev hispana

un nuevo portal necesita ser abierto, no quise tener nada que ver con esta necesidad, por eso me obligué a hacer una traducción del NN, pero lo hice en la base del págo monetário, por eso el codinombre "BeAkMeTaLslime" solo en homenaje, enfin... aká la tenemos, le agregé algunas cosas q el...
by donato-zits-
Fri Mar 31, 2023 5:42 am
Forum: Homebrew Projects
Topic: Alien Isolation
Replies: 23
Views: 46953

Re: Alien Isolation

FOV, wac for sure... hey and you know, I dont mean 'women's army corps" , I never thinks that I could see a soo great sample of survival horror in our FCS/NES, this black hole have no limits...
by donato-zits-
Tue Mar 14, 2023 4:37 pm
Forum: NESdev International
Topic: devagar e sempre, sempre enfrente!
Replies: 18
Views: 6811

Re: devagar e sempre, sempre enfrente!

Facilitaria muito se você dissesse exatamente qual sua dificuldade, usando exemplos específicos. Ou seja, o código que você usou e a mensagem de erro recebida. digitando mais sobre especificidades de pq o assembler ainda ñ cuspiu a rom... Umas das coisas eh q o exemplo dele parece q tem são dois he...
by donato-zits-
Tue Mar 14, 2023 10:19 am
Forum: NESdev International
Topic: devagar e sempre, sempre enfrente!
Replies: 18
Views: 6811

Re: devagar e sempre, sempre enfrente!

o q eu fiz: peguei o template akele do 'pinobatch' e tentei fazer, como ele mesmo me esclareceu, uma UNITY BUILD,q parece ser a mesma q tu fez nakele teu exemplo de mmc3 q tenho aki --mini_hiking_league-master - v00011-- soh q ele ( o pinobatch) faz de outro jeito...ele chama cada um dos arquivos pe...