Search found 30 matches

by donato-zits-
Tue Jan 17, 2023 6:52 am
Forum: Homebrew Projects
Topic: my first game
Replies: 3
Views: 1305

Re: my first game

I'm here in a memory overflows byte fighting because only a few bytes to put more sfxs in the game, a final screen that are planned need get out too, but the first rustic version of my game is almost finished I think so thata this week will be done!
by donato-zits-
Wed Dec 14, 2022 8:17 am
Forum: NESdev International
Topic: devagar e sempre, sempre enfrente!
Replies: 11
Views: 3164

Re: devagar e sempre, sempre enfrente!

E tu, vai fazer um jogo com cartucho e tudo para nes? E obrigado ai pela disposição em responder os brs, apesar de ser raro ver br programando para nes. tah quase saindo aki meu game e sim, talvez peça pra um amigo colokar num repro pra mim sim, mas nada de vender ou algo assim, soh um cartucho par...
by donato-zits-
Wed Dec 14, 2022 8:12 am
Forum: NESdev International
Topic: devagar e sempre, sempre enfrente!
Replies: 11
Views: 3164

Re: devagar e sempre, sempre enfrente!

ehh..sobre o ingles/portugues, eu pelo meu lado, o q tenho a digitar aki...tento entender, muitas vezes saio mais confuso q antes e no fim resolvo sozinho o q consigo resolver, e pq ñ ter uma via no idioma no qual estou abrindo a boka todos o dias pra falar, e olha q ñ sou um tradicionalista ortodox...
by donato-zits-
Sun Dec 11, 2022 5:47 am
Forum: NESdev International
Topic: devagar e sempre, sempre enfrente!
Replies: 11
Views: 3164

Re: devagar e sempre, sempre enfrente!

Acho assembly difícil de aprende e programar. Tava querendo criar um jogo paar nes (com cartucho e tudo) mas feito em C, porém, dizem que com o aumento d código fica muito lento, mas não sei o quão lento seria um jogo feito em C+neslib. Ainda não desisti. De vez em quando eu também leio mais sobre ...
by donato-zits-
Fri Nov 11, 2022 1:16 pm
Forum: Homebrew Projects
Topic: my first game
Replies: 3
Views: 1305

Re: my first game

thanks!
by donato-zits-
Thu Nov 10, 2022 11:28 am
Forum: Homebrew Projects
Topic: my first game
Replies: 3
Views: 1305

my first game

almost two years ago I was a completly layman whit any kind of code... for a little time I try something whit C# in unity and C in the SGDK, but when I discovery that I could do a rom for the Family soo I forget everything and go for it, currently my mind can see some logic in the assembly code (fin...
by donato-zits-
Mon Oct 10, 2022 1:12 pm
Forum: Newbie Help Center
Topic: Most Common Problems for Beginners
Replies: 16
Views: 1859

Re: Most Common Problems for Beginners

I know that the subject seems a little cliche, but I think it would be nice to discuss the most common holdups/problems that beginners in this scene have and what the more experienced users have done in order to overcome those problems. - Fixed point math. Most beginners will just have a one-byte X...
by donato-zits-
Wed Aug 31, 2022 6:45 am
Forum: Newbie Help Center
Topic: currently going ahead
Replies: 24
Views: 2406

Re: currently going ahead

Continuing with my studies I got a good progress with animations, but...need a hand for something that even trying across diferent ways I do not manage to make work, this is the code in use: ReadDown: LDA $4016 AND #%00000001 BEQ ReadDownDone LDA #$34 STA PlayerHeadTile LDA #$44 ;when this point of ...
by donato-zits-
Sat Aug 20, 2022 6:36 am
Forum: NESdev International
Topic: devagar e sempre, sempre enfrente!
Replies: 11
Views: 3164

Re: devagar e sempre, sempre enfrente!

me responda uma coisa nesrocks, tu sabe de algúem q me daria umas aulas particulares sobre nesdev? digamos alguém pra me dar os conselhos certos, indicar a fonte de conhecimento certa pra direcionar os esforços, responder perguntas com mais dedicação mesmo e tal...pq realmente eu me sinto meio perdi...
by donato-zits-
Sat Aug 20, 2022 6:28 am
Forum: NESdev International
Topic: devagar e sempre, sempre enfrente!
Replies: 11
Views: 3164

Re: devagar e sempre, sempre enfrente!

Eu também uso o ca65 mas não tenho experiência suficiente pra dizer se é melhor ou pior do que os outros. A impressão que tenho é que é mais completo. eh, realmente o NESASM eh muito bom pra quem sabe muito de assemble 6502, talvez tu jah tenha visto isso mas talvez ñ conheça, eu ñ tinha visto aind...
by donato-zits-
Sat Aug 20, 2022 6:22 am
Forum: Newbie Help Center
Topic: Nerdy Nights week 3 to 8 for Asm6
Replies: 23
Views: 9795

Re: Nerdy Nights week 3 to 8 for Asm6

too mucha people migrate from NESASM assembler to CC65 or ASM6 but here we have the NESASM in your maximun respect decopiling the SMB3 perfectly, the people here for sure already knows that but well...I,leastwise, do not have see this archive before, and now I arrive in the conclusion that do not ma...
by donato-zits-
Fri Aug 05, 2022 7:33 am
Forum: Newbie Help Center
Topic: currently going ahead
Replies: 24
Views: 2406

Re: currently going ahead

almost done...the second bit of $2000 haved even to set off, but like can be seeing in the rom, unexpected effects yet have to be cuted off note: the crazy vertical scroll not called was funny ^^ edit: some ajusts right now but yet no perfect edit2:another discovery anda now almost done are true wor...
by donato-zits-
Wed Aug 03, 2022 11:45 am
Forum: Newbie Help Center
Topic: currently going ahead
Replies: 24
Views: 2406

Re: currently going ahead

By “roll effect”, do you mean scrolling? Maybe tomorrow I can post you some specific pages to read in my long thread; tokumaru, tepples, and others did present super helpful excellent scrolling advice to me in that thread of mine. Though, scrolling is definitely NOT just copying an algorithm. It re...
by donato-zits-
Mon Aug 01, 2022 7:28 pm
Forum: Newbie Help Center
Topic: currently going ahead
Replies: 24
Views: 2406

Re: currently going ahead

the horizontal arrow direction is the order of the data thata is trying to be reading by the PPU, it's is arranged like $0000, $0001, $0003, $0004 in where the red arrow is indicating, the questions are: how can I generate a .nam archive in the order that green arrow is directionating(the vertical a...
by donato-zits-
Mon Aug 01, 2022 4:31 pm
Forum: Newbie Help Center
Topic: currently going ahead
Replies: 24
Views: 2406

Re: currently going ahead

the algoritm gived like example in "advanced NN series #3" is not to a turnedOf bit2 of PPUctrl, NESdev wiki anotations do not give algoritms examples of how to fill PPU in his articles explanations, so all this stuff are not so clearly like should be, this is no good, NESdev wiki articles...