Search found 41 matches

by Individualised
Fri Sep 30, 2022 5:19 pm
Forum: Newbie Help Center
Topic: Most Common Problems for Beginners
Replies: 1
Views: 72

Re: Most Common Problems for Beginners

I think a major barrier to entry, especially to those who don't have prior experience with any sort of Assembly programming, is that the most popular beginner's tutorials for getting into NES development are all based on old/obsolete assemblers and other tools that aren't recommended anymore. This i...
by Individualised
Fri Sep 30, 2022 5:15 pm
Forum: Web Issues
Topic: HTTPS is broken
Replies: 30
Views: 43755

Re: HTTPS is broken

certificate expired yesterday Thirteen minutes ago. (Which might be yesterday, depending on your time zone.) I was about to post about it myself. Maybe someone missed the "it's time to renew your certificate" email... Safari told me it expired yesterday but I checked and it's lying. So, y...
by Individualised
Fri Sep 30, 2022 5:08 pm
Forum: Web Issues
Topic: HTTPS is broken
Replies: 30
Views: 43755

Re: HTTPS is broken

It's broken again, site certificate expired yesterday. Can't use the site without getting the same nagging message every time I load a new page.
by Individualised
Fri Sep 30, 2022 1:26 pm
Forum: NES Hardware and Flash Equipment
Topic: Developing cheap FPGA replacements for NES CPU & PPU?
Replies: 10
Views: 755

Re: Developing cheap FPGA replacements for NES CPU & PPU?

I'm surprised that MISTER / the FPGA emulation scene in general doesn't seem to be well known about here. As I understand it, MISTER is an open source FPGA-based console that allows the use of emulation cores to emulate many different systems. Of course, the disadvantage with a "one size fits a...
by Individualised
Tue Sep 27, 2022 5:02 pm
Forum: NES Hardware and Flash Equipment
Topic: Help collecting pictures of CPU and PPU packages
Replies: 48
Views: 2088

Re: Help collecting pictures of CPU and PPU packages

Fiskbit wrote: Tue Sep 27, 2022 4:29 pm I feel like I'm missing something here. Nintendo used heatspreaders like this on many PPUs, with the chip name stamped into the metal. Attached is an image from Lockster (cropped down a bit to fit on the forum) with B and D examples.
And now I feel very silly. Thanks for enlightening me.
by Individualised
Tue Sep 27, 2022 4:06 pm
Forum: NES Hardware and Flash Equipment
Topic: Help collecting pictures of CPU and PPU packages
Replies: 48
Views: 2088

Re: Help collecting pictures of CPU and PPU packages

I'm honestly not even sure what to make of that. Just looks bizarre to me. Yeah, it's strange! The owner of pc-10.com recently mentioned to me that he's also seen several chips like this before. Excuse my ignorance, but could it be possible that it's some sort of factory sample that somehow got out?
by Individualised
Tue Sep 27, 2022 3:58 pm
Forum: NES Hardware and Flash Equipment
Topic: Help collecting pictures of CPU and PPU packages
Replies: 48
Views: 2088

Re: Help collecting pictures of CPU and PPU packages

I'm honestly not even sure what to make of that. Just looks bizarre to me.
by Individualised
Sun Sep 25, 2022 3:41 pm
Forum: NES Hardware and Flash Equipment
Topic: Help collecting pictures of CPU and PPU packages
Replies: 48
Views: 2088

Re: Help collecting pictures of CPU and PPU packages

A photo of a "2C02E" chip with a flat aluminum plate laminated to the top. The chip marking "2C02E" is stamped into the aluminum plate and there is no lot code; one corner of the plate is angled to indicate the orientation / pin 1. On the underside there are two somewhat larger-...
by Individualised
Sun Sep 25, 2022 5:07 am
Forum: NES Hardware and Flash Equipment
Topic: Help collecting pictures of CPU and PPU packages
Replies: 48
Views: 2088

Re: Help collecting pictures of CPU and PPU packages

Yes, both genuine (RP) and clone (UA) chips are very commonly re-surfaced and re-marked via Chinese gray market channels. The re-marking is usually done with laser engraving while the original markings were usually done with white ink printing. I'm not sure if this is a failsafe test because I do h...
by Individualised
Sat Sep 24, 2022 10:50 am
Forum: SNESdev
Topic: Help dumping a SNES indie cart
Replies: 7
Views: 522

Re: Help dumping a SNES indie cart

I think "isn't unheard of" is an understatement, a good portion of the SNES's library was under 4mib in fact.

Out of curiosity, have you tried both your dump and the downloaded ROM in bsnes?
by Individualised
Thu Sep 22, 2022 2:13 pm
Forum: SNESdev
Topic: SNES clone chips (TCT-97*)
Replies: 5
Views: 647

Re: SNES clone chips (TCT-97*)

Certain SNES games, such as Final Fight 2, were hacked into arcade-friendly versions and bootlegged as arcade machines (this also happened to Megadrive games such as Street Fighter 2, Aladdin and Sonic 3). As far as I know, these machines predate the common SNES clone chips such as the TCT-97* line....
by Individualised
Mon Sep 19, 2022 3:39 am
Forum: SNESdev
Topic: Hud
Replies: 7
Views: 598

Re: Hud

tokumaru wrote: Sun Sep 18, 2022 8:53 pm
Dwedit wrote: Sun Sep 18, 2022 10:06 amParallax layer does not scroll vertically, so it cannot conflict with the HUD.
Can you change the tilemap address mid-screen and use some other portion of VRAM for the HUD to avoid conflicts caused by scrolling?
Doesn't Super Mario World do this?
by Individualised
Sun Sep 18, 2022 5:20 pm
Forum: SNESdev
Topic: Tiled palette quantization tool
Replies: 45
Views: 2651

Re: Tiled palette quantization tool

Rilden wrote: Sun Sep 18, 2022 2:51 am Can't the other tools do that already?
What I think they're suggesting would be useful for generating NES images. I don't think they mean quantising a whole image to a preset palette without the tile and palette stuff your tool already does, as many tools for that of course already exist.
by Individualised
Sun Sep 18, 2022 6:50 am
Forum: SNESdev
Topic: Hud
Replies: 7
Views: 598

Re: Hud

That depends on the specifics of your game, what graphics mode you're planning to use, how much/what items you want to display on the HUD etc, there isn't a catch-all answer to this question. We need more details to be able to answer this properly.
by Individualised
Sat Sep 17, 2022 2:50 pm
Forum: NESemdev
Topic: Question about green tint on Dendy region
Replies: 9
Views: 889

Re: Question about green tint on Dendy region

There are almost no clones of Nintendo's 2A07/2C07 - they're largely useless because they're not very compatible with preexisting 2A03/2C02 software. I mean, they would be useful in countries where official PAL NES software was already widespread, but clones weren't as available in those countries ...