Search found 310 matches

by Individualised
Wed Mar 20, 2024 5:15 pm
Forum: NESemdev
Topic: Mesen - Emulator
Replies: 423
Views: 253997

Re: Mesen - Emulator

creaothceann wrote: Wed Mar 20, 2024 2:21 pm?
They seem to be alternative Mesen icons that they created? I don't know why they posted them here instead of on the GitHub repository.
by Individualised
Sun Feb 04, 2024 2:12 pm
Forum: General Stuff
Topic: Can you start from scratch and create a version of Super Mario Bros. and distribute the ROM?
Replies: 25
Views: 1850

Re: Can you start from scratch and create a version of Super Mario Bros. and distribute the ROM?

Yeah, no. In this case, a bit common sense is necessary, not just a robotic binary logic "The pixels aren't the same, so it's not a copy." Yeah, no, don't insult people you're talking with. I took it to mean that they believe the best way to determine whether something breaks copyright la...
by Individualised
Sat Jan 27, 2024 10:09 pm
Forum: General Stuff
Topic: Research, documentation, and copyright
Replies: 81
Views: 14530

Re: Research, documentation, and copyright

It makes me wonder how long until The Spriters Resource gets an order to scrub Nintendo first-party games from its list. This would be very funny given that Nintendo used that website to get Super Mario World sprites for the first Mario Maker game - some sprites of Mario have stray pixels from wher...
by Individualised
Sun Jan 21, 2024 2:45 pm
Forum: General Stuff
Topic: Research, documentation, and copyright
Replies: 81
Views: 14530

Re: Research, documentation, and copyright

And because it's Valve's IP. Portal 64 required original Portal game files and Valve do not generally take down fangames unless it is a more serious infringement on their copyrights (i.e. Team Fortress Source 2 which was DMCA'd around the time of the Portal 64 takedown request). They are very open ...
by Individualised
Sat Jan 20, 2024 10:42 am
Forum: NES Hardware and Flash Equipment
Topic: Laser-marked RP2A03H and DPCM failure
Replies: 3
Views: 827

Re: Laser-marked RP2A03H and DPCM failure

No, they're official. Nintendo produced the AV Famicom until 2003. For some reason that really surprises me even though there was only 10 years between its release and discontinuation. I guess because it's a re-release of an existing system that was already outdated in 1993? I don't think the Wii M...
by Individualised
Sat Jan 20, 2024 8:30 am
Forum: General Stuff
Topic: Research, documentation, and copyright
Replies: 81
Views: 14530

Re: Research, documentation, and copyright

Relevant to this discussion; Valve recently asked the developer of the N64 homebrew title "Portal 64" to cease development due to it using the leaked N64 SDK, as they had reason to believe that Nintendo could take legal action against the developer.
by Individualised
Sat Jan 20, 2024 8:20 am
Forum: NES Hardware and Flash Equipment
Topic: Laser-marked RP2A03H and DPCM failure
Replies: 3
Views: 827

Re: Laser-marked RP2A03H and DPCM failure

Fiskbit wrote: Sat Jan 20, 2024 1:54 am Laser-H CPUs and PPUs were produced from approximately 2000-2003
...huh? Are they remarks or straight up counterfeit Ricoh chips?
by Individualised
Mon Jan 15, 2024 1:35 am
Forum: General Stuff
Topic: Unlicensed FDS and NES games
Replies: 13
Views: 2577

Re: Unlicensed FDS and NES games

I meant he was afraid that the Atari crash could happen in Europe as well if they didn't play their cards right. It already happened in America so it could happen anywhere. The market conditions in Europe were completely different from America though so it wouldn't have happened in the first place....
by Individualised
Sun Jan 14, 2024 11:44 am
Forum: General Stuff
Topic: Unlicensed FDS and NES games
Replies: 13
Views: 2577

Re: Unlicensed FDS and NES games

Pokun wrote: Sat Jan 13, 2024 7:54 pm Most likely he was afraid of a European Atari crash.
Not only does that explain a lot about Nintendo's bizarre choices in the region at the time, but also shows that he knew nothing about the European video game market.
by Individualised
Fri Jan 12, 2024 9:00 am
Forum: NESdev
Topic: Distributing build dependencies of version-controlled NES projects
Replies: 21
Views: 3513

Re: Distributing build dependencies of version-controlled NES projects

Huh, I guess I've never looked that closely into GameBoy, I always thought it was a stock (or at least generally compatible) Z80. Extra instructions are things I'd just avoid in that scenario, but that Z80 instructions are remapped to different opcodes...Nintendo and Sharp why, a commodity architec...
by Individualised
Sat Jan 06, 2024 11:38 am
Forum: SNESdev
Topic: Fast Sprite Shrinking Demo
Replies: 5
Views: 1360

Re: Fast Sprite Shrinking Demo

Is it real time sprite shrinking? No, the SNES CPU is obviously too slow to do that at a decent framerate. Wolfenstein 3D? I get that game isn't exactly known for great performance on SNES but it is also drawing a lot of other stuff as well. I'm sure there's other examples of real-time sprite scali...
by Individualised
Sat Jan 06, 2024 11:29 am
Forum: SNESdev
Topic: Snes only showing background
Replies: 8
Views: 1938

Re: Snes only showing background

The SNES has up to 4 background layers and a sprite layer. These layers can be placed on the "main screen" or the "sub screen" for reasons beyond the scope of this thread, and on those early SNES revisions, the main screen and sub screen are handled by two different chips. How m...
by Individualised
Wed Nov 29, 2023 7:42 am
Forum: NESdev
Topic: SMB 100+ Lives Display Fix?
Replies: 12
Views: 2505

Re: SMB 100+ Lives Display Fix?

I know this isn't an answer to your question but the original NES behaviour isn't a bug; the symbol that appears in place of the 10th digit is a crown. Later Mario games do something similar.
by Individualised
Sun Nov 19, 2023 3:47 pm
Forum: SNESdev
Topic: Documentation for Memblers 2A03 Sound Emulator for SNES
Replies: 8
Views: 2241

Re: Documentation for Memblers 2A03 Sound Emulator for SNES

This isn't really enough information. What do you mean by "wrong instruments"? Are pulse waves playing with the wrong duty cycle, are you talking about instruments as in the instrument system of the game's sound engine, etc?
by Individualised
Wed Nov 15, 2023 7:27 am
Forum: NES Graphics
Topic: Nintendo/Ikegami's 80s Arcade graphics chip?
Replies: 26
Views: 6149

Re: Nintendo/Ikegami's 80s Arcade graphics chip?

Have Nintendo not ditched backwards compatibility early (probably for the better) during the development of the Super Famicom, we could also have an enhanced successor of the Famicom PPU (whose opportunity was passed to the VTxx clone chips). It's kinda half-way there since a lot of functionality m...