Search found 149 matches
- Fri Feb 03, 2023 5:29 am
- Forum: SNESdev
- Topic: New tutorials for SNES - Learning the SNES via the Classics
- Replies: 5
- Views: 525
Re: New tutorials for SNES - Learning the SNES via the Classics
Going a bit off-topic here. "For reasons that will soon become apparent, I've decided to go with the C64 Font in Screen Code layout as per its CHARGEN rom. Luckily this is a bitmap font so is not covered by copyright, and they nicked it from Atari anyway. Open petscii.png and have a look at it....
- Tue Jan 31, 2023 4:24 pm
- Forum: NESdev
- Topic: Doubts about VT-xx and VT-xxx Specifications and Dev-Tools
- Replies: 1
- Views: 141
Re: Doubts about VT-xx and VT-xxx Specifications and Dev-Tools
The VTxx systems are documented on the NESdev Wiki, that may serve as a starting point. I know homebrew for the VT03 exists but I'm not sure if there has been any attempt at some sort of unified set of development materials for it. Using existing tools for NES development should be possible though, ...
- Tue Jan 31, 2023 11:10 am
- Forum: NES Music
- Topic: VT02 sound
- Replies: 4
- Views: 200
Re: VT02 sound
The implicit answer is "No, there is no explicit VT02 support in any current tracker, but you may be able to obtain similar capabilities from expansion sound chips, if that is enough for you." As for non-linear channel mixing, the actual mixing formula of the VT02+ on-a-chip systems is co...
- Mon Jan 30, 2023 7:26 pm
- Forum: NES Music
- Topic: VT02 sound
- Replies: 4
- Views: 200
Re: VT02 sound
You get 3 channels extra by adding VRC6. ? I'm not sure how this is relevant to my post, maybe you misinterpreted? I'm not looking for options to extend the NES's sound capabilities for any music or homebrew, I am aware of and am familiar with all of the various options already. I was wondering if ...
- Mon Jan 30, 2023 3:52 pm
- Forum: NES Music
- Topic: VT02 sound
- Replies: 4
- Views: 200
VT02 sound
Does anyone know of any Famitracker forks or other trackers that have VT02/VT03 sound support? I know it can be easily approximated in Furnace with 2x2A03s + a generic DAC channel, but was wondering if any software supports it natively alongside the specific hardware quirks that come with it e.g. th...
- Mon Jan 30, 2023 3:20 am
- Forum: SNESdev
- Topic: SNES Doom Source Released! Now What?
- Replies: 257
- Views: 98020
Re: SNES Doom Source Released! Now What?
DOOM-FX is particularly bad at channel sharing. The chainsaw is an especially glaring example, as it cuts out regularly even when the music isn't using all 8 channels. And a sound effect will often outright kill the music channel it steals, nerfing the music for the rest of the loop. The sound effe...
- Sat Jan 28, 2023 6:32 pm
- Forum: Other Retro Dev
- Topic: Mega Duck
- Replies: 3
- Views: 182
Re: Mega Duck
Interesting. Wonder why they'd go through the effort when just making a normal Gameboy clone would seem more profitable.
- Sat Jan 28, 2023 6:09 pm
- Forum: Other Retro Dev
- Topic: Mega Duck
- Replies: 3
- Views: 182
Mega Duck
Could someone tell me more about the hardware of this system? Online research results in conflicting answers. Some sources say that the Mega Duck is literally just a clone of the Gameboy but with an incompatible cartridge port (I know that many games released for Mega Duck were also ported to Gamebo...
- Sat Jan 28, 2023 5:57 am
- Forum: NESemdev
- Topic: Mesen - Emulator
- Replies: 93
- Views: 8094
Re: Mesen - Emulator
Speaking of fonts, it might be worth adding back the option to change the font in the memory viewer, as the font it's trying to use is not present on non-Windows systems and therefore the memory viewer is difficult to use because the font that it substitutes it with is not a monospace one.
- Fri Jan 27, 2023 2:36 pm
- Forum: Newbie Help Center
- Topic: PPU Garbage Graphics Problem
- Replies: 12
- Views: 507
Re: PPU Garbage Graphics Problem
Geeze, I think I see the problem now. There is an errant call to cover the "Press A to Serve" text with floor tiles that I'd meant to replace with a flag set. How embarassing! That's alright, the tile drawing code needs some refactoring anyway. I really can't thank you enough for taking t...
- Fri Jan 27, 2023 11:17 am
- Forum: NESdev
- Topic: Can't get my old famicom work
- Replies: 16
- Views: 516
- Fri Jan 27, 2023 10:08 am
- Forum: NESemdev
- Topic: Mesen - Emulator
- Replies: 93
- Views: 8094
- Fri Jan 27, 2023 9:55 am
- Forum: NESdev
- Topic: Can't get my old famicom work
- Replies: 16
- Views: 516
Re: Can't get my old famicom work
Just an FYI, generally we call Famicom/NES consoles not manufactured by Nintendo (clones) "famiclones", not Famicoms. Thought I'd just mention that to prevent any further confusion and so you don't get mixed up, as any instructions for repairing Nintendo consoles may not apply to clone con...
- Thu Jan 26, 2023 2:25 am
- Forum: SNESdev
- Topic: SNES Doom Source Released! Now What?
- Replies: 257
- Views: 98020
Re: SNES Doom Source Released! Now What?
Off-topic to the current conversation but of curiosity what ever happened to that one trick that Randy Linden mentioned, something involving HDMA, that would have allowed the game to reach double its current speed? Was that not feasible?
- Wed Jan 25, 2023 5:23 pm
- Forum: General Stuff
- Topic: If a prototype of a retro console made its way into a member of the public's hands...
- Replies: 11
- Views: 467
Re: If a prototype of a retro console made its way into a member of the public's hands...
I'm not sure "very little work" really applies here as, although Ben Heck didn't decap the custom ASICs, he seemed to do a lot of work on it (even if a lot of it was figuring out what was wrong with it and make it work again). As I understood it, Nocash emulated it based on the info he go...