Search found 149 matches

by Individualised
Fri Feb 03, 2023 5:29 am
Forum: SNESdev
Topic: New tutorials for SNES - Learning the SNES via the Classics
Replies: 5
Views: 525

Re: New tutorials for SNES - Learning the SNES via the Classics

Going a bit off-topic here. "For reasons that will soon become apparent, I've decided to go with the C64 Font in Screen Code layout as per its CHARGEN rom. Luckily this is a bitmap font so is not covered by copyright, and they nicked it from Atari anyway. Open petscii.png and have a look at it....
by Individualised
Tue Jan 31, 2023 4:24 pm
Forum: NESdev
Topic: Doubts about VT-xx and VT-xxx Specifications and Dev-Tools
Replies: 1
Views: 141

Re: Doubts about VT-xx and VT-xxx Specifications and Dev-Tools

The VTxx systems are documented on the NESdev Wiki, that may serve as a starting point. I know homebrew for the VT03 exists but I'm not sure if there has been any attempt at some sort of unified set of development materials for it. Using existing tools for NES development should be possible though, ...
by Individualised
Tue Jan 31, 2023 11:10 am
Forum: NES Music
Topic: VT02 sound
Replies: 4
Views: 200

Re: VT02 sound

The implicit answer is "No, there is no explicit VT02 support in any current tracker, but you may be able to obtain similar capabilities from expansion sound chips, if that is enough for you." As for non-linear channel mixing, the actual mixing formula of the VT02+ on-a-chip systems is co...
by Individualised
Mon Jan 30, 2023 7:26 pm
Forum: NES Music
Topic: VT02 sound
Replies: 4
Views: 200

Re: VT02 sound

You get 3 channels extra by adding VRC6. ? I'm not sure how this is relevant to my post, maybe you misinterpreted? I'm not looking for options to extend the NES's sound capabilities for any music or homebrew, I am aware of and am familiar with all of the various options already. I was wondering if ...
by Individualised
Mon Jan 30, 2023 3:52 pm
Forum: NES Music
Topic: VT02 sound
Replies: 4
Views: 200

VT02 sound

Does anyone know of any Famitracker forks or other trackers that have VT02/VT03 sound support? I know it can be easily approximated in Furnace with 2x2A03s + a generic DAC channel, but was wondering if any software supports it natively alongside the specific hardware quirks that come with it e.g. th...
by Individualised
Mon Jan 30, 2023 3:20 am
Forum: SNESdev
Topic: SNES Doom Source Released! Now What?
Replies: 257
Views: 98020

Re: SNES Doom Source Released! Now What?

DOOM-FX is particularly bad at channel sharing. The chainsaw is an especially glaring example, as it cuts out regularly even when the music isn't using all 8 channels. And a sound effect will often outright kill the music channel it steals, nerfing the music for the rest of the loop. The sound effe...
by Individualised
Sat Jan 28, 2023 6:32 pm
Forum: Other Retro Dev
Topic: Mega Duck
Replies: 3
Views: 182

Re: Mega Duck

Interesting. Wonder why they'd go through the effort when just making a normal Gameboy clone would seem more profitable.
by Individualised
Sat Jan 28, 2023 6:09 pm
Forum: Other Retro Dev
Topic: Mega Duck
Replies: 3
Views: 182

Mega Duck

Could someone tell me more about the hardware of this system? Online research results in conflicting answers. Some sources say that the Mega Duck is literally just a clone of the Gameboy but with an incompatible cartridge port (I know that many games released for Mega Duck were also ported to Gamebo...
by Individualised
Sat Jan 28, 2023 5:57 am
Forum: NESemdev
Topic: Mesen - Emulator
Replies: 93
Views: 8094

Re: Mesen - Emulator

Speaking of fonts, it might be worth adding back the option to change the font in the memory viewer, as the font it's trying to use is not present on non-Windows systems and therefore the memory viewer is difficult to use because the font that it substitutes it with is not a monospace one.
by Individualised
Fri Jan 27, 2023 2:36 pm
Forum: Newbie Help Center
Topic: PPU Garbage Graphics Problem
Replies: 12
Views: 507

Re: PPU Garbage Graphics Problem

Geeze, I think I see the problem now. There is an errant call to cover the "Press A to Serve" text with floor tiles that I'd meant to replace with a flag set. How embarassing! That's alright, the tile drawing code needs some refactoring anyway. I really can't thank you enough for taking t...
by Individualised
Fri Jan 27, 2023 11:17 am
Forum: NESdev
Topic: Can't get my old famicom work
Replies: 16
Views: 516

Re: Can't get my old famicom work

Dwedit wrote: Fri Jan 27, 2023 11:01 am The first photo shows what appears to be a composite output jack, labeled "Video".
Didn't look at the pictures properly. I feel very silly.
by Individualised
Fri Jan 27, 2023 10:08 am
Forum: NESemdev
Topic: Mesen - Emulator
Replies: 93
Views: 8094

Re: Mesen - Emulator

ndiddy wrote: Thu Jan 26, 2023 6:24 pm Since nobody else has called it out yet, I think the Mode 7 perspective visualization is really neat, nice work!
Where is this? I can't seem to find it.

____
Was excited to see this release for quite some time. Tried and so far it has been working great!
by Individualised
Fri Jan 27, 2023 9:55 am
Forum: NESdev
Topic: Can't get my old famicom work
Replies: 16
Views: 516

Re: Can't get my old famicom work

Just an FYI, generally we call Famicom/NES consoles not manufactured by Nintendo (clones) "famiclones", not Famicoms. Thought I'd just mention that to prevent any further confusion and so you don't get mixed up, as any instructions for repairing Nintendo consoles may not apply to clone con...
by Individualised
Thu Jan 26, 2023 2:25 am
Forum: SNESdev
Topic: SNES Doom Source Released! Now What?
Replies: 257
Views: 98020

Re: SNES Doom Source Released! Now What?

Off-topic to the current conversation but of curiosity what ever happened to that one trick that Randy Linden mentioned, something involving HDMA, that would have allowed the game to reach double its current speed? Was that not feasible?
by Individualised
Wed Jan 25, 2023 5:23 pm
Forum: General Stuff
Topic: If a prototype of a retro console made its way into a member of the public's hands...
Replies: 11
Views: 467

Re: If a prototype of a retro console made its way into a member of the public's hands...

I'm not sure "very little work" really applies here as, although Ben Heck didn't decap the custom ASICs, he seemed to do a lot of work on it (even if a lot of it was figuring out what was wrong with it and make it work again). As I understood it, Nocash emulated it based on the info he go...