They seem to be alternative Mesen icons that they created? I don't know why they posted them here instead of on the GitHub repository.
Search found 310 matches
- Wed Mar 20, 2024 5:15 pm
- Forum: NESemdev
- Topic: Mesen - Emulator
- Replies: 423
- Views: 253814
Re: Mesen - Emulator
- Sun Feb 04, 2024 2:12 pm
- Forum: General Stuff
- Topic: Can you start from scratch and create a version of Super Mario Bros. and distribute the ROM?
- Replies: 25
- Views: 1848
Re: Can you start from scratch and create a version of Super Mario Bros. and distribute the ROM?
Yeah, no. In this case, a bit common sense is necessary, not just a robotic binary logic "The pixels aren't the same, so it's not a copy." Yeah, no, don't insult people you're talking with. I took it to mean that they believe the best way to determine whether something breaks copyright la...
- Sat Jan 27, 2024 10:09 pm
- Forum: General Stuff
- Topic: Research, documentation, and copyright
- Replies: 81
- Views: 14507
Re: Research, documentation, and copyright
It makes me wonder how long until The Spriters Resource gets an order to scrub Nintendo first-party games from its list. This would be very funny given that Nintendo used that website to get Super Mario World sprites for the first Mario Maker game - some sprites of Mario have stray pixels from wher...
- Sun Jan 21, 2024 2:45 pm
- Forum: General Stuff
- Topic: Research, documentation, and copyright
- Replies: 81
- Views: 14507
Re: Research, documentation, and copyright
And because it's Valve's IP. Portal 64 required original Portal game files and Valve do not generally take down fangames unless it is a more serious infringement on their copyrights (i.e. Team Fortress Source 2 which was DMCA'd around the time of the Portal 64 takedown request). They are very open ...
- Sat Jan 20, 2024 10:42 am
- Forum: NES Hardware and Flash Equipment
- Topic: Laser-marked RP2A03H and DPCM failure
- Replies: 3
- Views: 825
Re: Laser-marked RP2A03H and DPCM failure
No, they're official. Nintendo produced the AV Famicom until 2003. For some reason that really surprises me even though there was only 10 years between its release and discontinuation. I guess because it's a re-release of an existing system that was already outdated in 1993? I don't think the Wii M...
- Sat Jan 20, 2024 8:30 am
- Forum: General Stuff
- Topic: Research, documentation, and copyright
- Replies: 81
- Views: 14507
Re: Research, documentation, and copyright
Relevant to this discussion; Valve recently asked the developer of the N64 homebrew title "Portal 64" to cease development due to it using the leaked N64 SDK, as they had reason to believe that Nintendo could take legal action against the developer.
- Sat Jan 20, 2024 8:20 am
- Forum: NES Hardware and Flash Equipment
- Topic: Laser-marked RP2A03H and DPCM failure
- Replies: 3
- Views: 825
- Mon Jan 15, 2024 1:35 am
- Forum: General Stuff
- Topic: Unlicensed FDS and NES games
- Replies: 13
- Views: 2575
Re: Unlicensed FDS and NES games
I meant he was afraid that the Atari crash could happen in Europe as well if they didn't play their cards right. It already happened in America so it could happen anywhere. The market conditions in Europe were completely different from America though so it wouldn't have happened in the first place....
- Sun Jan 14, 2024 11:44 am
- Forum: General Stuff
- Topic: Unlicensed FDS and NES games
- Replies: 13
- Views: 2575
- Fri Jan 12, 2024 9:00 am
- Forum: NESdev
- Topic: Distributing build dependencies of version-controlled NES projects
- Replies: 21
- Views: 3513
Re: Distributing build dependencies of version-controlled NES projects
Huh, I guess I've never looked that closely into GameBoy, I always thought it was a stock (or at least generally compatible) Z80. Extra instructions are things I'd just avoid in that scenario, but that Z80 instructions are remapped to different opcodes...Nintendo and Sharp why, a commodity architec...
- Sat Jan 06, 2024 11:38 am
- Forum: SNESdev
- Topic: Fast Sprite Shrinking Demo
- Replies: 5
- Views: 1359
Re: Fast Sprite Shrinking Demo
Is it real time sprite shrinking? No, the SNES CPU is obviously too slow to do that at a decent framerate. Wolfenstein 3D? I get that game isn't exactly known for great performance on SNES but it is also drawing a lot of other stuff as well. I'm sure there's other examples of real-time sprite scali...
- Sat Jan 06, 2024 11:29 am
- Forum: SNESdev
- Topic: Snes only showing background
- Replies: 8
- Views: 1938
Re: Snes only showing background
The SNES has up to 4 background layers and a sprite layer. These layers can be placed on the "main screen" or the "sub screen" for reasons beyond the scope of this thread, and on those early SNES revisions, the main screen and sub screen are handled by two different chips. How m...
- Wed Nov 29, 2023 7:42 am
- Forum: NESdev
- Topic: SMB 100+ Lives Display Fix?
- Replies: 12
- Views: 2501
Re: SMB 100+ Lives Display Fix?
I know this isn't an answer to your question but the original NES behaviour isn't a bug; the symbol that appears in place of the 10th digit is a crown. Later Mario games do something similar.
- Sun Nov 19, 2023 3:47 pm
- Forum: SNESdev
- Topic: Documentation for Memblers 2A03 Sound Emulator for SNES
- Replies: 8
- Views: 2235
Re: Documentation for Memblers 2A03 Sound Emulator for SNES
This isn't really enough information. What do you mean by "wrong instruments"? Are pulse waves playing with the wrong duty cycle, are you talking about instruments as in the instrument system of the game's sound engine, etc?
- Wed Nov 15, 2023 7:27 am
- Forum: NES Graphics
- Topic: Nintendo/Ikegami's 80s Arcade graphics chip?
- Replies: 26
- Views: 6135
Re: Nintendo/Ikegami's 80s Arcade graphics chip?
Have Nintendo not ditched backwards compatibility early (probably for the better) during the development of the Super Famicom, we could also have an enhanced successor of the Famicom PPU (whose opportunity was passed to the VTxx clone chips). It's kinda half-way there since a lot of functionality m...