Search found 275 matches

by KungFuFurby
Sat Mar 16, 2024 6:03 pm
Forum: SNESdev
Topic: [Solved] Can anyone with SPC700 experience tell me why my SPC loader doesn't work?
Replies: 2
Views: 395

Re: Can anyone with SPC700 experience tell me why my SPC loader doesn't work?

Trying to get a pre-existing SPC file working? I did a quick debug lookup. Well... the very first fault lies in that you tried to upload the raw tagging information to the SPC700 RAM, throwing everything off kilter in terms of pointer alignment. There's an extant copy of the SPC file format specific...
by KungFuFurby
Mon Jul 31, 2023 11:58 am
Forum: SNESdev
Topic: Why no SNES homebrew scene?
Replies: 468
Views: 203907

Re: Why no SNES homebrew scene?

To me it looks like the opposite: the helicopter are the sprites (note the "88" appears to be stored as a chunk of sprite tiles that contract) and the background below appears to be mode 7.
by KungFuFurby
Tue May 30, 2023 9:27 pm
Forum: SNESdev
Topic: KOEI SPC player
Replies: 5
Views: 1471

Re: KOEI SPC player

You're working with Brandish. Alright... well, build-wise you're alright, as there are no differences between the two. So here's the problem with data implantation with DBOOT... you have to deal with the way everything is set up on the SNES side, which can also involve having to redo all of the offs...
by KungFuFurby
Mon May 29, 2023 6:28 pm
Forum: SNESdev
Topic: KOEI SPC player
Replies: 5
Views: 1471

Re: KOEI SPC player

What SPC player do you speak of? Koei internally used two different sound drivers over the entire commercial SNES era. Neither are completely custom, but they are based off of an existing sound driver. The first version used in earlier games was based off of Kankichi-kun/N-SPC. I have 12 builds reco...
by KungFuFurby
Tue Apr 18, 2023 2:30 pm
Forum: SNESdev
Topic: Retro Game Builder (make your own snes games)
Replies: 90
Views: 59769

Re: Retro Game Builder (make your own snes games)

The project was canceled the project on September 17, 2021, as stated on the Twitter account. :( https://twitter.com/buildretrogames/status/1438837002099699712 And on the RPG Maker material... well, I'm a reverse engineer of sound engines. The first RPG Maker (RPG Tsukuru: Super Dante) uses the earl...
by KungFuFurby
Tue Jan 31, 2023 9:07 pm
Forum: SNESdev
Topic: Is the Internet has more accuracy SPC rips?
Replies: 14
Views: 4215

Re: Is the Internet has more accuracy SPC rips?

They've been frozen in time as well since 2018. Plus, I wouldn't know where to submit over there: I briefly just uploaded one of my updates to the forums, and I'm not about to send a huge shipment to them through forum topics when I have no clue whether or not that would be a good idea.
by KungFuFurby
Mon Jan 30, 2023 7:33 pm
Forum: SNESdev
Topic: Is the Internet has more accuracy SPC rips?
Replies: 14
Views: 4215

Re: Is the Internet has more accuracy SPC rips?

I'm still ripping SPCs to this day, just that they tend not to have a home since the SNESMusic.org forums went down in 2019 (and none of them have been updated on SNESMusic.org since mid-2015). I have a massive backlog of redumps, a few new ones that are ready, and I also have some very special ones...
by KungFuFurby
Thu Oct 13, 2022 6:55 pm
Forum: SNESdev
Topic: 4016=1 blocks auto-read, not emulated?
Replies: 13
Views: 1494

Re: 4016=1 blocks auto-read, not emulated?

This sounds like a detail that carried over from reading a standard NES controller, citing the wiki . Even though I didn't realize it wasn't emulated, I think I recall reading the NESDev wiki one day in order to solve a question of mine regarding controller reads (and, though I forgot the source, re...
by KungFuFurby
Thu Sep 15, 2022 10:02 am
Forum: SNESdev
Topic: SPC700 Timer Reset Question
Replies: 4
Views: 6015

Re: SPC700 Timer Reset Question

The main problem I had was reading three timers in the first place (when one of them can be up to 16 ticks off because I can't grab them all in one opcode): I can read two at once with a single word opcode, though I need to double check the timing to ensure that once again a 4-bit timer overflow doe...
by KungFuFurby
Wed Sep 14, 2022 5:00 pm
Forum: SNESdev
Topic: SPC700 Timer Reset Question
Replies: 4
Views: 6015

Re: SPC700 Timer Reset Question

Well, well, well! I'm pleasantly surprised someone replied to a six year old topic I created! Yeah, multiple sources say yes these days: fullsnes also tells me TnOUT is set to zero and the divider is reloaded. I abandoned my 12-bit timer idea due to other issues when I initially attempted to impleme...
by KungFuFurby
Sat Feb 12, 2022 12:01 pm
Forum: SNESdev
Topic: Communication protocol with S-SMP over $2140
Replies: 25
Views: 9608

Re: Communication protocol with S-SMP over $2140

Bumping because of something NovaSquirrel dug up in the SNESdev Discord server. To be blunt, I don't expect SNES homebrew to ever get within an order of magnitude of the combined quantity and quality of the commercial library. In my opinion, this attitude is among the things discouraging people fro...
by KungFuFurby
Sat Dec 04, 2021 3:55 pm
Forum: General Stuff
Topic: Back!
Replies: 29
Views: 6990

Re: Back!

My own account was a causality of the previous corruption. Being able to log back in after all this time (thanks to a Discord server where I didn't disable an everyone ping) is quite a lovely sight. Interestingly, I had tapered off in activity prior to the corruption. A very special thanks to those ...
by KungFuFurby
Fri Sep 25, 2020 7:04 pm
Forum: SNESdev
Topic: Three Anthrox members who were also Argonaut employees
Replies: 15
Views: 17442

Re: Three Anthrox members who were also Argonaut employees

I traced the sound driver to Ren and Stimpy: Fire Dogs, which it seems to be based off of. The builds usually contain dummied out VCMDs when used in Anthrox ROMs, of which I have quite a few.
by KungFuFurby
Sun Sep 06, 2020 10:54 am
Forum: SNESdev Homebrew Projects
Topic: Rem Demo
Replies: 60
Views: 32686

Re: Rem Demo

Did you also do the music for this game? You've got me quite curious.
by KungFuFurby
Fri Aug 07, 2020 3:24 pm
Forum: SNESdev Homebrew Projects
Topic: [demo] SNES Sonic
Replies: 259
Views: 222907

Re: [demo] SNES Sonic

You've given me sound engine curiosity, as I don't think I recognize this sound engine. Was this somewhat ported from the original sound driver (and adapted for hardware specifications), or was it some other sound engine I'm not aware of (or even taken off of a game that I somehow missed, because th...