Search found 96 matches

by d4s
Fri Nov 18, 2022 2:23 pm
Forum: SNESdev Homebrew Projects
Topic: Lizard SNES port
Replies: 2
Views: 1009

Re: Lizard SNES port

Just wanted to say that I find your game very charming.
Thanks for making this available on the SNES!
by d4s
Mon Apr 18, 2022 2:46 am
Forum: SNESdev Homebrew Projects
Topic: QwakSNES
Replies: 9
Views: 1730

Re: QwakSNES

So while the forum was down, I made a port of my C64 16K Compo edition of QWAK to the SNES as a training example. https://github.com/oziphantom/QwakSNES Its very simple, single screen platforming game. Thanks for sharing and going through the trouble of porting your game to the SNES! I think this a...
by d4s
Sat Apr 10, 2021 3:37 am
Forum: SNESdev
Topic: Need guidance with nes to snes. UPDATE: Port Complete of Mega Man IV + MSU-1
Replies: 335
Views: 96063

Re: Need guidance with nes to snes.

The next thing is the sound engine. What I'll probably end up doing for now, until I have the game running 100%, is bypass the games sound engine and work on it later. Cause I was poking around an snes title to see how it works with the APU and wow that's crazy. Again I'm coming from working with n...
by d4s
Wed Feb 17, 2021 3:38 pm
Forum: SNESdev
Topic: Errors with INIDISP
Replies: 25
Views: 13991

Re: Errors with INIDISP

Once that bug is fixed in a future firmware revision, the easy fix for this will be to HDMA to $21ff+$2100, and make sure both write the exact same value. That is how I intend to fix Bahamut Lagoon in revision 1.2. Note that this bug works both ways. It can both erroneously turn the screen on *and*...
by d4s
Tue Aug 04, 2020 10:28 am
Forum: SNESdev Homebrew Projects
Topic: Atari 2600 Miniature Golf
Replies: 7
Views: 6305

Re: Atari 2600 Miniature Golf

I wondered what this was doing in the SNESdev section. Neat. I notice you say "again". When were you last programming the SNES? Back in the 90s I wrote a couple of homebrews (Astrohawk and Rockfall) using a Super Magicom and my own tools. I lost interest when everything started going 3D b...
by d4s
Fri May 08, 2020 9:11 am
Forum: SNESdev
Topic: How to program a NINTENDO POWER Cartridge ?
Replies: 210
Views: 170665

Re: How to program a NINTENDO POWER Cartridge ?

Seems like this can be done with "Super Ufo Pro 8". Here is the instructions and programs for it: Rewriting Menu entry offset Source page and other stuff for Super Ufo I would be very happy to see some more clearer and simplified English instructions on this for regular us people..:D I wo...
by d4s
Sun Feb 09, 2020 4:48 am
Forum: SNESdev Homebrew Projects
Topic: Nova the Squirrel 2 (WIP)
Replies: 97
Views: 83557

Re: Nova the Squirrel 2 (WIP)

Just wanted to drop by and say that this looks very promising!
Maybe the animations could be more dynamic and impactful, but I know from experience that when doing everything yourself,
you have to draw a line somewhere, because else, the game would never get done.
by d4s
Sun Feb 09, 2020 4:38 am
Forum: SNESdev
Topic: New Super Mario Land
Replies: 17
Views: 15093

Re: New Super Mario Land

For the record, version 1.2 is out there (see OPs link).
It features a variety of bugfixes, gameplay improvements and a little bit of additional content.
There's no pleasing everybody, but personally, I'm very satisfied with the way the game turned out in the end.
by d4s
Sat Sep 08, 2018 12:18 pm
Forum: SNESdev
Topic: SNES CD-ROM question
Replies: 25
Views: 16444

Re: SNES CD-ROM question

What I take issue with is that the SNES does not really seem capable of full-motion 30fps video as described. You can take it from me, it's more than capable of that. Else, I wouldn't have been able to port a FMV game to the SNES (using byuu's MSU-1, but it could run from ROM (of considerable size)...
by d4s
Mon Apr 23, 2018 9:37 am
Forum: SNESdev Homebrew Projects
Topic: No hype for Sydney Hunter?
Replies: 27
Views: 17790

Re: No hype for Sydney Hunter?

This review pisses me off a little bit. https://www.reddit.com/r/snes/comments/ ... r_and_the/ "Graphics-The graphics themselves are nothing to write home about. Aside from a few extra colors and an animation of the "boss" skeleton dying, it looks like stuff that could be done on the...
by d4s
Sat Feb 10, 2018 10:36 am
Forum: SNESdev Homebrew Projects
Topic: "TwistIT", a small demo/intro
Replies: 30
Views: 12304

Re: "TwistIT", a small demo/intro

Revenant, that's an awesome demo!
Congrats on making first place and keeping the spirit alive on the SNES!
Excellent tune, too.

Looking forward to your next prod!
by d4s
Tue Oct 24, 2017 6:56 am
Forum: SNESdev
Topic: Super Game Boy enhanced games hotpatch the SGB firmware?
Replies: 9
Views: 8138

Re: Super Game Boy enhanced games hotpatch the SGB firmware?

But so far nobody seems to have exeamined if it's really having such special features & how they work exactly. I did, back in 2010: http://www.dforce3000.de/pub/d4s_super_gameboy_notes.pdf This contains info on the special commands and a copy of the SGB commander manual (in japanese). AFAIR, th...
by d4s
Thu Apr 13, 2017 2:06 pm
Forum: SNESdev
Topic: Why did Super Mario RPG and Kirby Super Star use an SA-1?
Replies: 81
Views: 30761

Re: Why did Super Mario RPG and Kirby Super Star use an SA-1

Unrelated, but I rejoice a little every time I see posts by rainwarrior.
Not only because of his avatar picture, but also because they contain
so much truth, sharp analysis and wisdom without ever being
insulting, arrogant or condescending.
My hat's off to you!
by d4s
Thu Dec 15, 2016 2:01 am
Forum: SNESdev
Topic: bsnes-plus and xkas-plus (new debugger and assembler)
Replies: 210
Views: 201729

Re: bsnes-plus and xkas-plus (new debugger and assembler)

+1! Often I find myself pressing "Run", then rapidly switching to the viewport window and jamming the keyboard in a faint hope to deliver a required button press in time. (It's futile of course.) :lol: I know that feeling all too well. :lol: In my experience, not using the keyboard, but a...
by d4s
Thu Jul 28, 2016 5:53 am
Forum: SNESdev
Topic: SuperDisc BIOS released + analysis [attn: nocash]
Replies: 82
Views: 45549

Re: SuperDisc BIOS released + analysis [attn: nocash]

MottZilla wrote: That's awesome d4s. Are you back from your hiatus now?
Thanks!
I guess you could say that I'm back, although my online activity will probably remain low.
Games like Jet Pilot Rising and Super Boss Gaiden just represent itches I couldn't refrain from scratching. ;)