Search found 9 matches
- Fri Jul 16, 2010 7:17 pm
- Forum: Homebrew Projects
- Topic: Battle Kid 2 - Releasing on 12/14
- Replies: 157
- Views: 69406
What they DO mind is the game repeatedly changing areas when you jump against the top of the screen, and don't have enough power to make it very high on the next screen, so they immediately fall back to the previous screen. One possible solution: If you know the player won't have enough jump height...
- Thu Jul 15, 2010 4:44 pm
- Forum: General Stuff
- Topic: Interest in a nesdev coding compo?
- Replies: 173
- Views: 49205
- Tue Jul 13, 2010 6:48 pm
- Forum: NESdev
- Topic: NES PRG/CHR ROM separator, called ReadNES2.
- Replies: 17
- Views: 11123
Perl vs. Python has been splitted.
- Tue Jul 13, 2010 6:47 pm
- Forum: NESdev
- Topic: Perl versus Python
- Replies: 1
- Views: 1786
Perl versus Python
This holy war has been splitted from NES PRG/CHR ROM separater... to spare innocent men from certain death. String manipulation with pure C is not the way to go. Unless you're programming with Flex and Bison. I was talking pure C, not C-with-fat-ass-compiler-compiler-preparserrerrerrers. ...and Perl...
- Tue Jul 13, 2010 3:05 pm
- Forum: NESdev
- Topic: NES PRG/CHR ROM separator, called ReadNES2.
- Replies: 17
- Views: 11123
Re: NES PRG/CHR ROM separater...
String manipulation is a nightmare and declaring variables kinda weird at first. String manipulation with pure C is not the way to go. When you need to write a small program that can parse complex text/code/strings, look into regexpes... ...and Perl. http://llamabutchers.mu.nu/archives/darth%20sidi...
- Fri Jul 09, 2010 4:20 pm
- Forum: NESdev
- Topic: Looking For Inspiration
- Replies: 51
- Views: 18526
- Thu Jul 08, 2010 1:40 pm
- Forum: NESdev
- Topic: Looking For Inspiration
- Replies: 51
- Views: 18526
- Sun Oct 04, 2009 11:04 pm
- Forum: NESdev
- Topic: A NES Disassembler
- Replies: 8
- Views: 5749
Well, seems to me like I maybe didn't supply enough instructions here. But, that can be fixed: here's a short tutorial. InvalidComponent's guide to easy romhacking with ANDA Hi kids! Tonight we're gonna fix that Mario's game for good! And I am, of course, talking about doing something fun with Dr. M...
- Sun Oct 04, 2009 1:28 pm
- Forum: NESdev
- Topic: A NES Disassembler
- Replies: 8
- Views: 5749
A NES Disassembler
So, I got fed up with the NES disassemblers I had tried, and wrote this. http://sooda.dy.fi/kassu/?p=projects#anda-1 If you report a bug, please include an md5sum of your rom dump, so I can make sure I'll debug with the same ROM dump. Also, I haven't actually tested the Windows build. The .nfo file ...