Search found 9 matches

by InvalidComponent
Fri Jul 16, 2010 7:17 pm
Forum: Homebrew Projects
Topic: Battle Kid 2 - Releasing on 12/14
Replies: 157
Views: 69406

What they DO mind is the game repeatedly changing areas when you jump against the top of the screen, and don't have enough power to make it very high on the next screen, so they immediately fall back to the previous screen. One possible solution: If you know the player won't have enough jump height...
by InvalidComponent
Thu Jul 15, 2010 4:44 pm
Forum: General Stuff
Topic: Interest in a nesdev coding compo?
Replies: 173
Views: 49205

I'd like to see some kind of a prize. Maybe everyone could chip in a little bit for a powerpak or some other cool NESdev-related thing?
by InvalidComponent
Tue Jul 13, 2010 6:48 pm
Forum: NESdev
Topic: NES PRG/CHR ROM separator, called ReadNES2.
Replies: 17
Views: 11123

Perl vs. Python has been splitted.
by InvalidComponent
Tue Jul 13, 2010 6:47 pm
Forum: NESdev
Topic: Perl versus Python
Replies: 1
Views: 1786

Perl versus Python

This holy war has been splitted from NES PRG/CHR ROM separater... to spare innocent men from certain death. String manipulation with pure C is not the way to go. Unless you're programming with Flex and Bison. I was talking pure C, not C-with-fat-ass-compiler-compiler-preparserrerrerrers. ...and Perl...
by InvalidComponent
Tue Jul 13, 2010 3:05 pm
Forum: NESdev
Topic: NES PRG/CHR ROM separator, called ReadNES2.
Replies: 17
Views: 11123

Re: NES PRG/CHR ROM separater...

String manipulation is a nightmare and declaring variables kinda weird at first. String manipulation with pure C is not the way to go. When you need to write a small program that can parse complex text/code/strings, look into regexpes... ...and Perl. http://llamabutchers.mu.nu/archives/darth%20sidi...
by InvalidComponent
Fri Jul 09, 2010 4:20 pm
Forum: NESdev
Topic: Looking For Inspiration
Replies: 51
Views: 18526

There are other boards, too, that support more than 8k of SRAM.
Two variants of MMC1, at least:
SOROM 16k
SXROM 32k
by InvalidComponent
Thu Jul 08, 2010 1:40 pm
Forum: NESdev
Topic: Looking For Inspiration
Replies: 51
Views: 18526

I would like to see some kind of an implementation of meta-effects , effects that one could program to "command" other effects and thus create complex sounds with more ease. For example, the user could pre-define a certain single effect letter to abbreviate for a long and thoroughly comple...
by InvalidComponent
Sun Oct 04, 2009 11:04 pm
Forum: NESdev
Topic: A NES Disassembler
Replies: 8
Views: 5749

Well, seems to me like I maybe didn't supply enough instructions here. But, that can be fixed: here's a short tutorial. InvalidComponent's guide to easy romhacking with ANDA Hi kids! Tonight we're gonna fix that Mario's game for good! And I am, of course, talking about doing something fun with Dr. M...
by InvalidComponent
Sun Oct 04, 2009 1:28 pm
Forum: NESdev
Topic: A NES Disassembler
Replies: 8
Views: 5749

A NES Disassembler

So, I got fed up with the NES disassemblers I had tried, and wrote this. http://sooda.dy.fi/kassu/?p=projects#anda-1 If you report a bug, please include an md5sum of your rom dump, so I can make sure I'll debug with the same ROM dump. Also, I haven't actually tested the Windows build. The .nfo file ...