Search found 40 matches

by Luke
Tue Jan 27, 2015 5:10 am
Forum: NESemdev
Topic: NES emulator as a screensaver?
Replies: 58
Views: 29425

Re: NES emulator as a screensaver?

Sorry again for the bump (has it really been 4 years?!?), but I released another new version of the screen saver this morning. The big news is that this release includes a Mac port along with the standard Windows version! The Mac version ended up taking a hilarious amount of time longer then I expec...
by Luke
Sun Apr 28, 2013 11:07 am
Forum: NESemdev
Topic: Is there an emulator that can do fullscreen without tearing?
Replies: 32
Views: 19986

Re: Is there an emulator that can do fullscreen without tear

I see periodic "stuttering" in Nestopia (and some other emulators). It's not quite a Vsync issue from what I can tell, and it's very very hard to describe. It's fucking annoying and is one of the literal hundreds of reasons why I stick with XP. I ran into a similar problem with my emulato...
by Luke
Sat Feb 16, 2013 3:50 pm
Forum: General Stuff
Topic: This Game Is Awesome: A small series thing
Replies: 7
Views: 2757

Re: This Game Is Awesome: A small series thing

Watched the Gimmick video and really enjoyed it. I've played a lot of Gimmick and still learned quite a bit from your commentary ( e.g. I never knew about the secret room above the level 2 treasure. And I'm curious about your exact cannon timing technique.) Great job!
by Luke
Tue Mar 20, 2012 6:34 pm
Forum: General Stuff
Topic: SM's Top 100 NES/Famicom games
Replies: 115
Views: 26338

I do kind of get the "Sunsoft is overrated" sentiment - e.g., outside of the music I think Journey to Siius is terrible - but Gimmick! is really good and certainly worthy of a top 10 spot if not the overall #1 position. When you revealed #3, I wrote out your list and tried to rank some lik...
by Luke
Tue Mar 20, 2012 6:24 pm
Forum: General Stuff
Topic: useless: How do you speak "wiki"? :)
Replies: 18
Views: 5638

Wick + ee :)
by Luke
Sat Mar 10, 2012 8:03 am
Forum: General Stuff
Topic: SM's Top 100 NES/Famicom games
Replies: 115
Views: 26338

Only 2 games left! I see a couple high-profile games still on the board, but in the end I think I know what the top 2 will be (one super-obvious, one a semi-darkhorse.) Can't wait to see if I'm right!
by Luke
Sat Jan 14, 2012 2:10 pm
Forum: General Stuff
Topic: SM's Top 100 NES/Famicom games
Replies: 115
Views: 26338

The superior sound, added to the reduced difficulty compared to the North American build, This is just not true. You obviously haven't compared both versions closely enough... Hmm, I played the North American version quite a bit and I remember the Japanese version being much easier. I only played a...
by Luke
Mon Sep 19, 2011 5:01 pm
Forum: General Stuff
Topic: SM's Top 100 NES/Famicom games
Replies: 115
Views: 26338

I'm really enjoying this countdown; almost every entry contains some details that I was unaware of. e.g. I had no idea that the premise of the Wai Wai World games was so cool. Keep up the good work! :D
by Luke
Mon Jun 06, 2011 6:14 pm
Forum: NESemdev
Topic: How do you find bugs in your emulator?
Replies: 32
Views: 10479

blarrg's test were by far the most helpful thing for me, but there are a few things they do not catch. To snuff out some lingering issues, I would try to find games that did not work right from the get-go, i.e. games whose title screen wouldn't even come up, or would be glitchy, etc. Then I'd turn o...
by Luke
Mon Feb 28, 2011 12:21 pm
Forum: NESemdev
Topic: NES emulator as a screensaver?
Replies: 58
Views: 29425

I will look at all of the upscaling and graphics effects code again, but I think I have already optimized that code to the best of my abilities. In the meantime, here are some options you can try to speed things up: - The biggest thing is turning off all of the post-processing effects. - You can als...
by Luke
Mon Feb 28, 2011 7:51 am
Forum: NESemdev
Topic: NES emulator as a screensaver?
Replies: 58
Views: 29425

I recently posted a new version of the screen saver that addresses the speed issue. After lots of code optimization the emulation core is nearly twice as fast as before. Not sure whether to be proud of the improvement or embarrassed at how inefficient the code used to be. :lol: There is also a new &...
by Luke
Tue Jan 18, 2011 6:09 pm
Forum: NESemdev
Topic: MMC3 Timing
Replies: 8
Views: 4201

You are correct. I actually screwed up the logging in Nintendulator, the real output is this: E421 EA NOP A:10 X:00 Y:00 P:21 SP:FB CYC:251 SL:-1 E422 EA NOP A:10 X:00 Y:00 P:21 SP:FB CYC:257 SL:-1 E2BC 06 20 ASL $20 = 10 A:10 X:00 Y:00 P:25 SP:F8 CYC:284 SL:-1 E2BE 8D 00 E0 STA $E000 = FF A:10 X:00...
by Luke
Tue Jan 18, 2011 3:34 pm
Forum: NESemdev
Topic: MMC3 Timing
Replies: 8
Views: 4201

This seems like a good place for some more MMC3 timing talk... I have been hammering away on MMC3 code and think I'm doing most things properly, but I've been struggling with the issue of IRQs and how soon they should be handled by the CPU after they are asserted. My current code handles an IRQ on t...
by Luke
Thu Jan 13, 2011 4:32 pm
Forum: NESemdev
Topic: Input device signature bits
Replies: 2
Views: 3639

Input device signature bits

I've been trying to fix a lot of games that have been broken in my emulation code, and recently tracked down another hard-to-find bug that I'd like to make a note of in case anyone else encounters a similar problem. Back ~8 years ago when I wrote my input handling code for the standard controllers, ...
by Luke
Wed Jan 12, 2011 11:21 am
Forum: NESemdev
Topic: Slalom
Replies: 22
Views: 9738

Slalom also requires proper handling of stack overflow, as I recently found out the hard way. About 5 seconds into the title screen, it issues a JSR operation when the stack pointer register is 0, so half of the PC goes on the bottom of the stack and half goes on the top. I was passing all of blargg...