Search found 40 matches
- Tue Jan 27, 2015 5:10 am
- Forum: NESemdev
- Topic: NES emulator as a screensaver?
- Replies: 58
- Views: 29425
Re: NES emulator as a screensaver?
Sorry again for the bump (has it really been 4 years?!?), but I released another new version of the screen saver this morning. The big news is that this release includes a Mac port along with the standard Windows version! The Mac version ended up taking a hilarious amount of time longer then I expec...
- Sun Apr 28, 2013 11:07 am
- Forum: NESemdev
- Topic: Is there an emulator that can do fullscreen without tearing?
- Replies: 32
- Views: 19986
Re: Is there an emulator that can do fullscreen without tear
I see periodic "stuttering" in Nestopia (and some other emulators). It's not quite a Vsync issue from what I can tell, and it's very very hard to describe. It's fucking annoying and is one of the literal hundreds of reasons why I stick with XP. I ran into a similar problem with my emulato...
- Sat Feb 16, 2013 3:50 pm
- Forum: General Stuff
- Topic: This Game Is Awesome: A small series thing
- Replies: 7
- Views: 2757
Re: This Game Is Awesome: A small series thing
Watched the Gimmick video and really enjoyed it. I've played a lot of Gimmick and still learned quite a bit from your commentary ( e.g. I never knew about the secret room above the level 2 treasure. And I'm curious about your exact cannon timing technique.) Great job!
- Tue Mar 20, 2012 6:34 pm
- Forum: General Stuff
- Topic: SM's Top 100 NES/Famicom games
- Replies: 115
- Views: 26338
- Tue Mar 20, 2012 6:24 pm
- Forum: General Stuff
- Topic: useless: How do you speak "wiki"? :)
- Replies: 18
- Views: 5638
- Sat Mar 10, 2012 8:03 am
- Forum: General Stuff
- Topic: SM's Top 100 NES/Famicom games
- Replies: 115
- Views: 26338
- Sat Jan 14, 2012 2:10 pm
- Forum: General Stuff
- Topic: SM's Top 100 NES/Famicom games
- Replies: 115
- Views: 26338
The superior sound, added to the reduced difficulty compared to the North American build, This is just not true. You obviously haven't compared both versions closely enough... Hmm, I played the North American version quite a bit and I remember the Japanese version being much easier. I only played a...
- Mon Sep 19, 2011 5:01 pm
- Forum: General Stuff
- Topic: SM's Top 100 NES/Famicom games
- Replies: 115
- Views: 26338
- Mon Jun 06, 2011 6:14 pm
- Forum: NESemdev
- Topic: How do you find bugs in your emulator?
- Replies: 32
- Views: 10479
blarrg's test were by far the most helpful thing for me, but there are a few things they do not catch. To snuff out some lingering issues, I would try to find games that did not work right from the get-go, i.e. games whose title screen wouldn't even come up, or would be glitchy, etc. Then I'd turn o...
- Mon Feb 28, 2011 12:21 pm
- Forum: NESemdev
- Topic: NES emulator as a screensaver?
- Replies: 58
- Views: 29425
I will look at all of the upscaling and graphics effects code again, but I think I have already optimized that code to the best of my abilities. In the meantime, here are some options you can try to speed things up: - The biggest thing is turning off all of the post-processing effects. - You can als...
- Mon Feb 28, 2011 7:51 am
- Forum: NESemdev
- Topic: NES emulator as a screensaver?
- Replies: 58
- Views: 29425
I recently posted a new version of the screen saver that addresses the speed issue. After lots of code optimization the emulation core is nearly twice as fast as before. Not sure whether to be proud of the improvement or embarrassed at how inefficient the code used to be. :lol: There is also a new &...
- Tue Jan 18, 2011 6:09 pm
- Forum: NESemdev
- Topic: MMC3 Timing
- Replies: 8
- Views: 4201
You are correct. I actually screwed up the logging in Nintendulator, the real output is this: E421 EA NOP A:10 X:00 Y:00 P:21 SP:FB CYC:251 SL:-1 E422 EA NOP A:10 X:00 Y:00 P:21 SP:FB CYC:257 SL:-1 E2BC 06 20 ASL $20 = 10 A:10 X:00 Y:00 P:25 SP:F8 CYC:284 SL:-1 E2BE 8D 00 E0 STA $E000 = FF A:10 X:00...
- Tue Jan 18, 2011 3:34 pm
- Forum: NESemdev
- Topic: MMC3 Timing
- Replies: 8
- Views: 4201
This seems like a good place for some more MMC3 timing talk... I have been hammering away on MMC3 code and think I'm doing most things properly, but I've been struggling with the issue of IRQs and how soon they should be handled by the CPU after they are asserted. My current code handles an IRQ on t...
- Thu Jan 13, 2011 4:32 pm
- Forum: NESemdev
- Topic: Input device signature bits
- Replies: 2
- Views: 3639
Input device signature bits
I've been trying to fix a lot of games that have been broken in my emulation code, and recently tracked down another hard-to-find bug that I'd like to make a note of in case anyone else encounters a similar problem. Back ~8 years ago when I wrote my input handling code for the standard controllers, ...
Slalom also requires proper handling of stack overflow, as I recently found out the hard way. About 5 seconds into the title screen, it issues a JSR operation when the stack pointer register is 0, so half of the PC goes on the bottom of the stack and half goes on the top. I was passing all of blargg...