Search found 21 matches

by bbbirddd
Tue Jan 13, 2009 7:58 am
Forum: Newbie Help Center
Topic: How do I made repro?
Replies: 12
Views: 7638

Is there any way to fit the chips in the cartridge? The only reason the chips stick out and require a hole in the cartridge is that the instructions I pointed to are for making a REprogrammable cartridge (which involves soldering a socket onto the board and then simply inserting EPROMs after, to al...
by bbbirddd
Mon Jan 12, 2009 3:09 pm
Forum: Newbie Help Center
Topic: How do I made repro?
Replies: 12
Views: 7638

To copy permanently, in the best case you need :
And probably the most expensive item on the list, an EPROM programmer.
by bbbirddd
Mon Jan 12, 2009 1:10 pm
Forum: Newbie Help Center
Topic: How do I made repro?
Replies: 12
Views: 7638

I'm not going to explain all this here, but I think anyone should be able to follow the steps found on these sites. Between them you should be able to come up with a parts list and clear instructions: http://www.raphnet.net/electronique/nes_cart/nes_cart_en.php (probably everything you need to know)...
by bbbirddd
Sun Jan 11, 2009 8:32 pm
Forum: Newbie Help Center
Topic: nametable questions
Replies: 27
Views: 9817

Again, I understand the explanation but I am in fact using NESASM and can't seem to get this to work. Does anyone know how to handle this in NESASM? Thanks for all the help
by bbbirddd
Sun Jan 11, 2009 2:49 pm
Forum: Newbie Help Center
Topic: nametable questions
Replies: 27
Views: 9817

wow, thanks for the great explanations. i'm still a bit hung up on indirect addressing. I understand how the actual addressing works I think, but how do I store my background data in a specific location to access by indirect addressing? For example, I have this included in my code at the moment, how...
by bbbirddd
Sun Jan 11, 2009 2:00 pm
Forum: Newbie Help Center
Topic: nametable questions
Replies: 27
Views: 9817

so what does one generally put in the infinite loop? anything?
by bbbirddd
Sun Jan 11, 2009 9:41 am
Forum: Newbie Help Center
Topic: nametable questions
Replies: 27
Views: 9817

Thanks again Celius. This has been really helpful. But this all leads me to a question. Isn't it better to perform as few operations during an interrupt as possible? I understand that what I am doing at the moment is taking less than 2200 cycles and therefore will complete without flickering during ...
by bbbirddd
Fri Jan 09, 2009 11:29 am
Forum: Newbie Help Center
Topic: nametable questions
Replies: 27
Views: 9817

Ok cool, that does prevent the flickering. So I guess I actually don't really need a sprite on screen for the rom I'm trying to make (sort of a live visual type deal), but I am wondering, how do I draw an entire screen full of background tiles instead of just a few rows. I'm already working with 128...
by bbbirddd
Fri Jan 09, 2009 8:56 am
Forum: Newbie Help Center
Topic: nametable questions
Replies: 27
Views: 9817

:? this works but i still get the flicker. hmmm
by bbbirddd
Fri Jan 09, 2009 12:22 am
Forum: Newbie Help Center
Topic: nametable questions
Replies: 27
Views: 9817

Thanks for the help. I think it's getting too late for me to think about this (i'm in NH). I tried to do what you said but I don't think I get it. I'll take another look in the morning. Here's my code in case you'd like to take a look: .inesprg 1 ; /////INES Header///// .ineschr 1 .inesmap 0 .inesmi...
by bbbirddd
Thu Jan 08, 2009 11:45 pm
Forum: Newbie Help Center
Topic: nametable questions
Replies: 27
Views: 9817

I pasted in both of those parts together just after my "infinite" loop starts, and you're right, it doesn't flicker anymore, but now it takes about 4 seconds before I can change the background by pressing A. Is there a way to make this a lot quicker? Is it possible to load my other nametab...
by bbbirddd
Thu Jan 08, 2009 11:05 pm
Forum: Newbie Help Center
Topic: nametable questions
Replies: 27
Views: 9817

Thanks I got Tepple's editor so I'll try that out. Regarding the flickering, I think I am running it during VBlank. I'm truly a noob to both NES and assembly, so I might have this wrong. This is the code that controls the background when A is pressed: AKEYdown: ; code executed when A is pressed vbla...
by bbbirddd
Thu Jan 08, 2009 10:37 pm
Forum: Newbie Help Center
Topic: nametable questions
Replies: 27
Views: 9817

Celius, yep that worked. I still get an odd effect when I execute my rom, however. It's a flickering of my background that occurs at the bottom of the screen (I only want the tiles to appear toward the top, just moving slightly up and down with A presses. It might have to do with the way I'm just ad...
by bbbirddd
Thu Jan 08, 2009 10:03 pm
Forum: Newbie Help Center
Topic: Background and Sprite problems
Replies: 13
Views: 6583

This helped a lot with my problems. Thanks :D
by bbbirddd
Thu Jan 08, 2009 10:02 pm
Forum: Newbie Help Center
Topic: nametable questions
Replies: 27
Views: 9817

How to set up the attribute table

I have been having trouble with name tables and attribute tables. I was trying to use GBAguy's map2bin program, but I was getting annoyed with it so I decided to try other programs. I wanted something to help with making name tables and attribute tables, so I tried NES Screen Arranger but I can't fi...