(For the next Famicompo mini Classical) :PDwedit wrote:So this mixes channels through the 7-bit PCM channel. Has anyone tried to play 4-bit digital samples through the Square and noise channels?
Search found 4 matches
- Mon Dec 27, 2010 11:06 am
- Forum: NES Music
- Topic: SuperNSF PCM+PSG driver
- Replies: 13
- Views: 13923
- Mon Dec 07, 2009 4:59 am
- Forum: SNESdev
- Topic: SNES Tracker / MOD player?
- Replies: 6
- Views: 5868
I wrote an IT player (with limited features) for my last snes game. Sources and stuff can be found here:
http://snes.mukunda.com
http://svn.mukunda.com
http://snes.mukunda.com
http://svn.mukunda.com
- Thu Apr 30, 2009 5:00 am
- Forum: SNESdev
- Topic: SPC noise generation
- Replies: 3
- Views: 3548
- Tue Apr 28, 2009 10:53 pm
- Forum: SNESdev
- Topic: SPC noise generation
- Replies: 3
- Views: 3548
SPC noise generation
Hello! I was wondering if anyone has some information to help me implement 'fake' noise in my SPC driver. By 'fake' I mean the noise that doesn't use the actual SPC noise generation hardware, but rather exploits some kind of bug in the Gaussian interpolation (I think?). Chrono Trigger uses it a lot ...