Search found 23 matches

by devmas
Thu Jun 16, 2022 8:16 pm
Forum: General Stuff
Topic: Made Game Boy emulator and working on GB game. Moving on to NES. Is NES harder or something? Why isn't GB more popular?
Replies: 8
Views: 1455

Re: Made Game Boy emulator and working on GB game. Moving on to NES. Is NES harder or something? Why isn't GB more popul

To program sound, you have to rearrange your mind a little bit. If emulation of processor and video is discrete and more or less constant in time (1 instruction at a time, 1 dot on the screen), then sound is a time-varying process. It's kind of like comparing ordinary equations and differential equ...
by devmas
Tue Jun 14, 2022 7:35 pm
Forum: General Stuff
Topic: Made Game Boy emulator and working on GB game. Moving on to NES. Is NES harder or something? Why isn't GB more popular?
Replies: 8
Views: 1455

Re: Made Game Boy emulator and working on GB game. Moving on to NES. Is NES harder or something? Why isn't GB more popul

Thanks very much for the response! I think, as this kind of programming is my hobby, a lot of this stuff is a bit like a puzzle to me... I like to try to figure it out on my own first. But I've never talked with others about my findings, and I guess in a way I was craving that, lol. So thanks! 6502 ...
by devmas
Tue Jun 14, 2022 3:32 pm
Forum: General Stuff
Topic: Made Game Boy emulator and working on GB game. Moving on to NES. Is NES harder or something? Why isn't GB more popular?
Replies: 8
Views: 1455

Made Game Boy emulator and working on GB game. Moving on to NES. Is NES harder or something? Why isn't GB more popular?

So I wanted to write this post that's a bit aimless, but I hope you'll indulge me for a bit, and sorry in advance... I split it up into sections to hopefully make it easier to read. Part 1.1: Game Boy emulator So I made a Game Boy emulator in Java somewhat recently. While it doesn't have sound (I st...
by devmas
Sun Jan 02, 2022 6:21 am
Forum: General Stuff
Topic: Back!
Replies: 29
Views: 4407

Re: Back!

Glad to see it's back! I never really post here, but I've been visiting the forums every couple of weeks for a number of years.

I was afraid it'd be down forever / everyone would migrate to other forums, but nice to see everything back in order.
by devmas
Wed May 06, 2020 4:09 pm
Forum: General Stuff
Topic: What code editor do you use?
Replies: 25
Views: 19802

Re: What code editor do you use?

In all fairness, I think there's value in having both Notepad++ and VSCode installed. Notepad++ is a great, lightweight replacement for Notepad, and it's easily my preferred general text editor.

I wouldn't use VSCode for general purpose text editing, but it's great for other purposes.
by devmas
Wed Oct 23, 2019 4:41 pm
Forum: General Stuff
Topic: Just wanted to say thank you to this forum
Replies: 3
Views: 6233

Re: Just wanted to say thank you to this forum

I never (well, rarely) post here, but it's one of my most frequently visited sites, for quite a few years. The mix of very technical knowledge in the retro video game space and in the general computer space is extremely appealing to me, and I feel like I learn a lot with nearly every visit here. I m...
by devmas
Tue Jul 02, 2019 7:33 am
Forum: General Stuff
Topic: Nintendo Switch Pro Controller D-pad Revisions
Replies: 2
Views: 8974

Re: Nintendo Switch Pro Controller D-pad Revisions

I have a Pro controller from launch day (March 2017) and a Smash Bros. Ultimate pro controller from November 2018. I do find myself hard-dropping a little less with the Smash Ultimate controller, but it still does so an infuriating amount. I have two recommendations: 1) Try the tape fix. There are a...
by devmas
Sun Feb 03, 2019 6:35 am
Forum: GBDev
Topic: Starting guides for GBdev (audio-oriented)
Replies: 8
Views: 11644

Re: Starting guides for GBdev (audio-oriented)

I will be watching this topic very closely in the coming days. I am jumping into GB dev for the first time, and the one big question mark I had after preliminary research was how to efficiently create and play music and sound effects. I would be interested in knowing on a high level what others' pro...
by devmas
Fri Jul 15, 2016 10:52 pm
Forum: General Stuff
Topic: Is it possible to program C without using functions?
Replies: 76
Views: 18293

Re: Is it possible to program C without using functions?

I'm not terribly familiar with C, but can't you just use GOTOs everywhere? It brings be back to when I first learned to program in BASIC... Only thing is you can't return from them, so it'll be annoying to code. In GCC I remember reading that there's a special extension that allows you to get the ad...
by devmas
Tue May 05, 2015 2:11 pm
Forum: General Stuff
Topic: Alwa's Awakening - A NES-inspired adventure game
Replies: 76
Views: 23937

Re: Alwa's Awakening - A NES-inspired adventure game

Aside from Retro City Rampage, is there any example of an embedded NES emulator on a Playstation or XBox platform? That Mega Man collection with the terrible sounding audio and the swapped A/B buttons? Also Mega Man: Powered Up, a remake of the first Mega Man on PSP. IIRC the buttons weren't as ter...
by devmas
Fri Sep 21, 2012 12:33 am
Forum: NES Music
Topic: FamiTracker v0.4.0
Replies: 18
Views: 8641

Re: FamiTracker v0.4.0

Dwedit wrote:We allow attachments here, no need for file sharing hosts.
The Famitracker boards also allow attachments.
Thanks for reminding me, I'm used to other forums blocking attachments. :p

I admit I felt a bit silly uploading a 6.35 KB file to a filehost...
by devmas
Thu Sep 20, 2012 10:55 pm
Forum: NES Music
Topic: FamiTracker v0.4.0
Replies: 18
Views: 8641

Re: FamiTracker v0.4.0

That sounds like you weren't in edit mode, maybe? To enter edit mode you can either click the red "record" button, or press the space bar. The current row highlight will change from blue to red. Something about this post made it seem really easy, even though every time I've tried to use a...
by devmas
Thu Jan 27, 2011 11:29 pm
Forum: Newbie Help Center
Topic: Copying data from a file larger than 256 bytes
Replies: 6
Views: 3170

Oh, that's very helpful, thanks.

Because it's only one name table, I will probably go with the method like WJYkK described, but the information you've provided will be of great use to me for other things.

I didn't know about adding to labels like +256, nor did I know about indexed addressing...
by devmas
Thu Jan 27, 2011 10:39 pm
Forum: Newbie Help Center
Topic: Copying data from a file larger than 256 bytes
Replies: 6
Views: 3170

I see... Thanks for your help. I see that loop1 copies the first 256 bytes from the file to the PPU. But won't loop2 just go back to reading from titlescreengfx + 0, the beginning of the .incbin file? So it would just copy the first 256 bytes of the file to the PPU again? Or is there something I'm m...
by devmas
Thu Jan 27, 2011 10:18 pm
Forum: Newbie Help Center
Topic: Copying data from a file larger than 256 bytes
Replies: 6
Views: 3170

Copying data from a file larger than 256 bytes

So I started doing some NES coding. I have a question. It's probably fairly newbie-ish... I have incbin'd a file from YY-CHR. Basically, it's nametable and attribute table data I made for a title screen. I used a hex editor to look at the binary data of the YY-CHR file, and the format is like this: ...