Search found 23 matches
- Thu Jun 16, 2022 8:16 pm
- Forum: General Stuff
- Topic: Made Game Boy emulator and working on GB game. Moving on to NES. Is NES harder or something? Why isn't GB more popular?
- Replies: 8
- Views: 1455
Re: Made Game Boy emulator and working on GB game. Moving on to NES. Is NES harder or something? Why isn't GB more popul
To program sound, you have to rearrange your mind a little bit. If emulation of processor and video is discrete and more or less constant in time (1 instruction at a time, 1 dot on the screen), then sound is a time-varying process. It's kind of like comparing ordinary equations and differential equ...
- Tue Jun 14, 2022 7:35 pm
- Forum: General Stuff
- Topic: Made Game Boy emulator and working on GB game. Moving on to NES. Is NES harder or something? Why isn't GB more popular?
- Replies: 8
- Views: 1455
Re: Made Game Boy emulator and working on GB game. Moving on to NES. Is NES harder or something? Why isn't GB more popul
Thanks very much for the response! I think, as this kind of programming is my hobby, a lot of this stuff is a bit like a puzzle to me... I like to try to figure it out on my own first. But I've never talked with others about my findings, and I guess in a way I was craving that, lol. So thanks! 6502 ...
- Tue Jun 14, 2022 3:32 pm
- Forum: General Stuff
- Topic: Made Game Boy emulator and working on GB game. Moving on to NES. Is NES harder or something? Why isn't GB more popular?
- Replies: 8
- Views: 1455
Made Game Boy emulator and working on GB game. Moving on to NES. Is NES harder or something? Why isn't GB more popular?
So I wanted to write this post that's a bit aimless, but I hope you'll indulge me for a bit, and sorry in advance... I split it up into sections to hopefully make it easier to read. Part 1.1: Game Boy emulator So I made a Game Boy emulator in Java somewhat recently. While it doesn't have sound (I st...
- Sun Jan 02, 2022 6:21 am
- Forum: General Stuff
- Topic: Back!
- Replies: 29
- Views: 4407
Re: Back!
Glad to see it's back! I never really post here, but I've been visiting the forums every couple of weeks for a number of years.
I was afraid it'd be down forever / everyone would migrate to other forums, but nice to see everything back in order.
I was afraid it'd be down forever / everyone would migrate to other forums, but nice to see everything back in order.
- Wed May 06, 2020 4:09 pm
- Forum: General Stuff
- Topic: What code editor do you use?
- Replies: 25
- Views: 19802
Re: What code editor do you use?
In all fairness, I think there's value in having both Notepad++ and VSCode installed. Notepad++ is a great, lightweight replacement for Notepad, and it's easily my preferred general text editor.
I wouldn't use VSCode for general purpose text editing, but it's great for other purposes.
I wouldn't use VSCode for general purpose text editing, but it's great for other purposes.
- Wed Oct 23, 2019 4:41 pm
- Forum: General Stuff
- Topic: Just wanted to say thank you to this forum
- Replies: 3
- Views: 6233
Re: Just wanted to say thank you to this forum
I never (well, rarely) post here, but it's one of my most frequently visited sites, for quite a few years. The mix of very technical knowledge in the retro video game space and in the general computer space is extremely appealing to me, and I feel like I learn a lot with nearly every visit here. I m...
- Tue Jul 02, 2019 7:33 am
- Forum: General Stuff
- Topic: Nintendo Switch Pro Controller D-pad Revisions
- Replies: 2
- Views: 8974
Re: Nintendo Switch Pro Controller D-pad Revisions
I have a Pro controller from launch day (March 2017) and a Smash Bros. Ultimate pro controller from November 2018. I do find myself hard-dropping a little less with the Smash Ultimate controller, but it still does so an infuriating amount. I have two recommendations: 1) Try the tape fix. There are a...
- Sun Feb 03, 2019 6:35 am
- Forum: GBDev
- Topic: Starting guides for GBdev (audio-oriented)
- Replies: 8
- Views: 11644
Re: Starting guides for GBdev (audio-oriented)
I will be watching this topic very closely in the coming days. I am jumping into GB dev for the first time, and the one big question mark I had after preliminary research was how to efficiently create and play music and sound effects. I would be interested in knowing on a high level what others' pro...
- Fri Jul 15, 2016 10:52 pm
- Forum: General Stuff
- Topic: Is it possible to program C without using functions?
- Replies: 76
- Views: 18293
Re: Is it possible to program C without using functions?
I'm not terribly familiar with C, but can't you just use GOTOs everywhere? It brings be back to when I first learned to program in BASIC... Only thing is you can't return from them, so it'll be annoying to code. In GCC I remember reading that there's a special extension that allows you to get the ad...
- Tue May 05, 2015 2:11 pm
- Forum: General Stuff
- Topic: Alwa's Awakening - A NES-inspired adventure game
- Replies: 76
- Views: 23937
Re: Alwa's Awakening - A NES-inspired adventure game
Aside from Retro City Rampage, is there any example of an embedded NES emulator on a Playstation or XBox platform? That Mega Man collection with the terrible sounding audio and the swapped A/B buttons? Also Mega Man: Powered Up, a remake of the first Mega Man on PSP. IIRC the buttons weren't as ter...
- Fri Sep 21, 2012 12:33 am
- Forum: NES Music
- Topic: FamiTracker v0.4.0
- Replies: 18
- Views: 8641
Re: FamiTracker v0.4.0
Thanks for reminding me, I'm used to other forums blocking attachments. :pDwedit wrote:We allow attachments here, no need for file sharing hosts.
The Famitracker boards also allow attachments.
I admit I felt a bit silly uploading a 6.35 KB file to a filehost...
- Thu Sep 20, 2012 10:55 pm
- Forum: NES Music
- Topic: FamiTracker v0.4.0
- Replies: 18
- Views: 8641
Re: FamiTracker v0.4.0
That sounds like you weren't in edit mode, maybe? To enter edit mode you can either click the red "record" button, or press the space bar. The current row highlight will change from blue to red. Something about this post made it seem really easy, even though every time I've tried to use a...
- Thu Jan 27, 2011 11:29 pm
- Forum: Newbie Help Center
- Topic: Copying data from a file larger than 256 bytes
- Replies: 6
- Views: 3170
- Thu Jan 27, 2011 10:39 pm
- Forum: Newbie Help Center
- Topic: Copying data from a file larger than 256 bytes
- Replies: 6
- Views: 3170
I see... Thanks for your help. I see that loop1 copies the first 256 bytes from the file to the PPU. But won't loop2 just go back to reading from titlescreengfx + 0, the beginning of the .incbin file? So it would just copy the first 256 bytes of the file to the PPU again? Or is there something I'm m...
- Thu Jan 27, 2011 10:18 pm
- Forum: Newbie Help Center
- Topic: Copying data from a file larger than 256 bytes
- Replies: 6
- Views: 3170
Copying data from a file larger than 256 bytes
So I started doing some NES coding. I have a question. It's probably fairly newbie-ish... I have incbin'd a file from YY-CHR. Basically, it's nametable and attribute table data I made for a title screen. I used a hex editor to look at the binary data of the YY-CHR file, and the format is like this: ...