Search found 9 matches
- Sat Aug 15, 2009 10:19 pm
- Forum: NESdev
- Topic: $8000 and $C000
- Replies: 17
- Views: 8641
Here is my nesasm code: .inesprg 1 .ineschr 0 .inesmap 0 .inesmir 0 .bank 0 .org $8000 RESET: lda #%10000000 sta $2001 FOREVER: jmp FOREVER .bank 1 .org $FFFA .dw 0 .dw RESET .dw 0 In Nestopia there is nothing, however in fceux, it gets its function(display blue)...Nowadays I'm confusing about the d...
- Sat Aug 15, 2009 8:03 pm
- Forum: NESdev
- Topic: $8000 and $C000
- Replies: 17
- Views: 8641
- Sat Aug 15, 2009 6:03 pm
- Forum: NESdev
- Topic: $8000 and $C000
- Replies: 17
- Views: 8641
- Sat Aug 15, 2009 5:41 pm
- Forum: NESdev
- Topic: $8000 and $C000
- Replies: 17
- Views: 8641
- Fri Aug 14, 2009 6:35 pm
- Forum: NESdev
- Topic: rNES - a NES library for cc65 - version 0.1 released
- Replies: 67
- Views: 47593
- Fri Aug 14, 2009 6:31 pm
- Forum: NESdev
- Topic: $8000 and $C000
- Replies: 17
- Views: 8641
- Fri Aug 14, 2009 7:59 am
- Forum: NESdev
- Topic: $8000 and $C000
- Replies: 17
- Views: 8641
This stuff all depends on the memory map. If you have a 16K PRG game, it will be mirrored across the full 32K ROM address space. If you have a 32K PRG game, it will fill the entire 32K ROM address space. If you have a bigger ROM which requires bankswitching, it depends on the mapper. Most mappers w...
- Fri Aug 14, 2009 7:52 am
- Forum: NESdev
- Topic: $8000 and $C000
- Replies: 17
- Views: 8641
- Fri Aug 14, 2009 1:24 am
- Forum: NESdev
- Topic: $8000 and $C000
- Replies: 17
- Views: 8641
$8000 and $C000
I read that in the structure of NES bus Program Code begin from $8000. But I saw lots of code write : .bank 0 .org $C000 Why do this ? And when I use ".org $8000", however, using Debugger find in position $C000 my codes appear again. How can it be done? My knowledge about NES Asm is all fr...