Search found 37 matches
- Tue Mar 01, 2011 2:03 am
- Forum: NESemdev
- Topic: NES emulator as a screensaver?
- Replies: 58
- Views: 29425
- Mon Feb 28, 2011 11:50 am
- Forum: NESemdev
- Topic: NES emulator as a screensaver?
- Replies: 58
- Views: 29425
- Fri Sep 24, 2010 3:46 pm
- Forum: SNESdev
- Topic: SNES SDK Win32 binaries
- Replies: 21
- Views: 15585
- Fri Sep 24, 2010 11:43 am
- Forum: SNESdev
- Topic: SNES SDK Win32 binaries
- Replies: 21
- Views: 15585
I can see your point there, however this seems to be a free one man project. Even the big compilers like GCC have faults, only they get fixed pretty fast. And as this is the only C SNES compiler so far I think we'll have to live with it :) Coming to think of it, maybe you have any idea how to fix th...
- Fri Sep 24, 2010 9:16 am
- Forum: SNESdev
- Topic: SNES SDK Win32 binaries
- Replies: 21
- Views: 15585
Then there are the inexplicable compiler bugs that I ran into How did you see these? Were there any compiler warnings or errors or did the program simply misbehave? I think that specific case could be circumvented easily by splitting up the files. Did you find any compiler problems which are real &...
- Thu Sep 23, 2010 5:13 pm
- Forum: SNESdev
- Topic: SNES SDK Win32 binaries
- Replies: 21
- Views: 15585
what parts you would have to code in assembly First thing that comes to mind is the code for the SPC as there is no C compiler for it. And I'm absolutely no good at compiler programming. And a game without sound is no game to me ;) You sure about the amount of CPU power you need, too? I experienced...
- Thu Sep 23, 2010 10:11 am
- Forum: SNESdev
- Topic: SNES SDK Win32 binaries
- Replies: 21
- Views: 15585
Of course it gets easier with the SDK as I can write C code. I also already had a small platforming engine running last time I tried it. But as I am used to programming on a PC where you have nearly unlimited power compared to the SNES it is quite difficult. It's interesting nonetheless :) The most ...
- Thu Sep 23, 2010 2:34 am
- Forum: SNESdev
- Topic: SNES SDK Win32 binaries
- Replies: 21
- Views: 15585
- Wed Sep 22, 2010 4:22 pm
- Forum: SNESdev
- Topic: SNES SDK Win32 binaries
- Replies: 21
- Views: 15585
I wouldn't mind if someone uploads the file to another hoster. BTW, I noticed that the creator of the SDK started working again on the SDK for a short time some months ago. So this (my) SDK isn't the newest anymore, but nearly all his changes had to do with the replacement of Snes9X with BSNES as th...
- Thu Apr 01, 2010 5:23 pm
- Forum: SNESdev
- Topic: SNES SDK Win32 binaries
- Replies: 21
- Views: 15585
SNES SDK Win32 binaries
I'm not sure if anyone of you needs this :) but I wanted to share it with all people who don't get it working on Windows. These are the binaries of the SNES SDK SVN revision 67 (the latest). http://www.nakido.com/F5A782221F500F58AC71E2300120387C034655F0 For those interested I also included some note...
- Sun Mar 28, 2010 7:27 am
- Forum: SNESdev
- Topic: Where is Super NES homebrew?
- Replies: 34
- Views: 21654
My GameCube uses a big screen too, and I have used it to play Game Boy Advance games. I should have put it this way: It's not the screen size but the quality and detail of the graphics. On the SNES (like Super Metroid) they could use larger sprites and still have a larger gameplay-area on the scree...
- Sun Mar 28, 2010 6:09 am
- Forum: NESemdev
- Topic: NES emulator as a screensaver?
- Replies: 58
- Views: 29425
I, too, have to say that this is absolutely brilliant! It's my new screensaver now :) (although I wouldn't actually need one). However if I activate the movie-wall the screensaver is running very slow, either my PC isn't fast enough or you could speed up your emulator. When I saw this program I thou...
- Sun Mar 28, 2010 5:40 am
- Forum: SNESdev
- Topic: Where is Super NES homebrew?
- Replies: 34
- Views: 21654
Everything good you said about SNES goes double for GBA. SNES uses a much bigger screen to display its graphics so it looks at least twice as good as the GBA ;) Just compare Metroid Zero Mission to Super Metroid! At least that's the reason for me to favor the SNES over the GBA. Think of the sound q...
- Fri Mar 26, 2010 3:39 am
- Forum: SNESdev
- Topic: SPC data upload
- Replies: 99
- Views: 33243
From what I understood so far you have to program the SPC file (which is a program) to not just play a song but also listen on several ports in order to know that it has to do something if there is data on one of them. In loadspc.asm there are two sections that I think are SPC codes, namely spc700_i...
- Thu Mar 25, 2010 2:58 pm
- Forum: SNESdev
- Topic: SPC data upload
- Replies: 99
- Views: 33243
Yehawww it works :-D I think after the code change you proposed it was my fault that it didn't work. The wlalink in the SDK has the additional option of discarding unnecessary data that isn't used. This option was enabled and removed the included SPC from the bank 2 and 3. I saw that already some ho...