Search found 17 matches

by notinasia
Sun Jun 06, 2010 8:43 pm
Forum: NES Hardware and Flash Equipment
Topic: substituting ROM
Replies: 4
Views: 2075

and what about using a 27C512 in an 1024Kb UNROM? what should be done with the hole for the highest address pin? Do you mean a 27C010/27C020 (1024/2048 Kb)? Since the 27C512 is only 512Kbits. I'm a cheap guy that uses EPROMs and I've found the best way for me is to go with the 27C512s (28 pins) for...
by notinasia
Sun May 30, 2010 9:09 am
Forum: NES Hardware and Flash Equipment
Topic: Adding a battery to a mapper 1
Replies: 5
Views: 3023

Does a SGROM board even have pads for WRAM? As for decoding, there's no way it can't, since the MMC1 must already have /CART, PRG A14, and PRG A13 connected so it can decode the MMC1 register addresses. Those are enough (and M2, which is also connected) to generate the CE for WRAM. The MMC1B2 is in...
by notinasia
Sun May 30, 2010 8:35 am
Forum: NES Hardware and Flash Equipment
Topic: Adding a battery to a mapper 1
Replies: 5
Views: 3023

Sweet thanks. Then I'm thinking of converting my SGROM (PRGROM+CHRRAM) to an SNROM. So what I'd have to do is have address decoding to assign the NV WRAM addresses $6000-7FFF (8 kb). Hopefully it wouldn't be any more complicated than that. The SG has a 6113B1 and MMC1B2. Can I use the address decodi...
by notinasia
Sun May 30, 2010 6:50 am
Forum: NES Hardware and Flash Equipment
Topic: Adding a battery to a mapper 1
Replies: 5
Views: 3023

Adding a battery to a mapper 1

I have an MMC1 cart with CHRRAM and I want to use it for a game with save slots. Would the save slots be in the same address range as the CHRRAM? If so then I'd just hook up the battery to RAM VCC using this topic as a reference. If I'm on the right track, then what range of voltage should be at CHR...
by notinasia
Fri May 28, 2010 9:58 am
Forum: Newbie Help Center
Topic: What's the difference between an EPROM and EPROM pull?
Replies: 5
Views: 2709

Well, I've bought some OTP's in the past (by accident actually), and they were cheap but I don't have a great success rate just soldering them in yet. After shipping I averaged about a buck a piece for 40 reprogrammable 256k x 8's here , which seems like one hell of a deal even if a few don't work. ...
by notinasia
Wed May 26, 2010 9:53 pm
Forum: Newbie Help Center
Topic: What's the difference between an EPROM and EPROM pull?
Replies: 5
Views: 2709

haha, I'm going to take a stab at answering my own question. An EPROM pull is a used EPROM which was "pulled" out of it's original circuit, right?
by notinasia
Wed May 26, 2010 9:36 pm
Forum: Newbie Help Center
Topic: What's the difference between an EPROM and EPROM pull?
Replies: 5
Views: 2709

What's the difference between an EPROM and EPROM pull?

I need some more eproms and found some eprom pulls. The site gave a description: "Fully [UV] erasable 27C020 EPROM pulls have straight full length leads.... Nice quality - no solder- full length leads- used. G13797". Are there any other surprises waiting in store for me? I'd just hate to o...
by notinasia
Thu May 20, 2010 4:00 pm
Forum: General Stuff
Topic: Not enough original homebrew games. Need more tools?
Replies: 33
Views: 9036

I don't think I've ever seen credits for a console game with just 2 or 3 names (I've never played atari either though). For example, MM1 credits: 1 planner 4 character designers 1 programmer 2 sound programmers Granted, people are using a lot more advanced tools now than back in the day, but that's ...
by notinasia
Thu May 20, 2010 1:27 pm
Forum: General Stuff
Topic: Not enough original homebrew games. Need more tools?
Replies: 33
Views: 9036

Maybe the problem is lack of collaboration. You don't see any commercial video games that just have one name in the credits (though it would be interesting if anybody knew of any exceptions).
by notinasia
Thu May 13, 2010 12:49 pm
Forum: NESdev
Topic: Best beat'em up button control
Replies: 23
Views: 6883

Whichever way you go, there's a lot of move control you can add based off of context. Just as an example: Double Dragon 2: a = punch b = kick a+b = jump -> after the opponent's been hit = grab a while the opponent's grabbed = knee to the face down + a while the opponents grabbed = elbow to the head ...
by notinasia
Tue May 11, 2010 10:11 pm
Forum: Newbie Help Center
Topic: Updating individual background tiles
Replies: 16
Views: 5135

"I understand this method would be slow like you said but what are the better/other ways to do it?" Somebody already mentioned this, but store the graphics data that needs to be modified in the CPU's RAM (with the value you initially write to the PPU). Later when you need to modify the gra...
by notinasia
Fri Jan 22, 2010 10:14 am
Forum: Newbie Help Center
Topic: PPU
Replies: 8
Views: 4096

Ok, it sends out a composite video signal.

And it sounds like the PPU is an FPGA not a microprocessor, is that right?
by notinasia
Thu Jan 21, 2010 11:46 pm
Forum: Newbie Help Center
Topic: PPU
Replies: 8
Views: 4096

PPU

Is it a derivative of the 6502? And (briefly) how does it send images to the TV or communicate with the CPU?

As always thanks for your time.
by notinasia
Mon Jan 04, 2010 9:59 am
Forum: Newbie Help Center
Topic: Cartridges- EPROMS and Flash Roms
Replies: 13
Views: 4300

Another question

How do you know if an EPROM has been erased or if it still has data on it?
by notinasia
Fri Dec 11, 2009 2:32 pm
Forum: Newbie Help Center
Topic: Cartridges- EPROMS and Flash Roms
Replies: 13
Views: 4300

You still have to get the programmer, don't you? =)
That's alright. Instead of buying the programmer myself I'm pretty sure I can get my wife to buy it for me for Christmas. I think getting a programmer for Christmas will officially make me a geek. (Yes, I'm in!)