well, you still have the option to enter the 2K or 4K minigame compo here ...
http://minigamecompo2010.00freehost.com/
the 1K compo has ended but you still have 25 days for a quick 2K entry
and near 2 months for a 4K entry.
Search found 8 matches
- Tue Oct 05, 2010 12:29 pm
- Forum: General Stuff
- Topic: Interest in a nesdev coding compo?
- Replies: 173
- Views: 49214
- Sun Oct 03, 2010 6:45 am
- Forum: NESdev
- Topic: NES music emu for c64 released on X2010
- Replies: 0
- Views: 1964
NES music emu for c64 released on X2010
Hello, Went to X2010 this weekend which is one of the best C64/8-bit scene events happening every 2 years. Besides the usual gfx, music & demo compo's there were also sets from Jeroen Tel, DaTucker and a C64 tunes playing rockband. Amond the non compo released there was this NSF emu by MrSID whi...
- Sat Jan 09, 2010 9:47 am
- Forum: Newbie Help Center
- Topic: Problem with screen data jumping around
- Replies: 9
- Views: 3146
ok, I figured it out again 
it seems that this gets calculated incorrectly if you don't occupy the entire bank...
changing it to
solved my misery
it seems that this gets calculated incorrectly if you don't occupy the entire bank...
Code: Select all
.db (CHREND - CHRSTART) / 8192Code: Select all
.db 1- Sat Jan 09, 2010 9:07 am
- Forum: Newbie Help Center
- Topic: Problem with screen data jumping around
- Replies: 9
- Views: 3146
indeed, now I use ORG $7FF0 at the top of the source and below that $10 iNES header table and now my code is correct, the vectors are at 800A (7FFA+$10) but I only get a gray screen and some noise. maybe this stuff is wrong (which I got from someone on IRC) Mirroring = 1 ;0 for horizontal, 1 for ver...
- Sat Jan 09, 2010 8:19 am
- Forum: Newbie Help Center
- Topic: Problem with screen data jumping around
- Replies: 9
- Views: 3146
- Sat Jan 09, 2010 5:55 am
- Forum: Newbie Help Center
- Topic: Problem with screen data jumping around
- Replies: 9
- Views: 3146
I read inhere that NESASM is a bad choice so I went for ASM6 everything compiles fine but it doesn't run, when I look in the debugger I see my code at $8000, but the $FFFA-FFFF vectors are blank. The files seems to have stripped down. Can anyone have a look at it please? http://www.apo.hr/test_asm6....
- Sat Jan 09, 2010 3:50 am
- Forum: Newbie Help Center
- Topic: Problem with screen data jumping around
- Replies: 9
- Views: 3146
- Sat Jan 09, 2010 3:30 am
- Forum: Newbie Help Center
- Topic: Problem with screen data jumping around
- Replies: 9
- Views: 3146
Problem with screen data jumping around
Hello, First post inhere and just starting to code on the NES and already having a problem that nobody can seem to solve (on IRC at least ;) ) :? I am just testing the PPU things and... I set the pallet I display some stuff onto the screen all works fine but when I try to see what happends when I po...