Search found 25 matches
- Fri Aug 22, 2014 6:56 am
- Forum: Newbie Help Center
- Topic: Trying to figure out what I'm doing wrong
- Replies: 9
- Views: 2977
Re: Trying to figure out what I'm doing wrong
Sounds like I need to find some better tutorials. Anyone got any recommendations? Does anyone have a source file they wouldn't mind sharing so I can at least get off on the right foot?
- Thu Aug 21, 2014 2:15 pm
- Forum: Newbie Help Center
- Topic: Trying to figure out what I'm doing wrong
- Replies: 9
- Views: 2977
Re: Trying to figure out what I'm doing wrong
Ok, I figured it had to be either timing or I wasn't loading something correctly into memory.
- Thu Aug 21, 2014 10:48 am
- Forum: Newbie Help Center
- Topic: Trying to figure out what I'm doing wrong
- Replies: 9
- Views: 2977
Trying to figure out what I'm doing wrong
Ok, by using the debugging tools, I can tell that the PPU and Nametables have what they are supposed to, but I'm missing a step somewhere because I'm not getting anything on the screen. Any constructive feedback is welcomed as I'm trying to learn how all this works together. Any improvements or expl...
- Tue Aug 19, 2014 8:42 am
- Forum: NESdev
- Topic: Nesicide compile error
- Replies: 28
- Views: 8889
Re: Nesicide compile error
Obvious question: did you tell the PPU to draw sprites ? Honestly, I may not have. I'll go back and double check. Please be patient as I'm still trying to learn how to put the op codes together to build a complete program. You started this thread with Nesicide, now you're asking questions about FCE...
- Mon Aug 18, 2014 4:19 pm
- Forum: NESdev
- Topic: Nesicide compile error
- Replies: 28
- Views: 8889
Re: Nesicide compile error
Quick question:
I am working on a piece of code to load a simple sprite, but when I load it in FXEUX it get a black screen. The Sprite data looks like it loads in the ppu viewer, but doesn't get drawn to the screen.
Is there any particular place I should focus my debugging efforts?
I am working on a piece of code to load a simple sprite, but when I load it in FXEUX it get a black screen. The Sprite data looks like it loads in the ppu viewer, but doesn't get drawn to the screen.
Is there any particular place I should focus my debugging efforts?
- Fri Aug 15, 2014 1:30 pm
- Forum: NESdev
- Topic: Nesicide compile error
- Replies: 28
- Views: 8889
Re: Nesicide compile error
I think I've got enough understanding of nes development to do some damage now. =) The one thing that I am still a bit fussy on is setting the colors of the sprites. For example, if I have a tileset that has mario in the typical SMB colors, I load it up and draw mario's head and it's in the wrong co...
- Wed Aug 13, 2014 1:43 pm
- Forum: Newbie Help Center
- Topic: How to determine the number of a tile in a tilesheet?
- Replies: 3
- Views: 1823
How to determine the number of a tile in a tilesheet?
I can use the following code to load a tile from a tileset and display it at 80,80. However, how are tiles numbered so I can tell what tile to load? For example, if I have a tileset, and there is a tile in the middle of the tileset I want to load, how do I determine the number or the tile to load? L...
- Wed Aug 13, 2014 10:17 am
- Forum: NESdev
- Topic: Nesicide compile error
- Replies: 28
- Views: 8889
Re: Nesicide compile error
Hi Tepples. I am currently trying to digest the source for the Russian Roulette rom. Is there a better breakdown of what each piece is doing? For example, I've looked at Patater's NESASM tutorials and am trying to wrap my head around the differences for CA65. Currently I'm trying to break down what ...
- Wed Aug 13, 2014 9:54 am
- Forum: NESdev
- Topic: Nesicide compile error
- Replies: 28
- Views: 8889
Re: Nesicide compile error
If you pick a template project there is a default nes.ini, right? Maybe I misunderstand. Yes or even if you select an empty project it would still be nice to have a generic file there. If I read you right, you can select any new or existing file type from right clicking anywhere in the tree. If you...
- Wed Aug 13, 2014 9:36 am
- Forum: NESdev
- Topic: Nesicide compile error
- Replies: 28
- Views: 8889
Re: Nesicide compile error
It may also be a good idea to setup a default linker file (nes.ini). I would also suggest limiting the options a person can choose from to add/create a file under each folder. Granted I'm new to NES Dev, but I would think that you would only want sound files under sounds and binary files under binar...
- Wed Aug 13, 2014 9:25 am
- Forum: Newbie Help Center
- Topic: NESASM vs CC65
- Replies: 7
- Views: 3811
Re: NESASM vs CC65
Should the assembly code be about the same assuming the use of ca65 instead of cc65?
- Wed Aug 13, 2014 9:23 am
- Forum: NESdev
- Topic: Nesicide compile error
- Replies: 28
- Views: 8889
Re: Nesicide compile error
I finally got the russian roulette code to compile for me, but the resulting rom doesn't look like it does much. The source would suggest it's a fairly involved game, but if you open the tilesets there isn't much in the way of graphics to back that up.
- Wed Aug 13, 2014 9:00 am
- Forum: Newbie Help Center
- Topic: NESASM vs CC65
- Replies: 7
- Views: 3811
NESASM vs CC65
What are the fundamental differences between these two assemblers ?
- Wed Aug 13, 2014 8:51 am
- Forum: NESdev
- Topic: Nesicide compile error
- Replies: 28
- Views: 8889
Re: Nesicide compile error
I think I figured out part of my problem. The Project Base Path under Project Properties->Project is set wrong. Is there a way to change this?
- Wed Aug 13, 2014 8:45 am
- Forum: NESdev
- Topic: Nesicide compile error
- Replies: 28
- Views: 8889
Re: Nesicide compile error
Just tried using the nes.ini from russian roulette for another game and got
make: *** No rule to make target ' COLOR.o', needed by 'color.prg'. Stop.
Build failed while processing source.
I am showing under versions
ld65: Error: no object files to link....
Is that normal?
make: *** No rule to make target ' COLOR.o', needed by 'color.prg'. Stop.
Build failed while processing source.
I am showing under versions
ld65: Error: no object files to link....
Is that normal?