Search found 25 matches

by mattheweston
Fri Aug 22, 2014 6:56 am
Forum: Newbie Help Center
Topic: Trying to figure out what I'm doing wrong
Replies: 9
Views: 2977

Re: Trying to figure out what I'm doing wrong

Sounds like I need to find some better tutorials. Anyone got any recommendations? Does anyone have a source file they wouldn't mind sharing so I can at least get off on the right foot?
by mattheweston
Thu Aug 21, 2014 2:15 pm
Forum: Newbie Help Center
Topic: Trying to figure out what I'm doing wrong
Replies: 9
Views: 2977

Re: Trying to figure out what I'm doing wrong

Ok, I figured it had to be either timing or I wasn't loading something correctly into memory.
by mattheweston
Thu Aug 21, 2014 10:48 am
Forum: Newbie Help Center
Topic: Trying to figure out what I'm doing wrong
Replies: 9
Views: 2977

Trying to figure out what I'm doing wrong

Ok, by using the debugging tools, I can tell that the PPU and Nametables have what they are supposed to, but I'm missing a step somewhere because I'm not getting anything on the screen. Any constructive feedback is welcomed as I'm trying to learn how all this works together. Any improvements or expl...
by mattheweston
Tue Aug 19, 2014 8:42 am
Forum: NESdev
Topic: Nesicide compile error
Replies: 28
Views: 8889

Re: Nesicide compile error

Obvious question: did you tell the PPU to draw sprites ? Honestly, I may not have. I'll go back and double check. Please be patient as I'm still trying to learn how to put the op codes together to build a complete program. You started this thread with Nesicide, now you're asking questions about FCE...
by mattheweston
Mon Aug 18, 2014 4:19 pm
Forum: NESdev
Topic: Nesicide compile error
Replies: 28
Views: 8889

Re: Nesicide compile error

Quick question:

I am working on a piece of code to load a simple sprite, but when I load it in FXEUX it get a black screen. The Sprite data looks like it loads in the ppu viewer, but doesn't get drawn to the screen.

Is there any particular place I should focus my debugging efforts?
by mattheweston
Fri Aug 15, 2014 1:30 pm
Forum: NESdev
Topic: Nesicide compile error
Replies: 28
Views: 8889

Re: Nesicide compile error

I think I've got enough understanding of nes development to do some damage now. =) The one thing that I am still a bit fussy on is setting the colors of the sprites. For example, if I have a tileset that has mario in the typical SMB colors, I load it up and draw mario's head and it's in the wrong co...
by mattheweston
Wed Aug 13, 2014 1:43 pm
Forum: Newbie Help Center
Topic: How to determine the number of a tile in a tilesheet?
Replies: 3
Views: 1823

How to determine the number of a tile in a tilesheet?

I can use the following code to load a tile from a tileset and display it at 80,80. However, how are tiles numbered so I can tell what tile to load? For example, if I have a tileset, and there is a tile in the middle of the tileset I want to load, how do I determine the number or the tile to load? L...
by mattheweston
Wed Aug 13, 2014 10:17 am
Forum: NESdev
Topic: Nesicide compile error
Replies: 28
Views: 8889

Re: Nesicide compile error

Hi Tepples. I am currently trying to digest the source for the Russian Roulette rom. Is there a better breakdown of what each piece is doing? For example, I've looked at Patater's NESASM tutorials and am trying to wrap my head around the differences for CA65. Currently I'm trying to break down what ...
by mattheweston
Wed Aug 13, 2014 9:54 am
Forum: NESdev
Topic: Nesicide compile error
Replies: 28
Views: 8889

Re: Nesicide compile error

If you pick a template project there is a default nes.ini, right? Maybe I misunderstand. Yes or even if you select an empty project it would still be nice to have a generic file there. If I read you right, you can select any new or existing file type from right clicking anywhere in the tree. If you...
by mattheweston
Wed Aug 13, 2014 9:36 am
Forum: NESdev
Topic: Nesicide compile error
Replies: 28
Views: 8889

Re: Nesicide compile error

It may also be a good idea to setup a default linker file (nes.ini). I would also suggest limiting the options a person can choose from to add/create a file under each folder. Granted I'm new to NES Dev, but I would think that you would only want sound files under sounds and binary files under binar...
by mattheweston
Wed Aug 13, 2014 9:25 am
Forum: Newbie Help Center
Topic: NESASM vs CC65
Replies: 7
Views: 3811

Re: NESASM vs CC65

Should the assembly code be about the same assuming the use of ca65 instead of cc65?
by mattheweston
Wed Aug 13, 2014 9:23 am
Forum: NESdev
Topic: Nesicide compile error
Replies: 28
Views: 8889

Re: Nesicide compile error

I finally got the russian roulette code to compile for me, but the resulting rom doesn't look like it does much. The source would suggest it's a fairly involved game, but if you open the tilesets there isn't much in the way of graphics to back that up.
by mattheweston
Wed Aug 13, 2014 9:00 am
Forum: Newbie Help Center
Topic: NESASM vs CC65
Replies: 7
Views: 3811

NESASM vs CC65

What are the fundamental differences between these two assemblers ?
by mattheweston
Wed Aug 13, 2014 8:51 am
Forum: NESdev
Topic: Nesicide compile error
Replies: 28
Views: 8889

Re: Nesicide compile error

I think I figured out part of my problem. The Project Base Path under Project Properties->Project is set wrong. Is there a way to change this?
by mattheweston
Wed Aug 13, 2014 8:45 am
Forum: NESdev
Topic: Nesicide compile error
Replies: 28
Views: 8889

Re: Nesicide compile error

Just tried using the nes.ini from russian roulette for another game and got

make: *** No rule to make target ' COLOR.o', needed by 'color.prg'. Stop.
Build failed while processing source.

I am showing under versions

ld65: Error: no object files to link....

Is that normal?