Search found 82 matches

by bigjt_2
Thu Oct 30, 2014 3:38 pm
Forum: SNESdev
Topic: A simple sprite demo for teaching
Replies: 57
Views: 41016

Re: A simple sprite demo for teaching

Got er! It ended up being pretty simple. Python doesn't automatically set up an Path environment variable when it's installed on Windows, so I did that myself in the Advanced System Settings under System. I also had an issue with directory/executable naming for no$sns. I left the executable named th...
by bigjt_2
Tue Oct 28, 2014 7:25 pm
Forum: SNESdev
Topic: A simple sprite demo for teaching
Replies: 57
Views: 41016

Re: A simple sprite demo for teaching

Thanks Tepples, that worked! Though now it's complaining that it can't find the bggfx.png file. It's there and all the paths look correct. But still I get one of those "usr/bin/env: python: No such file or directory" errors when it tries to run the pilbmp2nes.py script.
by bigjt_2
Tue Oct 28, 2014 5:06 am
Forum: SNESdev
Topic: A simple sprite demo for teaching
Replies: 57
Views: 41016

Re: A simple sprite demo for teaching

Has anyone by chance got this to compile on Windows? I got Make, python, pillow etc installed. Also, ca65.exe and ld65.exe are in the root directory of all the unzipped files. However, when I try to run Make, it finds the makefile okay but I only get the following output: ca65 src/snesheader.s -o ob...
by bigjt_2
Sat May 10, 2014 12:04 pm
Forum: Homebrew Projects
Topic: Super Luigi Bros.
Replies: 12
Views: 13588

Re: Super Luigi Bros.

As requested, I have re-uploaded the patch as an IPS. Also went ahead and changed the powerup movement direction.
by bigjt_2
Fri May 09, 2014 11:26 am
Forum: Homebrew Projects
Topic: Super Luigi Bros.
Replies: 12
Views: 13588

Re: Super Luigi Bros.

What's an IPS? It is a "patch" file format that contains the differences between two files. This way you are not uploading a commercial rom, just the bytes you changed. Anyone who has the rom can apply the patch with your changes and get your result, all without sharing the copyrighted fi...
by bigjt_2
Fri May 09, 2014 9:05 am
Forum: Homebrew Projects
Topic: Super Luigi Bros.
Replies: 12
Views: 13588

Re: Super Luigi Bros.

I thought the mushrooms still going to the right was intentional. It adds to the awkwardness. Edit: hmm, I grabbed the star on the very right hand side of the screen, and ended up transported to the left side where I became permanently stuck. Also, if you scroll off a floating score marker, it will...
by bigjt_2
Thu May 08, 2014 8:31 pm
Forum: Homebrew Projects
Topic: Super Luigi Bros.
Replies: 12
Views: 13588

Super Luigi Bros.

Here is a Super Luigi Bros. like what's found on NES Remix, which scrolls backwards. I've been working on this about a month, and I think this is as far as I'm taking it for now, possibly forever. Just too much other stuff to move on to. It's only World 1-1 for now. I'd like to maybe finish the whol...
by bigjt_2
Sun Aug 05, 2012 1:04 pm
Forum: Homebrew Projects
Topic: Assimilate -- Full ROM now available.
Replies: 25
Views: 20482

Re: Assimilate -- Full ROM now available.

Just bumping to let folks know the full download version of the Assimilate ROM is now being hosted on my site. The download link is on the exact same page as where the partial ROM used to be. Click here.
by bigjt_2
Mon Apr 30, 2012 5:30 am
Forum: General Stuff
Topic: Thank you Koitsu for all the efforts you made
Replies: 26
Views: 13674

Indeed, thanks for your generous hosting.
by bigjt_2
Fri Apr 13, 2012 7:11 am
Forum: NESdev
Topic: The Complete Beginner's Guide to NES Development
Replies: 51
Views: 19080

In Chapter 8, are you planning on covering background collision detection, as well? Or just sprite to sprite collision? I'm guessing the latter. It would probably be best to cover just basic collision in Chapter 8 assuming a non-scrolling game and then come back and re-cover it in Chapter 0D when yo...
by bigjt_2
Thu Apr 12, 2012 2:42 pm
Forum: NESdev
Topic: The Complete Beginner's Guide to NES Development
Replies: 51
Views: 19080

Thanks! You can stay tuned to the github page for updates. Starting this weekend, I will try my best to make daily commits. You're more than welcome to join in the brainstorming, outlining, resource gathering, and writing. Joined. Yeah, I've tried to cover basic digital logic and computer science t...
by bigjt_2
Thu Apr 12, 2012 10:02 am
Forum: NESdev
Topic: The Complete Beginner's Guide to NES Development
Replies: 51
Views: 19080

Re: The Complete Beginner's Guide to NES Development

YESSSSS! WRITE THIS!!! A book like this would be awesome! While there is certainly a large dose of practical truth to the conventional wisdom that one's first exposure to programming should not be assembly language, it is also true that this is not an impossible feat; I'm a living, breathing example...
by bigjt_2
Wed Apr 11, 2012 8:31 pm
Forum: Homebrew Projects
Topic: New game - Driar
Replies: 78
Views: 87827

Before I played the game, the thing that stood out was the graphics in the screenshots. They looked very professional. When I played it, though (up through level 20, I think) the thing that started to stand out was your level design. It's really some of the best I've seen in a homebrew. I really lik...
by bigjt_2
Wed Apr 04, 2012 9:04 am
Forum: Newbie Help Center
Topic: Megaman 2 whitout Chr
Replies: 11
Views: 6106

i found this http://www.54.org/sage/condev/ff2cartproject/ since it uses mmc1, same as megaman 2, think i can use that one to do THE EXACT same thing? They use the same mapper, but the board layouts are different. Mega Man 2 Your best bet would be to find a donor cart that has the same board layout...
by bigjt_2
Thu Mar 29, 2012 1:50 pm
Forum: Homebrew Projects
Topic: Assimilate -- Full ROM now available.
Replies: 25
Views: 20482

Gilbert wrote: I suck at playing, and I couldn't even get past the first stage. :(
I'm a dingbat. This is probably my fault as I forgot to post something telling everyone how to play. I updated the download page with full instructions.

http://nessylum.wordpress.com/downloadplay-demo/