Search found 6 matches

by Rednecker20
Sat Jan 15, 2011 4:51 pm
Forum: Newbie Help Center
Topic: Urgh.. Nametables..
Replies: 10
Views: 4002

Alright, thank you guys so much. The drawing buffer routine is great and worked wonders. I have one more trivial question, though. After the buffer is written to it draws perfectly, but once it's written to again, if the 2nd transfer was shorter than the first, remainders of the first will still be ...
by Rednecker20
Sat Jan 15, 2011 1:21 am
Forum: Newbie Help Center
Topic: Urgh.. Nametables..
Replies: 10
Views: 4002

Urgh.. Nametables..

Well, I'm really really frustrated right now because this one silly thing isn't working. I think I've lost focus on the 'order of operations' so to speak, of the NES program flow. Simply put, right now I'm trying to display a text. "Press A" and when a is pressed I want that to change to &...
by Rednecker20
Mon Mar 22, 2010 4:10 pm
Forum: Newbie Help Center
Topic: PPU problems.. (Again)
Replies: 3
Views: 1764

Well, actually, I didn't do anything after the DisplayGraphics except going in to create an auto increasing timer for a sprites X position and drawing the sprites. So, I guess this is the problem?

And to keep out further confusion here is the entire source.
by Rednecker20
Mon Mar 22, 2010 2:47 pm
Forum: Newbie Help Center
Topic: PPU problems.. (Again)
Replies: 3
Views: 1764

PPU problems.. (Again)

Okay, so I'm getting back into this NES game I've been working on. The problem is, I can't get the PPU tile drawing right. I'm trying to write 2 text strings on the screen. Then the player presses A and they disapear and the game goes into play mode. The problem is, whenever I press A, one of the te...
by Rednecker20
Fri Feb 19, 2010 6:46 pm
Forum: Newbie Help Center
Topic: Made a small demo and trying to finish
Replies: 2
Views: 1703

Edit: I did have another problem, but nevermind :roll: It seems that writting the same values twice seemed to fix it :P
by Rednecker20
Fri Feb 19, 2010 6:01 pm
Forum: Newbie Help Center
Topic: Made a small demo and trying to finish
Replies: 2
Views: 1703

Made a small demo and trying to finish

Okay, so here is the deal: I've created a simple demo in NESASM3 that shows an airoplane over water and you control it with up/down. Made a game mode that only starts the game when $00 is 01. Added in a font in the CHR. And looking at all of the sources from this site that have text, it seems they d...