Search found 6 matches
- Sat Jan 15, 2011 4:51 pm
- Forum: Newbie Help Center
- Topic: Urgh.. Nametables..
- Replies: 10
- Views: 4002
Alright, thank you guys so much. The drawing buffer routine is great and worked wonders. I have one more trivial question, though. After the buffer is written to it draws perfectly, but once it's written to again, if the 2nd transfer was shorter than the first, remainders of the first will still be ...
- Sat Jan 15, 2011 1:21 am
- Forum: Newbie Help Center
- Topic: Urgh.. Nametables..
- Replies: 10
- Views: 4002
Urgh.. Nametables..
Well, I'm really really frustrated right now because this one silly thing isn't working. I think I've lost focus on the 'order of operations' so to speak, of the NES program flow. Simply put, right now I'm trying to display a text. "Press A" and when a is pressed I want that to change to &...
- Mon Mar 22, 2010 4:10 pm
- Forum: Newbie Help Center
- Topic: PPU problems.. (Again)
- Replies: 3
- Views: 1764
Well, actually, I didn't do anything after the DisplayGraphics except going in to create an auto increasing timer for a sprites X position and drawing the sprites. So, I guess this is the problem?
And to keep out further confusion here is the entire source.
And to keep out further confusion here is the entire source.
- Mon Mar 22, 2010 2:47 pm
- Forum: Newbie Help Center
- Topic: PPU problems.. (Again)
- Replies: 3
- Views: 1764
PPU problems.. (Again)
Okay, so I'm getting back into this NES game I've been working on. The problem is, I can't get the PPU tile drawing right. I'm trying to write 2 text strings on the screen. Then the player presses A and they disapear and the game goes into play mode. The problem is, whenever I press A, one of the te...
- Fri Feb 19, 2010 6:46 pm
- Forum: Newbie Help Center
- Topic: Made a small demo and trying to finish
- Replies: 2
- Views: 1703
- Fri Feb 19, 2010 6:01 pm
- Forum: Newbie Help Center
- Topic: Made a small demo and trying to finish
- Replies: 2
- Views: 1703
Made a small demo and trying to finish
Okay, so here is the deal: I've created a simple demo in NESASM3 that shows an airoplane over water and you control it with up/down. Made a game mode that only starts the game when $00 is 01. Added in a font in the CHR. And looking at all of the sources from this site that have text, it seems they d...