Search found 16 matches

by Exploding Rabbit
Wed Sep 14, 2011 10:07 pm
Forum: NES Music
Topic: Need NSFs with Sound Effects
Replies: 20
Views: 12607

19 is wave beam actually. It's cool. I'll just use sound files for the sounds it doesn't have.
by Exploding Rabbit
Wed Sep 14, 2011 9:46 pm
Forum: NES Music
Topic: Need NSFs with Sound Effects
Replies: 20
Views: 12607

Awesome! Thanks. It does seem to be missing three sound effects I need: Bomb Explode, Long Beam, and Ice Beam. I can just use prerecorded sounds for those if you can't get them in the NSF. Actually maybe track 15 is supposed to be the bomb explode. But I think it's also missing the sound for when yo...
by Exploding Rabbit
Wed Sep 14, 2011 4:33 pm
Forum: NES Music
Topic: Need NSFs with Sound Effects
Replies: 20
Views: 12607

Thanks again Dwedit. I added you to the credits under special thanks since you've helped me so much. So am I pretty much screwed with the Metroid sounds? Is there any way to get them from the nes version?

Edit: My copy of Metroid FDS was the same as yours.
by Exploding Rabbit
Wed Sep 14, 2011 4:01 pm
Forum: NES Music
Topic: Need NSFs with Sound Effects
Replies: 20
Views: 12607

I tried playing the Metroid FDS Nsf in FCEUX and it plays the same sounds that Game Music Emu did. I don't think the other sounds are there. So am I out of luck? Would I have to learn to rip the Metroid NSF myself? Edit: Thanks for the Mega Man 1 NSF. I tried finding the remapping thing but I don't ...
by Exploding Rabbit
Wed Sep 14, 2011 3:54 pm
Forum: NES Music
Topic: Need NSFs with Sound Effects
Replies: 20
Views: 12607

It uses Game Music Emu. So are you saying the sound effects are there, but Game Music Emu can't play them?
by Exploding Rabbit
Wed Sep 14, 2011 3:36 pm
Forum: NES Music
Topic: Need NSFs with Sound Effects
Replies: 20
Views: 12607

I'm not sure how flash does math, but I know it needs floating points for sound. Anyway, I got all the sound effects I needed for the previous NSFs and I have them working in the game. There is one problem. The Metroid FDS NSF only has about half the sound effects from the game. Does anyone know how...
by Exploding Rabbit
Mon Sep 12, 2011 10:52 am
Forum: NES Music
Topic: Need NSFs with Sound Effects
Replies: 20
Views: 12607

I think, for a Flash game it would be better to not use NSFs as is (with all the ripped code and music data), but to convert them into a simple register writes log. This way you'll only need to emulate sound hardware without CPU and memory. I'm not sure I understand what you mean. It seems to work ...
by Exploding Rabbit
Mon Sep 12, 2011 12:31 am
Forum: NES Music
Topic: Need NSFs with Sound Effects
Replies: 20
Views: 12607

Awesome! I was able to get everything I needed with all the info you provided. I was also able to use the same technique to get the sound effects from the Mega Man 2 nsf. Thanks for helping me. I need to ask on here more often when I need help!
by Exploding Rabbit
Sun Sep 11, 2011 8:56 pm
Forum: NES Music
Topic: Need NSFs with Sound Effects
Replies: 20
Views: 12607

Need NSFs with Sound Effects

Hi. I need NSFs with sound effects for my game, Super Mario Bros. Crossover . Previously I was using prerecorded sound effects, but it'd save a lot of memory if I can read sfx directly from nsf files in-game. A few games that I need nsfs with sound effects are Contra, The Legend of Zelda, Metroid, a...
by Exploding Rabbit
Sat Nov 20, 2010 6:57 pm
Forum: NES Music
Topic: In NSF, how to start track from loop point without delay?
Replies: 19
Views: 10860

Thanks guys that is very, very helpful. I'll be sure to start playing around with it when I have some extra time.
by Exploding Rabbit
Sat Nov 20, 2010 4:55 pm
Forum: NES Music
Topic: In NSF, how to start track from loop point without delay?
Replies: 19
Views: 10860

I'm still learning how to use a hex editor and that sort of thing. I know how to change the number of tracks but I don't know what it means to NOP something. Where can I find more information about this "Init code" I've been hearing so much about?
by Exploding Rabbit
Sat Nov 20, 2010 4:25 pm
Forum: NES Music
Topic: In NSF, how to start track from loop point without delay?
Replies: 19
Views: 10860

Because if you care about file size, using gzip compression as a first step to reduction is cheap and easy. Why waste effort achieving what gzip can at very little cost? Funny seeing you here... just kidding. I didn't think Game Music Emu could play zipped files. Also, I noticed in the Blaster Mast...
by Exploding Rabbit
Sat Nov 20, 2010 2:30 pm
Forum: NES Music
Topic: In NSF, how to start track from loop point without delay?
Replies: 19
Views: 10860

Thanks again! That's exactly what I needed. Why does the file size only matter after being gzipped?
by Exploding Rabbit
Sat Nov 20, 2010 4:38 am
Forum: NES Music
Topic: In NSF, how to start track from loop point without delay?
Replies: 19
Views: 10860

Blaster Master Wow, thanks!!! This is EXACTLY what I needed. And it's all in one file too! The other song that causes the most trouble in the game is the first track in the Mega Man 3 NSF because the intro is so long. Can you make me a hacked Mega Man 3 NSF that has an additional track of that song...
by Exploding Rabbit
Fri Nov 19, 2010 9:19 pm
Forum: NES Music
Topic: In NSF, how to start track from loop point without delay?
Replies: 19
Views: 10860

Hmm... I don't think Game Music Emu supports save states, so we'll have to use the second method. So when I dump the RAM from FCEUX, do I go to a part in the game that has the music playing at the exact part I need it to start at? I think usually when I go into frame advance mode, the sound stops pl...