Search found 16 matches
- Wed Sep 14, 2011 10:07 pm
- Forum: NES Music
- Topic: Need NSFs with Sound Effects
- Replies: 20
- Views: 12607
- Wed Sep 14, 2011 9:46 pm
- Forum: NES Music
- Topic: Need NSFs with Sound Effects
- Replies: 20
- Views: 12607
Awesome! Thanks. It does seem to be missing three sound effects I need: Bomb Explode, Long Beam, and Ice Beam. I can just use prerecorded sounds for those if you can't get them in the NSF. Actually maybe track 15 is supposed to be the bomb explode. But I think it's also missing the sound for when yo...
- Wed Sep 14, 2011 4:33 pm
- Forum: NES Music
- Topic: Need NSFs with Sound Effects
- Replies: 20
- Views: 12607
- Wed Sep 14, 2011 4:01 pm
- Forum: NES Music
- Topic: Need NSFs with Sound Effects
- Replies: 20
- Views: 12607
I tried playing the Metroid FDS Nsf in FCEUX and it plays the same sounds that Game Music Emu did. I don't think the other sounds are there. So am I out of luck? Would I have to learn to rip the Metroid NSF myself? Edit: Thanks for the Mega Man 1 NSF. I tried finding the remapping thing but I don't ...
- Wed Sep 14, 2011 3:54 pm
- Forum: NES Music
- Topic: Need NSFs with Sound Effects
- Replies: 20
- Views: 12607
- Wed Sep 14, 2011 3:36 pm
- Forum: NES Music
- Topic: Need NSFs with Sound Effects
- Replies: 20
- Views: 12607
I'm not sure how flash does math, but I know it needs floating points for sound. Anyway, I got all the sound effects I needed for the previous NSFs and I have them working in the game. There is one problem. The Metroid FDS NSF only has about half the sound effects from the game. Does anyone know how...
- Mon Sep 12, 2011 10:52 am
- Forum: NES Music
- Topic: Need NSFs with Sound Effects
- Replies: 20
- Views: 12607
I think, for a Flash game it would be better to not use NSFs as is (with all the ripped code and music data), but to convert them into a simple register writes log. This way you'll only need to emulate sound hardware without CPU and memory. I'm not sure I understand what you mean. It seems to work ...
- Mon Sep 12, 2011 12:31 am
- Forum: NES Music
- Topic: Need NSFs with Sound Effects
- Replies: 20
- Views: 12607
- Sun Sep 11, 2011 8:56 pm
- Forum: NES Music
- Topic: Need NSFs with Sound Effects
- Replies: 20
- Views: 12607
Need NSFs with Sound Effects
Hi. I need NSFs with sound effects for my game, Super Mario Bros. Crossover . Previously I was using prerecorded sound effects, but it'd save a lot of memory if I can read sfx directly from nsf files in-game. A few games that I need nsfs with sound effects are Contra, The Legend of Zelda, Metroid, a...
- Sat Nov 20, 2010 6:57 pm
- Forum: NES Music
- Topic: In NSF, how to start track from loop point without delay?
- Replies: 19
- Views: 10860
- Sat Nov 20, 2010 4:55 pm
- Forum: NES Music
- Topic: In NSF, how to start track from loop point without delay?
- Replies: 19
- Views: 10860
- Sat Nov 20, 2010 4:25 pm
- Forum: NES Music
- Topic: In NSF, how to start track from loop point without delay?
- Replies: 19
- Views: 10860
Because if you care about file size, using gzip compression as a first step to reduction is cheap and easy. Why waste effort achieving what gzip can at very little cost? Funny seeing you here... just kidding. I didn't think Game Music Emu could play zipped files. Also, I noticed in the Blaster Mast...
- Sat Nov 20, 2010 2:30 pm
- Forum: NES Music
- Topic: In NSF, how to start track from loop point without delay?
- Replies: 19
- Views: 10860
- Sat Nov 20, 2010 4:38 am
- Forum: NES Music
- Topic: In NSF, how to start track from loop point without delay?
- Replies: 19
- Views: 10860
Blaster Master Wow, thanks!!! This is EXACTLY what I needed. And it's all in one file too! The other song that causes the most trouble in the game is the first track in the Mega Man 3 NSF because the intro is so long. Can you make me a hacked Mega Man 3 NSF that has an additional track of that song...
- Fri Nov 19, 2010 9:19 pm
- Forum: NES Music
- Topic: In NSF, how to start track from loop point without delay?
- Replies: 19
- Views: 10860
Hmm... I don't think Game Music Emu supports save states, so we'll have to use the second method. So when I dump the RAM from FCEUX, do I go to a part in the game that has the music playing at the exact part I need it to start at? I think usually when I go into frame advance mode, the sound stops pl...