Search found 480 matches

by Gilbert
Tue Jan 25, 2022 10:57 pm
Forum: GBDev
Topic: Fixing ROMs for EMS 64 GB Smart Card USB
Replies: 336
Views: 189099

Re: Fixing ROMs for EMS 64 GB Smart Card USB

It's a Korean site, not Japanese.
by Gilbert
Wed Jan 12, 2022 5:59 am
Forum: phpBB Issues
Topic: Animations (such as 'new post glow') eat up CPU/GPU resources
Replies: 4
Views: 265

Re: Animations (such as 'new post glow') eat up CPU/GPU resources

I never noticed them until I browsed the forums on mobile one day, and I thought they was not there in desktop mode. But then I noticed that desktop mode also had these effects, just too faint to be noticeable (it's more noticeable on mobile possibly because I had to zoom in to view the pages on a t...
by Gilbert
Sat Dec 04, 2021 9:08 pm
Forum: Other Retro Dev
Topic: Apple II dev
Replies: 3
Views: 309

Re: Apple II dev

I did make some stuff for Apple ][, but I don't hang out anywhere.
by Gilbert
Sat Dec 04, 2021 9:04 pm
Forum: NES Graphics
Topic: Pixel editors at unusual ratios (such as 9:8)
Replies: 5
Views: 413

Re: Pixel editors at unusual ratios (such as 9:8)

You may also try Graphx2, which is more a less a spiritual successor to DP (or more appropriately, Brilliance).
Last I checked, it doesn't have 5:6 pixels though, but it has 3:4, which is a bit closer, and may make you feel more comfortable.
by Gilbert
Wed Jul 07, 2021 9:26 pm
Forum: phpBB Issues
Topic: Broken User Database
Replies: 4
Views: 364

Re: Broken User Database

At least I don't see any new spam topics thereafter. :roll:

Maybe the forum is too borked such that either:
  1. the spammers did create new topics but they never showed up, or
  2. the member registration is no longer functional, so no new spammer can sign up.
:?
by Gilbert
Tue Jun 29, 2021 10:23 pm
Forum: General Stuff
Topic: Windows 11 will be able to run Android apps
Replies: 11
Views: 1842

Re: Windows 11 will be able to run Android apps

I think the product series IBM PC put some permanent mark in people's brain that whenever someone mentions 'PC' they relate it to a x86 computer with M$DOS or Windows O/S. Even though sometimes the supported platform is clearly marked on a software package like "This game is for IBM PC or compa...
by Gilbert
Mon Jun 28, 2021 2:03 am
Forum: General Stuff
Topic: Stop byuu/near
Replies: 36
Views: 5345

Re: Stop byuu/near

This is really bad. I don't know (and don't care) who these Kiwi guys are, but unfortunately it would be difficult to punish these cyberbullies (or whatever cyber things happening in the Internet). Legislation would be hard, as all these people and the websites can be everywhere in the world, with d...
by Gilbert
Wed Jun 23, 2021 1:35 am
Forum: General Stuff
Topic: Living and Hacking in a Tent
Replies: 13
Views: 4382

Re: Living and Hacking in a Tent

nocash wrote: Tue Jun 22, 2021 4:51 pm I have a table made of bear crates
Sorry, I know it is a typo (unless it is not) but I can't help image googling this and imagine you are having a very adorable table:
vintage-early-yellowstone-park_1_ccee9248000e3dca9d5de19846885fae.jpg
:oops:
by Gilbert
Mon Jun 07, 2021 10:28 pm
Forum: Other Retro Dev
Topic: Neo Geo Tiles Covered Up?
Replies: 6
Views: 2224

Re: Neo Geo Tiles Covered Up?

EDIT: It works now if I make the tilemap start at an index lower than everything else. I read the wiki and couldn't find that info anywhere :oops: I don't know much about Neo Geo, but as the system (almost) does not have any background layer, a "tile map" is just an array of sprites (I th...
by Gilbert
Sat May 15, 2021 6:58 pm
Forum: General Stuff
Topic: How were Neo Geo games so big?
Replies: 22
Views: 12506

Re: How were Neo Geo games so big?

I think the Neo Geo CD is more or less this? I never studied its specs, but it at least could load (uncompressed) tile files directly from disc into RAM like the FDS. I don't know whether the CPU can change the RAM tile data in game though. If it can it should be able to use compressed tile data or ...
by Gilbert
Sat May 15, 2021 7:29 am
Forum: NESemdev
Topic: My emulator is coming along nicely
Replies: 3
Views: 3129

Re: My emulator is coming along nicely

Congrats. Able to emulate SMB's title screen perfectly is a milestone in getting "simple" games to work.
I think a lot of emulator authors got a lot of troubles there.
by Gilbert
Wed May 12, 2021 10:20 pm
Forum: NES Graphics
Topic: HD Pack's Mesen
Replies: 60
Views: 119538

Re: HD Pack's Mesen

Have you tried checking the links under the video's description (may need to click "more" first)? At least one of the pages contain a couple of descriptions (in Spanish, or whatever similar language that I am not able to read and too lazy to use Google Translate) and the download of the pa...
by Gilbert
Wed May 12, 2021 10:12 pm
Forum: NESemdev
Topic: What causes Alfredo and Jigsaw to fail on most emulators?
Replies: 3
Views: 3375

Re: What causes Alfredo and Jigsaw to fail on most emulators?

TCRF has some information for this masterpiece.
by Gilbert
Thu May 06, 2021 10:18 pm
Forum: Newbie Help Center
Topic: My cart runs differently in different emulators
Replies: 63
Views: 21881

Re: My cart runs differently in different emulators

CHR ROM is on the game cartridge. It is connected directly to some of the pins of the cart, so the the PPU can access the tile data from the ROM directly. The PPU itself doesn't have any memory to hold tile data, so there is no need to copy those data to the PPU (if that's what you meant by "sa...
by Gilbert
Thu May 06, 2021 1:56 am
Forum: General Stuff
Topic: How were Neo Geo games so big?
Replies: 22
Views: 12506

Re: How were Neo Geo games so big?

Also, one feature (problem?) of the MVS/Neo Geo is that, like the Famicom, it does not have RAM in the console to hold graphics pattern (unless it's a Neo Geo CD), so all the graphics data on the cartridges are uncompressed and are directly accessed by the system (until the games eventually became s...