Thank you! I tried to find it myself by running the Mesen debugger 1 scan line at a time but no success.
What are other ways to render a sprite tile as something other than a standard 8x8 or 8x16 such as this?
Search found 273 matches
- Sat Jun 25, 2022 4:34 pm
- Forum: NESdev
- Topic: How does Castlevania 3 render the character switch animation?
- Replies: 5
- Views: 822
- Thu Jun 23, 2022 1:03 am
- Forum: NESdev
- Topic: How does Castlevania 3 render the character switch animation?
- Replies: 5
- Views: 822
How does Castlevania 3 render the character switch animation?
When the player switches character in Castlevania 3, character is drawn on alternate scan lines. How does the game do it? It doesn't seem to affect other sprites on same scan lines.
- Tue Jun 14, 2022 3:32 am
- Forum: NESemdev
- Topic: Mesen - NES Emulator
- Replies: 988
- Views: 604094
Re: Mesen - NES Emulator
A new experimental feature is added which allows additional tiles to be show on screen. Useful when the replacement requires more sprite tiles to fit. A demo pack for Megaman is included which shows an additional tile as a red box floating above Megaman. https://github.com/mkwong98/Mesen/releases/ta...
- Mon Feb 28, 2022 1:51 am
- Forum: NESemdev
- Topic: Mesen - NES Emulator
- Replies: 988
- Views: 604094
Re: Mesen - NES Emulator
Hi, I don't know if this is the right thread, I need information or someone who knows how to put custom music in using Mesen, I want to introduce my remixes to some hd pack, I can take care of the music and someone else can do the other for me, I am interested in ninja gaiden II in principle, I am ...
- Thu Jan 06, 2022 10:39 pm
- Forum: NESemdev
- Topic: Mesen - NES Emulator
- Replies: 988
- Views: 604094
Re: Mesen - NES Emulator
@mkwong98, your penultimate (next to last) Mesen build says “0.9.9” in the lower right corner. Does this mean your version misses all of the fixes found in “DevWin-0.9.9.62”? Specifically, your copy resets Mesen every time I press the pause button; that doesn’t happen in DevWin-0.9.9.62. Obviously,...
- Mon Jan 03, 2022 9:08 am
- Forum: NESemdev
- Topic: Mesen - NES Emulator
- Replies: 988
- Views: 604094
Re: Mesen - NES Emulator
A question if I may, your binary is 6330 KB in size with this release whereas Novasquirrels binaries/artifacts is 5106 KB in size. Could it be that your "release" is optimized via PGO whereas regular builds that gets compiled automatically after a new commit is not optimized via PGO? Othe...
- Mon Dec 20, 2021 8:49 pm
- Forum: NESemdev
- Topic: Mesen - NES Emulator
- Replies: 988
- Views: 604094
Re: Mesen - NES Emulator
Just added a new release:
https://github.com/mkwong98/Mesen/relea ... 9.9-211221
1. Fixe save state breaking between sessions
2. EPSM improvements by Perkka2
3. LUA improvements by AlchemicRaker and LUA documentation updates by empathicqubit
Thanks!
https://github.com/mkwong98/Mesen/relea ... 9.9-211221
1. Fixe save state breaking between sessions
2. EPSM improvements by Perkka2
3. LUA improvements by AlchemicRaker and LUA documentation updates by empathicqubit
Thanks!
- Tue Dec 14, 2021 10:39 pm
- Forum: GBDev
- Topic: GBE+ Visual Studio fork
- Replies: 0
- Views: 352
GBE+ Visual Studio fork
Hi, I created a fork of GBE+ which can compile to x86 exe using visual studio instead of CMake:
https://github.com/mkwong98/gbe-plus
Install QT5 and download SDL2. Then change the paths in the project to point to your files. I have no luck with x64 yet, so any help is much appreciated.
Thanks!
https://github.com/mkwong98/gbe-plus
Install QT5 and download SDL2. Then change the paths in the project to point to your files. I have no luck with x64 yet, so any help is much appreciated.
Thanks!
- Thu Jun 10, 2021 8:16 am
- Forum: NESemdev
- Topic: Mesen - NES Emulator
- Replies: 988
- Views: 604094
Re: Mesen - NES Emulator
Interesting idea. I'll keep this in mind.
- Tue May 18, 2021 7:40 pm
- Forum: NESemdev
- Topic: Mesen - NES Emulator
- Replies: 988
- Views: 604094
Re: Mesen - NES Emulator
Thanks, I'll change the viewer to show Y+1 and add a note about this.
- Thu May 13, 2021 9:03 am
- Forum: NESemdev
- Topic: Mesen - NES Emulator
- Replies: 988
- Views: 604094
Re: Mesen - NES Emulator
I notice the Sprite Viewer is showing the Position Y using the value in the first of the 4 bytes in OAM instead of the actual position on screen (byte value + 1). Which one works better for you? I'm asking this because the "Copy All Sprites (HD Pack Format)" function is giving me the byte ...
- Thu May 13, 2021 3:00 am
- Forum: NES Graphics
- Topic: HD Pack's Mesen
- Replies: 61
- Views: 124129
Re: HD Pack's Mesen
Have you tried checking the links under the video's description (may need to click "more" first)? At least one of the pages contain a couple of descriptions (in Spanish, or whatever similar language that I am not able to read and too lazy to use Google Translate) and the download of the p...
- Wed May 12, 2021 9:17 pm
- Forum: NES Graphics
- Topic: HD Pack's Mesen
- Replies: 61
- Views: 124129
Re: HD Pack's Mesen
I have found a youtube video of a HD pack for Circus Charlie, but can't find the original announcement of the pack:
https://www.youtube.com/watch?v=urB2C2P1R1Q
Does anyone know more about this?
https://www.youtube.com/watch?v=urB2C2P1R1Q
Does anyone know more about this?
- Tue May 11, 2021 12:28 am
- Forum: NESemdev
- Topic: Mesen - NES Emulator
- Replies: 988
- Views: 604094
Re: Mesen - NES Emulator
I updated the documentation and added it to the previous release:
https://github.com/mkwong98/Mesen/relea ... 9.9-210415
https://github.com/mkwong98/Mesen/relea ... 9.9-210415
- Wed May 05, 2021 9:10 am
- Forum: NESemdev
- Topic: Mesen - NES Emulator
- Replies: 988
- Views: 604094