Search found 10 matches

by NEStegg
Tue Mar 27, 2012 1:27 pm
Forum: NES Graphics
Topic: how would DKC on NES look like
Replies: 26
Views: 13374

It should be noted that DKC was released on Game Boy Color in 2000-ish. Since the NES and GBC have similar-looking graphics, I think an NES DKC would look just like the GBC version.
by NEStegg
Wed Mar 07, 2012 5:14 pm
Forum: NESdev
Topic: Big Bird's Hide and Speak sample compression
Replies: 29
Views: 31386

Now I am getting a bit of a better understanding of how these PCM-based speech engines work. I've got the jist of how the sample playback works, but it is animating the character's mouth that I am wondering about. Of course, accurate lip synching is not an overall necessity, considering that the sam...
by NEStegg
Sat Nov 26, 2011 3:24 pm
Forum: Newbie Help Center
Topic: A Good DPCM Tutorial?
Replies: 8
Views: 3679

Let me see if I got this straight--

So in Hide & Speak (and Sesame Street Countdown) the audio is just PCM--no "D."
by NEStegg
Fri Nov 25, 2011 1:58 pm
Forum: Newbie Help Center
Topic: A Good DPCM Tutorial?
Replies: 8
Views: 3679

Big Bird's hide and speak did not use DMC. It used a number of compressed audio samples. There was no speech snythesis there. I thought the DPCM was a sample-playback system. I should have done more research, though. I was playing Hide & Speak on FCEUX and the voice's volume was controlled by t...
by NEStegg
Fri Nov 25, 2011 12:01 pm
Forum: Newbie Help Center
Topic: A Good DPCM Tutorial?
Replies: 8
Views: 3679

A Good DPCM Tutorial?

Hello. I got most of my programming skills from Nerdy Nights. ( http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=7155 ) However, in looking at the sound tutorials, I notice there is no DPCM tutorial. Can anyone recommend a good DPCM tutorial, that would implement Nerdy Nights' logi...
by NEStegg
Wed Aug 24, 2011 2:41 pm
Forum: Newbie Help Center
Topic: Understanding Backgrounds
Replies: 8
Views: 2908

I solved it myself! Just needed to do a little research. I'd still love to hear your methods, though.
by NEStegg
Wed Aug 24, 2011 1:11 pm
Forum: General Stuff
Topic: Cartridge Battery Replacement Services...?
Replies: 2
Views: 1598

Cartridge Battery Replacement Services...?

Hello. I am thinking of starting a business that replaces the Save RAM batteries in ANY cartridge based system...not just NES but also SNES, all the Game Boys, N64, Genesis, you name it. I'd also install battery holders (when possible) to facilitate easy replacement of the battery in future. The ide...
by NEStegg
Wed Aug 24, 2011 11:53 am
Forum: Newbie Help Center
Topic: Understanding Backgrounds
Replies: 8
Views: 2908

@3gengames...

I'll re-read the tutorial and try it again myself, then if I need help I'll let you know.

UPDATE: OK, how do I address the PPU RAM beyond $FF in the LoadBackgroundLoop?
by NEStegg
Tue Aug 23, 2011 12:32 pm
Forum: Newbie Help Center
Topic: Understanding Backgrounds
Replies: 8
Views: 2908

You you see all zeros, after you set the PPU address with two $2006 writes, you store the number of the tile you want, make sure the number you want is right. Code please? LoadBackground: LDA $2002 ; read PPU status to reset the high/low latch LDA #$20 STA $2006 ; write the high byte of $2000 addre...
by NEStegg
Tue Aug 23, 2011 12:20 pm
Forum: Newbie Help Center
Topic: Understanding Backgrounds
Replies: 8
Views: 2908

Understanding Backgrounds

Hello. I am in need of some help following Nerdy Nights' Background tutorial . In attempting to fill in background tiles 5 thru 19 (where mario would be standing) with "all sky," I experienced a problem. I (supposedly) coded the nametables right, but I still see zeroes in the rows that I c...