Search found 10 matches
- Tue Mar 27, 2012 1:27 pm
- Forum: NES Graphics
- Topic: how would DKC on NES look like
- Replies: 26
- Views: 13374
- Wed Mar 07, 2012 5:14 pm
- Forum: NESdev
- Topic: Big Bird's Hide and Speak sample compression
- Replies: 29
- Views: 31386
Now I am getting a bit of a better understanding of how these PCM-based speech engines work. I've got the jist of how the sample playback works, but it is animating the character's mouth that I am wondering about. Of course, accurate lip synching is not an overall necessity, considering that the sam...
- Sat Nov 26, 2011 3:24 pm
- Forum: Newbie Help Center
- Topic: A Good DPCM Tutorial?
- Replies: 8
- Views: 3679
- Fri Nov 25, 2011 1:58 pm
- Forum: Newbie Help Center
- Topic: A Good DPCM Tutorial?
- Replies: 8
- Views: 3679
- Fri Nov 25, 2011 12:01 pm
- Forum: Newbie Help Center
- Topic: A Good DPCM Tutorial?
- Replies: 8
- Views: 3679
A Good DPCM Tutorial?
Hello. I got most of my programming skills from Nerdy Nights. ( http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=7155 ) However, in looking at the sound tutorials, I notice there is no DPCM tutorial. Can anyone recommend a good DPCM tutorial, that would implement Nerdy Nights' logi...
- Wed Aug 24, 2011 2:41 pm
- Forum: Newbie Help Center
- Topic: Understanding Backgrounds
- Replies: 8
- Views: 2908
- Wed Aug 24, 2011 1:11 pm
- Forum: General Stuff
- Topic: Cartridge Battery Replacement Services...?
- Replies: 2
- Views: 1598
Cartridge Battery Replacement Services...?
Hello. I am thinking of starting a business that replaces the Save RAM batteries in ANY cartridge based system...not just NES but also SNES, all the Game Boys, N64, Genesis, you name it. I'd also install battery holders (when possible) to facilitate easy replacement of the battery in future. The ide...
- Wed Aug 24, 2011 11:53 am
- Forum: Newbie Help Center
- Topic: Understanding Backgrounds
- Replies: 8
- Views: 2908
- Tue Aug 23, 2011 12:32 pm
- Forum: Newbie Help Center
- Topic: Understanding Backgrounds
- Replies: 8
- Views: 2908
You you see all zeros, after you set the PPU address with two $2006 writes, you store the number of the tile you want, make sure the number you want is right. Code please? LoadBackground: LDA $2002 ; read PPU status to reset the high/low latch LDA #$20 STA $2006 ; write the high byte of $2000 addre...
- Tue Aug 23, 2011 12:20 pm
- Forum: Newbie Help Center
- Topic: Understanding Backgrounds
- Replies: 8
- Views: 2908
Understanding Backgrounds
Hello. I am in need of some help following Nerdy Nights' Background tutorial . In attempting to fill in background tiles 5 thru 19 (where mario would be standing) with "all sky," I experienced a problem. I (supposedly) coded the nametables right, but I still see zeroes in the rows that I c...