Search found 5 matches
- Sat Sep 24, 2011 8:35 am
- Forum: NESemdev
- Topic: [My emulator] Graphics glitches - SuperMarioBros
- Replies: 44
- Views: 14872
But i want to understand, why not read it immediately? Why CPU needs that delay? And why then reading of $3F00-$3FFF should not be delayed?? Most of us don't know about the hardware details, so I'm not sure you'll get a definitive answer to this. What we DO know though is that the pattern and name ...
- Sat Sep 24, 2011 7:32 am
- Forum: NESemdev
- Topic: [My emulator] Graphics glitches - SuperMarioBros
- Replies: 44
- Views: 14872
- Sat Sep 24, 2011 7:12 am
- Forum: NESemdev
- Topic: [My emulator] Graphics glitches - SuperMarioBros
- Replies: 44
- Views: 14872
- Sat Sep 24, 2011 5:40 am
- Forum: NESemdev
- Topic: [My emulator] Graphics glitches - SuperMarioBros
- Replies: 44
- Views: 14872
Thanks for reply! Yep, SMB is reading something from CHR-ROM, but reading is already implemented! : \ Maybe that can help: i tried to run CPU/PPU test ROMs on my EMU, but i can't see any sprites rendered! (only black screen). I tried so many tricks, so i don't have ideas now on what is wrong with em...
- Sat Sep 24, 2011 4:34 am
- Forum: NESemdev
- Topic: [My emulator] Graphics glitches - SuperMarioBros
- Replies: 44
- Views: 14872
[My emulator] Graphics glitches - SuperMarioBros
Hi all! Sorry, if my English isn't good : ) I'm newbie in emulation! Seven days ago i started to write my first emulator (of course NES ^__^). I had no imagination about how to write it or how it should works : ) Anyway, after 7 days (now) i can run few simple games, like SuperMarioBrothers, Exciteb...