Search found 6 matches

by usr_share
Thu Jun 05, 2014 9:21 am
Forum: Homebrew Projects
Topic: 2048 for NES/FC (includes source)
Replies: 61
Views: 35977

Re: 2048 for NES/FC (includes source)

Here's my graphical suggestion — a less ugly Q and a slightly modified set of tiles.

Image
by usr_share
Tue Aug 21, 2012 8:16 am
Forum: NES Graphics
Topic: NES tile format
Replies: 20
Views: 10365

Re: NES tile format

From what I know the emphasis bits cannot be combined on the NES, so checkboxes could confuse people into thinking that this can be done. They can. In fact, some developers have their games set all the emphasis bits -- this makes the colors quite a bit darker. Of course when Monochrome Mode is sele...
by usr_share
Sun Aug 19, 2012 9:52 pm
Forum: NES Graphics
Topic: NES tile format
Replies: 20
Views: 10365

Re: NES tile format

I am aware that the NES only does 4 colors per row I just wanted to see what all the colors look like at the same time I will fix it soon. This All the colors of the NES without setting the emphasis bits my program does support emphasis bits I hope people will understand that when they save the pal...
by usr_share
Thu Aug 16, 2012 11:04 pm
Forum: NES Graphics
Topic: Famitile -- CHR and nametable editor
Replies: 4
Views: 3865

Re: Famitile -- CHR and nametable editor

zzo38 wrote:Also tell me if you have tried this program and your opinion about it?
Well, the interface isn't great, but looking at the functionality already implemented, it has quite a potential to replace YY-CHR at least on my computer.
by usr_share
Wed Aug 15, 2012 6:54 am
Forum: NES Graphics
Topic: Famitile -- CHR and nametable editor
Replies: 4
Views: 3865

Re: Famitile -- CHR and nametable editor

Well, it's nice that you developed it to be cross-platform in the first place, but: Why not write a Makefile so that it could be compiled in a similar way to any other *nix program? Here is a quickly-written Makefile that does the same job as the "compile" script (which, BTW, had the wrong...
by usr_share
Fri Dec 30, 2011 8:52 am
Forum: NES Graphics
Topic: My pixelart.
Replies: 9
Views: 7913

The art itself is really, really nice. Sadly, as pointed before, you have to use a specific palette, as well as follow the color limitations. Also, the actual palette differs a bit on different TVs and even on emulators. By the way (I hope you won't object), here is a quick view of how the same imag...