Search found 4 matches
- Thu Jan 19, 2012 10:10 am
- Forum: NES Graphics
- Topic: Text: sprites or tiles?
- Replies: 6
- Views: 4588
- Thu Jan 19, 2012 9:12 am
- Forum: NES Graphics
- Topic: Text: sprites or tiles?
- Replies: 6
- Views: 4588
Text: sprites or tiles?
I was wondering that why doesn't OAM cycling happen with text boxes? Are the letters tiles instead of sprites? Again, I am doing NES-looking graphics for a PC game and I want the graphics to look as authentic as possible. For example when you speak with the old man in The Legend of Zelda, the letter...
- Thu Jan 19, 2012 6:11 am
- Forum: NES Graphics
- Topic: Can I replace alpha with a non-tranparent color in sprites?
- Replies: 8
- Views: 4698
Thanks, that was exactly the answer I needed! Sadly I don't have any example graphics of this particular situation since I decided to ask this before doing anything that would require non-transparent sprites. It was as I expected so I'm not gonna use any sprites without alpha then. And I am familiar...
- Thu Jan 19, 2012 5:58 am
- Forum: NES Graphics
- Topic: Can I replace alpha with a non-tranparent color in sprites?
- Replies: 8
- Views: 4698
Can I replace alpha with a non-tranparent color in sprites?
I am designin graphics with the NES limitations for a PC game. I am wondering that is it possible on a real NES to use sprites with 4 colors instead of 3 colors + alpha? I know that the first color of all the 4 sprite palettes must be the same color (alpha), but could this be set to some non-transpa...