Search found 22 matches
- Mon Feb 25, 2013 3:18 am
- Forum: NESdev
- Topic: Just an Idea
- Replies: 14
- Views: 2918
Re: Just an Idea
Well I made it move 8 pixels at a time and even with a delay in moving each tile, it still looks pretty smooth. It's kinda tricky to avoid it stomping around, too.
- Sun Feb 24, 2013 11:45 am
- Forum: NESdev
- Topic: Just an Idea
- Replies: 14
- Views: 2918
Re: Just an Idea
Yeah the legs are only supposed to move one at a time and I think it'd be perfectly acceptable if they move 8 pixels at a time if the movement is done quickly enough so it doesn't look jerky to the player.
- Sun Feb 24, 2013 11:00 am
- Forum: NESdev
- Topic: Just an Idea
- Replies: 14
- Views: 2918
Re: Just an Idea
How would it be pulled off without scrolling? Moving it tile by tile?infiniteneslives wrote:What if you didn't even use scrolling though?
Depending on how much detail and repetiveness was in the legs/feet seems like something the MMC2/4 could handle fairly well.
- Sun Feb 24, 2013 10:13 am
- Forum: NESdev
- Topic: Just an Idea
- Replies: 14
- Views: 2918
Re: Just an Idea
Damn, well OK, glad I checked with you guys before I did it.
- Sun Feb 24, 2013 9:49 am
- Forum: NESdev
- Topic: Just an Idea
- Replies: 14
- Views: 2918
Re: Just an Idea
Here's a mockup image of what I meant. I need region 1 to stay put while regions 2 and 3 move around horizontally and vertically, independently of each other.
- Sun Feb 24, 2013 9:20 am
- Forum: NESdev
- Topic: Just an Idea
- Replies: 14
- Views: 2918
Just an Idea
For the penultimate boss in my game, I didn't know if the idea I had would be possible because i don't know how well the NES can split up regions to scroll. I tried reading the wiki about scroll regions but I wasn't sure if I was clear on what it said. For the first part of the boss, I simply want i...
- Sun Feb 17, 2013 10:33 pm
- Forum: NESdev
- Topic: 3D Effect of sorts?
- Replies: 4
- Views: 1554
Re: 3D Effect of sorts?
Yeah pretty much. I thought it'd be a fun little project to do where I try to keep with the NES limitations as much as possible.
- Sun Feb 17, 2013 10:19 pm
- Forum: NESdev
- Topic: 3D Effect of sorts?
- Replies: 4
- Views: 1554
Re: 3D Effect of sorts?
Awesome!
I will definitely use this effect then.
- Sun Feb 17, 2013 9:38 pm
- Forum: NESdev
- Topic: 3D Effect of sorts?
- Replies: 4
- Views: 1554
3D Effect of sorts?
I'm trying to meticulously keep with NES limitations in my game, but I got an idea that might be a bit much for it though but I wanted to double check before I just threw the idea out the window. I know games like Rad Racer did things like this so I don't know if it's entirely impossible. I want a 2...
- Tue Mar 20, 2012 2:39 am
- Forum: NESdev
- Topic: Level takes place on a screen
- Replies: 23
- Views: 6846
- Tue Mar 20, 2012 2:31 am
- Forum: NESdev
- Topic: Level takes place on a screen
- Replies: 23
- Views: 6846
Would I be able to have the monitor sides as tiles and smooth pixel by pixel scrolling if I made the game not draw the sides of the display of the level itself? I would be OK with horizontal scroll regions for the top and bottom of the screen where it stays in place and displays the top and bottom o...
- Tue Mar 20, 2012 1:05 am
- Forum: NESdev
- Topic: Level takes place on a screen
- Replies: 23
- Views: 6846
Level takes place on a screen
I was wondering if it were possible on the NES to have a level that takes place on a monitor screen in game. I've included a screenshot below to clarify what I mean. http://tcrf.net/images/4/4b/GunstarGreenArenaFinal.png If not that way, is there any roundabout way to trick the NES to do it in a sim...
- Sun Mar 11, 2012 3:39 am
- Forum: NESdev
- Topic: Mario 3 Darkness Effect
- Replies: 4
- Views: 2563
- Sun Mar 11, 2012 2:26 am
- Forum: NESdev
- Topic: Mario 3 Darkness Effect
- Replies: 4
- Views: 2563
Mario 3 Darkness Effect
If any of you played and/or examined Super Mario Bros. 3, I was wondering how the game did that darkness effect on the map screen of world 8 where everything is black except a circle around Mario/Luigi.
- Fri Feb 24, 2012 12:18 am
- Forum: NESdev
- Topic: Moving Tiles Vertically?
- Replies: 28
- Views: 7237
Yeah I know 90% of people probably won't notice and I know Mega Man 9/10 would've required like 50 PPUs to work on the NES but I'm trying to keep as strictly to the NES limitations as possible as a sort of challenge to myself, partly for fun. I am trying really hard to keep in mind stuff like the ga...