Search found 19 matches

by wiiqwertyuiop
Fri Nov 09, 2012 12:00 pm
Forum: SNESdev
Topic: Quick question
Replies: 3
Views: 1821

Re: Quick question

AFAIK they do not use the same addresses.
by wiiqwertyuiop
Fri Nov 09, 2012 6:35 am
Forum: SNESdev
Topic: Quick question
Replies: 3
Views: 1821

Quick question

Is it possible to use both the SuperFX and MSU-1 together?
by wiiqwertyuiop
Mon Aug 20, 2012 4:49 pm
Forum: SNESdev
Topic: SPC700 help
Replies: 35
Views: 9796

Re: SPC700 help

Ok, I finally, after working on it some more on my own, got it working perfectly! Thanks to those of you who helped for putting up with my stupid questions. :P
by wiiqwertyuiop
Thu Aug 16, 2012 5:39 pm
Forum: SNESdev
Topic: SPC700 help
Replies: 35
Views: 9796

Re: SPC700 help

Made some changes but still nothing in bsnes... :v

Here is my code:

http://www.pastebay.net/1071326
by wiiqwertyuiop
Mon Aug 13, 2012 6:02 pm
Forum: SNESdev
Topic: SPC700 help
Replies: 35
Views: 9796

Re: SPC700 help

ARGHRGRHRG!! I can not figure this out... As far as I can tell, I don't seem to be doing anything too different from that one, but mine won't work on bsnes... *sigh* this is the only thing stopping me from making any more progress on my homebrew... I suppose i'll post my current code again, hopefull...
by wiiqwertyuiop
Fri Aug 03, 2012 5:51 pm
Forum: SNESdev
Topic: SPC700 help
Replies: 35
Views: 9796

Re: SPC700 help

Does anyone have any ideas?...

If not, does anyone know of a working SPC engine I can study (Preferably one with comments :P)?
by wiiqwertyuiop
Tue Jul 31, 2012 8:55 am
Forum: SNESdev
Topic: SPC700 help
Replies: 35
Views: 9796

Ok thanks, i think im getting closer now. The sounds play correctly in snes9x, but in bsnes I get this loud beeping sound and I don't know why. Here is the code im using:

http://www.pastebay.net/1069601
by wiiqwertyuiop
Mon Jul 30, 2012 2:43 pm
Forum: SNESdev
Topic: SPC700 help
Replies: 35
Views: 9796

Um... sorry if this is considered a bad bump... After taking a break from this for a while and working on some other things I decided to try to make a functional sound engine, I first wanted to start off with just playing sound effects so I wrote this: http://www.pastebay.net/1069545 and when i try ...
by wiiqwertyuiop
Wed Apr 25, 2012 8:16 pm
Forum: SNESdev
Topic: mode7 like f-zero
Replies: 17
Views: 6853

Also I'm not sure about F-Zero, but Mario Kart used the DSP-1 for it's mode 7 effects.
by wiiqwertyuiop
Thu Apr 19, 2012 5:22 pm
Forum: SNESdev
Topic: SPC700 help
Replies: 35
Views: 9796

I don't see anything in your SPC code that prevents processing the same command over and over. Does your code on the 65816 side write zero to the communication port a while after sending a "START CHANNEL X" command? Yes, all im doing is making the channel stay active for as long as im hol...
by wiiqwertyuiop
Thu Apr 19, 2012 6:54 am
Forum: SNESdev
Topic: SPC700 help
Replies: 35
Views: 9796

Er.. sorry for all the questions... but now channel 3 seems to cut in and out when I activate it for some reason. None of the other channels seem to do this and I have all the channels set the same way. Here is my current code. Thanks!
by wiiqwertyuiop
Wed Apr 18, 2012 12:24 pm
Forum: SNESdev
Topic: SPC700 help
Replies: 35
Views: 9796

Yes I read it now and it helped me very much, thank you. Ok I got the sound effect to stop after a certain amount of frames and everything seems to work fine.... but now the sound effect plays too quietly and im not sure why. I have the master volume (left and right) set to #$7f and the volume for t...
by wiiqwertyuiop
Wed Apr 18, 2012 10:47 am
Forum: SNESdev
Topic: SPC700 help
Replies: 35
Views: 9796

ok i think im getting closer the only problem i have now is that sound effects constantly play,is there some way to make them stop after a bit (I guess using a timer?).
by wiiqwertyuiop
Wed Apr 18, 2012 9:01 am
Forum: SNESdev
Topic: SPC700 help
Replies: 35
Views: 9796

Ok well I checked if my code was running and it looks like it is everything is getting set properly and it is branching correctly but there is still no sound, so im not really sure what the problem is...
by wiiqwertyuiop
Wed Apr 18, 2012 8:49 am
Forum: SNESdev
Topic: SPC700 help
Replies: 35
Views: 9796

Well I am aware of this, but like I said it is breaking in bsnes and I'm not sure why. Right now there is no sound in it.