Search found 19 matches
- Fri Nov 09, 2012 12:00 pm
- Forum: SNESdev
- Topic: Quick question
- Replies: 3
- Views: 1821
Re: Quick question
AFAIK they do not use the same addresses.
- Fri Nov 09, 2012 6:35 am
- Forum: SNESdev
- Topic: Quick question
- Replies: 3
- Views: 1821
Quick question
Is it possible to use both the SuperFX and MSU-1 together?
- Mon Aug 20, 2012 4:49 pm
- Forum: SNESdev
- Topic: SPC700 help
- Replies: 35
- Views: 9796
Re: SPC700 help
Ok, I finally, after working on it some more on my own, got it working perfectly! Thanks to those of you who helped for putting up with my stupid questions. 
- Thu Aug 16, 2012 5:39 pm
- Forum: SNESdev
- Topic: SPC700 help
- Replies: 35
- Views: 9796
- Mon Aug 13, 2012 6:02 pm
- Forum: SNESdev
- Topic: SPC700 help
- Replies: 35
- Views: 9796
Re: SPC700 help
ARGHRGRHRG!! I can not figure this out... As far as I can tell, I don't seem to be doing anything too different from that one, but mine won't work on bsnes... *sigh* this is the only thing stopping me from making any more progress on my homebrew... I suppose i'll post my current code again, hopefull...
- Fri Aug 03, 2012 5:51 pm
- Forum: SNESdev
- Topic: SPC700 help
- Replies: 35
- Views: 9796
Re: SPC700 help
Does anyone have any ideas?...
If not, does anyone know of a working SPC engine I can study (Preferably one with comments
)?
If not, does anyone know of a working SPC engine I can study (Preferably one with comments
- Tue Jul 31, 2012 8:55 am
- Forum: SNESdev
- Topic: SPC700 help
- Replies: 35
- Views: 9796
Ok thanks, i think im getting closer now. The sounds play correctly in snes9x, but in bsnes I get this loud beeping sound and I don't know why. Here is the code im using:
http://www.pastebay.net/1069601
http://www.pastebay.net/1069601
- Mon Jul 30, 2012 2:43 pm
- Forum: SNESdev
- Topic: SPC700 help
- Replies: 35
- Views: 9796
Um... sorry if this is considered a bad bump... After taking a break from this for a while and working on some other things I decided to try to make a functional sound engine, I first wanted to start off with just playing sound effects so I wrote this: http://www.pastebay.net/1069545 and when i try ...
- Wed Apr 25, 2012 8:16 pm
- Forum: SNESdev
- Topic: mode7 like f-zero
- Replies: 17
- Views: 6853
- Thu Apr 19, 2012 5:22 pm
- Forum: SNESdev
- Topic: SPC700 help
- Replies: 35
- Views: 9796
- Thu Apr 19, 2012 6:54 am
- Forum: SNESdev
- Topic: SPC700 help
- Replies: 35
- Views: 9796
Er.. sorry for all the questions... but now channel 3 seems to cut in and out when I activate it for some reason. None of the other channels seem to do this and I have all the channels set the same way. Here is my current code. Thanks!
- Wed Apr 18, 2012 12:24 pm
- Forum: SNESdev
- Topic: SPC700 help
- Replies: 35
- Views: 9796
Yes I read it now and it helped me very much, thank you. Ok I got the sound effect to stop after a certain amount of frames and everything seems to work fine.... but now the sound effect plays too quietly and im not sure why. I have the master volume (left and right) set to #$7f and the volume for t...
- Wed Apr 18, 2012 10:47 am
- Forum: SNESdev
- Topic: SPC700 help
- Replies: 35
- Views: 9796
- Wed Apr 18, 2012 9:01 am
- Forum: SNESdev
- Topic: SPC700 help
- Replies: 35
- Views: 9796
- Wed Apr 18, 2012 8:49 am
- Forum: SNESdev
- Topic: SPC700 help
- Replies: 35
- Views: 9796