Search found 15 matches

by vicious
Mon Feb 10, 2014 7:03 am
Forum: NESdev
Topic: Dynamic level generation?
Replies: 12
Views: 3312

Dynamic level generation?

I've been wondering about the possibility of creating a Canabalt clone on NES, but i'm curious if NES could handle the dynamic platform generation. Has anyone made any similar demos?
by vicious
Tue Nov 27, 2012 1:53 pm
Forum: NESdev
Topic: pyNES: writing NES games in Python
Replies: 58
Views: 19866

Re: pyNES: writing NES games in Python

Very interesting project. Also on HN: http://news.ycombinator.com/item?id=4833860
by vicious
Mon Jul 09, 2012 9:17 pm
Forum: NESdev
Topic: nodeNES is out!
Replies: 9
Views: 4161

This is amazing. It compiles and runs in real time! Can't believe the best IDE ever for NES homebrew is just inside my browser.

Congrats, bro.
by vicious
Wed Jun 06, 2012 11:29 pm
Forum: NESdev
Topic: Projectiles and collision detection with NESASM
Replies: 16
Views: 10244

Fastest answer ever. Thanks, Shiru. But do you have anything NES-specific?
by vicious
Wed Jun 06, 2012 11:27 pm
Forum: NESdev
Topic: Projectiles and collision detection with NESASM
Replies: 16
Views: 10244

Projectiles and collision detection with NESASM

Are there any good tutorials on such topics? Or even just docs/examples?
by vicious
Tue May 22, 2012 12:06 pm
Forum: NESdev
Topic: Nerdy Nights: couple of questions
Replies: 5
Views: 2024

Where are palettes set? I see the .db directives, but they set an entire palette, not one comprised of 4 colors.
by vicious
Tue May 22, 2012 10:25 am
Forum: NESdev
Topic: Nerdy Nights: couple of questions
Replies: 5
Views: 2024

Couldn't be more clear. Thank you very much, Dwedit. :D
by vicious
Tue May 22, 2012 10:08 am
Forum: NESdev
Topic: Nerdy Nights: couple of questions
Replies: 5
Views: 2024

Nerdy Nights: couple of questions

Well, i've been following the Nerdy Nights tutorials and i have a couple of questions that you guys might be able to help me. :) Using the LSR/ROL technique for reading controllers is nice... but how do i actually get the value from each button in order to execute an action? ANDing the bits? CLC cle...
by vicious
Fri May 18, 2012 2:54 pm
Forum: NESdev
Topic: Nerdy Nights Week 5: sprite position?
Replies: 8
Views: 2947

Hm, interesting. I had in mind an asteroids-style rotation.
by vicious
Fri May 18, 2012 1:55 pm
Forum: NESdev
Topic: Nerdy Nights Week 5: sprite position?
Replies: 8
Views: 2947

Shame on me! :oops:


ps. What about sprite rotation? Or is this a can of worms for a beginner?
by vicious
Thu May 17, 2012 11:57 pm
Forum: NESdev
Topic: Nerdy Nights Week 5: sprite position?
Replies: 8
Views: 2947

Nerdy Nights Week 5: sprite position?

So, i'm following this tutorial: http://www.nintendoage.com/forum/messageview.cfm?StartRow=1&catid=22&threadid=7974 It loads the sprite position from $0203. I understand that in the provided examples, in order to make the sprite go Up and Down instead, i have to load from $0200. But why? How...
by vicious
Thu May 17, 2012 10:55 pm
Forum: NESdev
Topic: Examples: Hello World, moving sprite with D-PAD... in ASM6
Replies: 7
Views: 3817

Thanks a lot guys, really. :)
by vicious
Wed May 16, 2012 9:37 pm
Forum: NESdev
Topic: Examples: Hello World, moving sprite with D-PAD... in ASM6
Replies: 7
Views: 3817

I'm following Nerdy Nights tutorial. Can i use ASM6? What are the main differences and adjustments i have to make?
by vicious
Wed May 16, 2012 9:33 pm
Forum: NESdev
Topic: Easy to understand NES emulator source-code
Replies: 4
Views: 3011

Easy to understand NES emulator source-code

I'm trying to understand a little better how interpreting the NES works and i'm looking for an emulator with a clean and easy to understand code. Most sources that i found are full of hacks and whistles. I'm looking for something quite simple. Do you guys recommend anything? It doesn't have to be pe...
by vicious
Wed May 16, 2012 9:03 pm
Forum: NESdev
Topic: Examples: Hello World, moving sprite with D-PAD... in ASM6
Replies: 7
Views: 3817

Examples: Hello World, moving sprite with D-PAD... in ASM6

I'm curious about the lack of tutorials or example source code for ASM6. Most tuts are for NESASM and, from what i heard on the forums, this is not a good assembler.

Do you guys have any good links for someone starting out with NES assembly and ASM6?

ps.: Working on Linux, so, be nice with me! :)