Search found 15 matches
- Mon Feb 10, 2014 7:03 am
- Forum: NESdev
- Topic: Dynamic level generation?
- Replies: 12
- Views: 3312
Dynamic level generation?
I've been wondering about the possibility of creating a Canabalt clone on NES, but i'm curious if NES could handle the dynamic platform generation. Has anyone made any similar demos?
- Tue Nov 27, 2012 1:53 pm
- Forum: NESdev
- Topic: pyNES: writing NES games in Python
- Replies: 58
- Views: 19866
Re: pyNES: writing NES games in Python
Very interesting project. Also on HN: http://news.ycombinator.com/item?id=4833860
- Mon Jul 09, 2012 9:17 pm
- Forum: NESdev
- Topic: nodeNES is out!
- Replies: 9
- Views: 4161
- Wed Jun 06, 2012 11:29 pm
- Forum: NESdev
- Topic: Projectiles and collision detection with NESASM
- Replies: 16
- Views: 10244
- Wed Jun 06, 2012 11:27 pm
- Forum: NESdev
- Topic: Projectiles and collision detection with NESASM
- Replies: 16
- Views: 10244
Projectiles and collision detection with NESASM
Are there any good tutorials on such topics? Or even just docs/examples?
- Tue May 22, 2012 12:06 pm
- Forum: NESdev
- Topic: Nerdy Nights: couple of questions
- Replies: 5
- Views: 2024
- Tue May 22, 2012 10:25 am
- Forum: NESdev
- Topic: Nerdy Nights: couple of questions
- Replies: 5
- Views: 2024
- Tue May 22, 2012 10:08 am
- Forum: NESdev
- Topic: Nerdy Nights: couple of questions
- Replies: 5
- Views: 2024
Nerdy Nights: couple of questions
Well, i've been following the Nerdy Nights tutorials and i have a couple of questions that you guys might be able to help me. :) Using the LSR/ROL technique for reading controllers is nice... but how do i actually get the value from each button in order to execute an action? ANDing the bits? CLC cle...
- Fri May 18, 2012 2:54 pm
- Forum: NESdev
- Topic: Nerdy Nights Week 5: sprite position?
- Replies: 8
- Views: 2947
- Fri May 18, 2012 1:55 pm
- Forum: NESdev
- Topic: Nerdy Nights Week 5: sprite position?
- Replies: 8
- Views: 2947
- Thu May 17, 2012 11:57 pm
- Forum: NESdev
- Topic: Nerdy Nights Week 5: sprite position?
- Replies: 8
- Views: 2947
Nerdy Nights Week 5: sprite position?
So, i'm following this tutorial: http://www.nintendoage.com/forum/messageview.cfm?StartRow=1&catid=22&threadid=7974 It loads the sprite position from $0203. I understand that in the provided examples, in order to make the sprite go Up and Down instead, i have to load from $0200. But why? How...
- Thu May 17, 2012 10:55 pm
- Forum: NESdev
- Topic: Examples: Hello World, moving sprite with D-PAD... in ASM6
- Replies: 7
- Views: 3817
- Wed May 16, 2012 9:37 pm
- Forum: NESdev
- Topic: Examples: Hello World, moving sprite with D-PAD... in ASM6
- Replies: 7
- Views: 3817
- Wed May 16, 2012 9:33 pm
- Forum: NESdev
- Topic: Easy to understand NES emulator source-code
- Replies: 4
- Views: 3011
Easy to understand NES emulator source-code
I'm trying to understand a little better how interpreting the NES works and i'm looking for an emulator with a clean and easy to understand code. Most sources that i found are full of hacks and whistles. I'm looking for something quite simple. Do you guys recommend anything? It doesn't have to be pe...
- Wed May 16, 2012 9:03 pm
- Forum: NESdev
- Topic: Examples: Hello World, moving sprite with D-PAD... in ASM6
- Replies: 7
- Views: 3817
Examples: Hello World, moving sprite with D-PAD... in ASM6
I'm curious about the lack of tutorials or example source code for ASM6. Most tuts are for NESASM and, from what i heard on the forums, this is not a good assembler.
Do you guys have any good links for someone starting out with NES assembly and ASM6?
ps.: Working on Linux, so, be nice with me!
Do you guys have any good links for someone starting out with NES assembly and ASM6?
ps.: Working on Linux, so, be nice with me!