Search found 5 matches
- Wed Jun 20, 2012 11:11 am
- Forum: SNESdev
- Topic: PVSnesLib for Snes 20th birthday :D !
- Replies: 24
- Views: 12632
- Wed Jun 20, 2012 5:20 am
- Forum: SNESdev
- Topic: PVSnesLib for Snes 20th birthday :D !
- Replies: 24
- Views: 12632
I don't use gfx2snes because I'll need to dynamically load in maps into memory and I'm testing that out. Additionally, I need to generate my own palettes and graphics anyway. The idea is that each frame I'll upload the tilemap to VRAM after I've modified it to reflect the current map correctly. I ha...
- Tue Jun 19, 2012 10:05 am
- Forum: SNESdev
- Topic: PVSnesLib for Snes 20th birthday :D !
- Replies: 24
- Views: 12632
Can someone help me? I want this demo to display all the colors in palette 0 (it shows most, but some are black instead(?)), and demonstrate layer 1 over layer 0 (or the reverse? I'm not sure). I can't quite figure out how to make it does these things.
The demo
Thank you.
The demo
Thank you.
- Mon Jun 11, 2012 4:15 am
- Forum: Newbie Help Center
- Topic: What is a nametable?
- Replies: 4
- Views: 1948
- Mon Jun 11, 2012 3:52 am
- Forum: Newbie Help Center
- Topic: What is a nametable?
- Replies: 4
- Views: 1948
What is a nametable?
As stupid as this sounds, I can't find a definition of "nametable" on Google (all I can find is "Name Tables", especially "popular name tables"). In neslib.h, there's a comment "unpack a nametable into vram". I know it's unRLEing a byte[] to VRAM, but I don't ...