Search found 5 matches

by EagleEye
Wed Jun 20, 2012 11:11 am
Forum: SNESdev
Topic: PVSnesLib for Snes 20th birthday :D !
Replies: 24
Views: 12632

Thanks. Now I'm pretty much set as far as SNES development. You've made this amazingly easy. :)
by EagleEye
Wed Jun 20, 2012 5:20 am
Forum: SNESdev
Topic: PVSnesLib for Snes 20th birthday :D !
Replies: 24
Views: 12632

I don't use gfx2snes because I'll need to dynamically load in maps into memory and I'm testing that out. Additionally, I need to generate my own palettes and graphics anyway. The idea is that each frame I'll upload the tilemap to VRAM after I've modified it to reflect the current map correctly. I ha...
by EagleEye
Tue Jun 19, 2012 10:05 am
Forum: SNESdev
Topic: PVSnesLib for Snes 20th birthday :D !
Replies: 24
Views: 12632

Can someone help me? I want this demo to display all the colors in palette 0 (it shows most, but some are black instead(?)), and demonstrate layer 1 over layer 0 (or the reverse? I'm not sure). I can't quite figure out how to make it does these things.

The demo

Thank you.
by EagleEye
Mon Jun 11, 2012 4:15 am
Forum: Newbie Help Center
Topic: What is a nametable?
Replies: 4
Views: 1948

Thank you, Shiru. That's exactly what I needed. :)
by EagleEye
Mon Jun 11, 2012 3:52 am
Forum: Newbie Help Center
Topic: What is a nametable?
Replies: 4
Views: 1948

What is a nametable?

As stupid as this sounds, I can't find a definition of "nametable" on Google (all I can find is "Name Tables", especially "popular name tables"). In neslib.h, there's a comment "unpack a nametable into vram". I know it's unRLEing a byte[] to VRAM, but I don't ...