I have asked in Discord, first. No answers so far...
There's an example included in PVSNES which has a level with like 10 screens wide and that I was following and ended up with the code written.
Search found 30 matches
- Sat May 27, 2023 1:16 pm
- Forum: SNESdev
- Topic: Level only displays 2 screens wide
- Replies: 7
- Views: 1108
- Fri May 26, 2023 11:18 am
- Forum: SNESdev
- Topic: Level only displays 2 screens wide
- Replies: 7
- Views: 1108
Re: Level only displays 2 screens wide
They were in 16x16. I actually have them in 8x8, but the problem still persists.
- Thu May 25, 2023 3:26 pm
- Forum: SNESdev
- Topic: Level only displays 2 screens wide
- Replies: 7
- Views: 1108
Level only displays 2 screens wide
I'm using PVSNESLIB to make my first project and I have a png image which represents the first level with 1024x256 pixels ( 4 screens wide ) but when I run my game It only shows the first 2 screens even when I keep scrolling to the right. I have used this page to export the level https://portabledev...
- Wed Jan 05, 2022 7:51 pm
- Forum: Newbie Help Center
- Topic: CC65: Local label overflow
- Replies: 11
- Views: 4251
Re: CC65: Local label overflow
In my case I'm doing several arrays for my level, but I already got the message Local Label Overflow when compiling. My game got the UNROM mapping with 16 prg banks (got the half so far) and also uses C code. Any way/tool about increasing the limit in my project or do I must go back to 8 banks and m...
- Wed Jan 05, 2022 1:51 pm
- Forum: Newbie Help Center
- Topic: Level data limit
- Replies: 1
- Views: 525
Level data limit
I'm doing several arrays for my level data and planning to include like 8 worlds (4 levels each one). I'm actually trying to put world 5 in my NES game, but I already got the message Local Label Overflow. My game got the UNROM mapping with 16 prg banks (got the half so far) and uses C code with Shir...
- Sun Jul 04, 2021 10:57 am
- Forum: Homebrew Projects
- Topic: Young Oscar San ( alpha version )
- Replies: 2
- Views: 1205
Young Oscar San ( alpha version )
I've just made a prototype version of my actual NES project. It's another platformer like Super Mario Bros. where you can jump and hit enemies and objects just like Shatterhand and Alex Kidd. This alpha version includes 5 levels + a boss battle. Of course some decorations like trees and clouds are s...
- Mon Jul 20, 2020 4:16 pm
- Forum: Newbie Help Center
- Topic: Sounds don't work in Unrom mapping
- Replies: 6
- Views: 3568
Re: Sounds don't work in Unrom mapping
A little bit late, but I resolved this by moving some code to another bank since I almost had no space left in the fixed one. Then I returned the sound code in the fixed bank in which I actually have (forcefully) the sound init and now worked along with the music. Both in different banks.
- Sat Jul 11, 2020 8:31 pm
- Forum: Newbie Help Center
- Topic: Sounds don't work in Unrom mapping
- Replies: 6
- Views: 3568
Re: Sounds don't work in Unrom mapping
According to this: https://shiru.untergrund.net/code.shtml it says 1.15 but then i read in famitone2.s and it says:
Looks I'm still using that "version".
And yes and yes: I use that nfs2data exe and the sfx header looks exactly like that.
Any other differences?
Code: Select all
;FamiTone2 v1.12
And yes and yes: I use that nfs2data exe and the sfx header looks exactly like that.
Any other differences?
- Sat Jul 11, 2020 7:38 pm
- Forum: Newbie Help Center
- Topic: Sounds don't work in Unrom mapping
- Replies: 6
- Views: 3568
- Sat Jul 11, 2020 5:01 pm
- Forum: Homebrew Projects
- Topic: Assets for the Nesdev Compo 2016
- Replies: 27
- Views: 21862
Re: Assets for the Nesdev Compo 2016
Hi, I know it's too late but in fact I passed my game to Unrom mapping in order to have more data space for levels and other stuff and it was useful. However I'm actually having the same problem above. I can play music but can't play sfx sounds. Does someone know what's wrong? What did you do guys? ...
- Tue Jul 07, 2020 8:12 pm
- Forum: Newbie Help Center
- Topic: Sounds don't work in Unrom mapping
- Replies: 6
- Views: 3568
Sounds don't work in Unrom mapping
I'm using UNROM mapping in my game (8 banks). The music works well, but I can't hear none of the sounds :? . I have put the music and sounds in a same bank and then in different banks and same problem. I'm using Famitone v 1.12 ( got from Shiru's website ) and Famitracker 0.4.6. I got this in crt0-u...
- Wed Jul 12, 2017 12:35 pm
- Forum: Homebrew Projects
- Topic: betelgeuse
- Replies: 23
- Views: 15194
Re: betelgeuse
Looks so great.
Reminds me Smash TV for the same NES.
Anyway, keep it up !
Reminds me Smash TV for the same NES.
Anyway, keep it up !
- Sat Jan 28, 2017 11:16 pm
- Forum: Newbie Help Center
- Topic: Making object-based map format?
- Replies: 6
- Views: 3904
Re: Making object-based map format?
OK, as for the attributes what do you recommend? A separated array to store them, or to include them in the list of objects? In order to both load the level and scrolling. I use 16x16 pixel metatiles ( 4 groups of 8x8 pixel tiles squared ) and as far as I know in the attribute table, the areas are 3...
- Thu Dec 22, 2016 6:43 pm
- Forum: Newbie Help Center
- Topic: Making object-based map format?
- Replies: 6
- Views: 3904
Making object-based map format?
My NES project will be similar to SMB1 and I actually need to compress the levels. So while searching around here, I've seen people that recomends to make the map data to object-based format. So how do I do object-based? Any ideas, tutorials, or other suggestions? P.S: It's about a side scrolling ga...
- Sat Nov 21, 2015 10:49 pm
- Forum: Homebrew Projects
- Topic: Nova the Squirrel
- Replies: 158
- Views: 106229
Re: Nova the Squirrel (WIP)
Whoa, Mario + Kirby? Sounds interesting. Keep going !!