Search found 30 matches

by OscarRichard
Sat May 27, 2023 1:16 pm
Forum: SNESdev
Topic: Level only displays 2 screens wide
Replies: 7
Views: 1108

Re: Level only displays 2 screens wide

I have asked in Discord, first. No answers so far...

There's an example included in PVSNES which has a level with like 10 screens wide and that I was following and ended up with the code written.
by OscarRichard
Fri May 26, 2023 11:18 am
Forum: SNESdev
Topic: Level only displays 2 screens wide
Replies: 7
Views: 1108

Re: Level only displays 2 screens wide

They were in 16x16. I actually have them in 8x8, but the problem still persists.
by OscarRichard
Thu May 25, 2023 3:26 pm
Forum: SNESdev
Topic: Level only displays 2 screens wide
Replies: 7
Views: 1108

Level only displays 2 screens wide

I'm using PVSNESLIB to make my first project and I have a png image which represents the first level with 1024x256 pixels ( 4 screens wide ) but when I run my game It only shows the first 2 screens even when I keep scrolling to the right. I have used this page to export the level https://portabledev...
by OscarRichard
Wed Jan 05, 2022 7:51 pm
Forum: Newbie Help Center
Topic: CC65: Local label overflow
Replies: 11
Views: 4251

Re: CC65: Local label overflow

In my case I'm doing several arrays for my level, but I already got the message Local Label Overflow when compiling. My game got the UNROM mapping with 16 prg banks (got the half so far) and also uses C code. Any way/tool about increasing the limit in my project or do I must go back to 8 banks and m...
by OscarRichard
Wed Jan 05, 2022 1:51 pm
Forum: Newbie Help Center
Topic: Level data limit
Replies: 1
Views: 525

Level data limit

I'm doing several arrays for my level data and planning to include like 8 worlds (4 levels each one). I'm actually trying to put world 5 in my NES game, but I already got the message Local Label Overflow. My game got the UNROM mapping with 16 prg banks (got the half so far) and uses C code with Shir...
by OscarRichard
Sun Jul 04, 2021 10:57 am
Forum: Homebrew Projects
Topic: Young Oscar San ( alpha version )
Replies: 2
Views: 1205

Young Oscar San ( alpha version )

I've just made a prototype version of my actual NES project. It's another platformer like Super Mario Bros. where you can jump and hit enemies and objects just like Shatterhand and Alex Kidd. This alpha version includes 5 levels + a boss battle. Of course some decorations like trees and clouds are s...
by OscarRichard
Mon Jul 20, 2020 4:16 pm
Forum: Newbie Help Center
Topic: Sounds don't work in Unrom mapping
Replies: 6
Views: 3568

Re: Sounds don't work in Unrom mapping

A little bit late, but I resolved this by moving some code to another bank since I almost had no space left in the fixed one. Then I returned the sound code in the fixed bank in which I actually have (forcefully) the sound init and now worked along with the music. Both in different banks. :P
by OscarRichard
Sat Jul 11, 2020 8:31 pm
Forum: Newbie Help Center
Topic: Sounds don't work in Unrom mapping
Replies: 6
Views: 3568

Re: Sounds don't work in Unrom mapping

According to this: https://shiru.untergrund.net/code.shtml it says 1.15 but then i read in famitone2.s and it says:

Code: Select all

;FamiTone2 v1.12
Looks I'm still using that "version".

And yes and yes: I use that nfs2data exe and the sfx header looks exactly like that.
Any other differences?
by OscarRichard
Sat Jul 11, 2020 7:38 pm
Forum: Newbie Help Center
Topic: Sounds don't work in Unrom mapping
Replies: 6
Views: 3568

Re: Sounds don't work in Unrom mapping

dougeff wrote: Sat Jul 11, 2020 6:32 pm If the song is paused or stopped, does the sfx play?
It doesn't. Whether music and sounds are or not in a same bank.
by OscarRichard
Sat Jul 11, 2020 5:01 pm
Forum: Homebrew Projects
Topic: Assets for the Nesdev Compo 2016
Replies: 27
Views: 21862

Re: Assets for the Nesdev Compo 2016

Hi, I know it's too late but in fact I passed my game to Unrom mapping in order to have more data space for levels and other stuff and it was useful. However I'm actually having the same problem above. I can play music but can't play sfx sounds. Does someone know what's wrong? What did you do guys? ...
by OscarRichard
Tue Jul 07, 2020 8:12 pm
Forum: Newbie Help Center
Topic: Sounds don't work in Unrom mapping
Replies: 6
Views: 3568

Sounds don't work in Unrom mapping

I'm using UNROM mapping in my game (8 banks). The music works well, but I can't hear none of the sounds :? . I have put the music and sounds in a same bank and then in different banks and same problem. I'm using Famitone v 1.12 ( got from Shiru's website ) and Famitracker 0.4.6. I got this in crt0-u...
by OscarRichard
Wed Jul 12, 2017 12:35 pm
Forum: Homebrew Projects
Topic: betelgeuse
Replies: 23
Views: 15194

Re: betelgeuse

Looks so great.
Reminds me Smash TV for the same NES.

Anyway, keep it up ! ;)
by OscarRichard
Sat Jan 28, 2017 11:16 pm
Forum: Newbie Help Center
Topic: Making object-based map format?
Replies: 6
Views: 3904

Re: Making object-based map format?

OK, as for the attributes what do you recommend? A separated array to store them, or to include them in the list of objects? In order to both load the level and scrolling. I use 16x16 pixel metatiles ( 4 groups of 8x8 pixel tiles squared ) and as far as I know in the attribute table, the areas are 3...
by OscarRichard
Thu Dec 22, 2016 6:43 pm
Forum: Newbie Help Center
Topic: Making object-based map format?
Replies: 6
Views: 3904

Making object-based map format?

My NES project will be similar to SMB1 and I actually need to compress the levels. So while searching around here, I've seen people that recomends to make the map data to object-based format. So how do I do object-based? Any ideas, tutorials, or other suggestions? P.S: It's about a side scrolling ga...
by OscarRichard
Sat Nov 21, 2015 10:49 pm
Forum: Homebrew Projects
Topic: Nova the Squirrel
Replies: 158
Views: 106229

Re: Nova the Squirrel (WIP)

Whoa, Mario + Kirby? Sounds interesting. Keep going !! :)