Search found 175 matches
- Wed Dec 06, 2023 5:37 pm
- Forum: NES Music
- Topic: RJDMC 1.53
- Replies: 38
- Views: 33662
Re: RJDMC 1.53
Was only able to find v1.4 via Wayback Machine; attached it to this post. Hopefully someone comes across the later v1.53 version.
- Fri Oct 20, 2023 9:44 am
- Forum: General Stuff
- Topic: Whatever happened to Martin Korth?
- Replies: 13
- Views: 3261
Re: Whatever happened to Martin Korth?
Interestingly enough, the https link works normally on my end, and after a hard refresh, the non-https link is also working.
- Fri Oct 20, 2023 8:10 am
- Forum: General Stuff
- Topic: Whatever happened to Martin Korth?
- Replies: 13
- Views: 3261
Re: Whatever happened to Martin Korth?
The auth dialog shows "webseite wurde kompromittert/gehacked/infiziert", which seems to roughly translate to "Website was compromised/hacked/infected"
Hopefully this is just temporary and things get fixed.
Hopefully this is just temporary and things get fixed.
- Thu May 25, 2023 12:22 pm
- Forum: Wiki Issues
- Topic: ObscureDev wiki
- Replies: 7
- Views: 1865
Re: ObscureDev wiki
Link for those who were confused and/or didn't see it in the "Other Retro Dev" forum description: https://obscure.nesdev.org/wiki/Main_Page At the moment, it appears to just have Casio PV-1000 and Namco Pac-Man hardware . My initial guess is that this would be a "catch-all" dev r...
- Fri Feb 24, 2023 5:56 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Need help with flashing UNROM-512 (Mapper30) with KAZZO FC and anago wx
- Replies: 14
- Views: 3230
Re: Need help with flashing UNROM-512 (Mapper30) with KAZZO FC and anago wx
After a quick search, it appears to be mrTentacle:
https://www.tindie.com/products/mrTenta ... e-nes-pcb/
- Sun Oct 09, 2022 9:43 am
- Forum: SNESdev
- Topic: SNES pirate ports of NES games
- Replies: 2
- Views: 1680
Re: SNES pirate ports of NES games
Apparently, d4s dumped it at some point, and support was added to MAME: https://www.tapatalk.com/groups/pgc_for ... -t603.html
- Mon Aug 01, 2022 11:09 am
- Forum: Newbie Help Center
- Topic: Problems changing syntax from NESASM to ASM6
- Replies: 2
- Views: 631
Re: Problems changing syntax from NESASM to ASM6
There's a few issues here: 1) ASM6 local label scope (labels that start with @ ) gets reset when a non-local label is defined. Changing @UpdateGameComponentsDone to UpdateGameComponentsDone everywhere is one way of fixing it. 2) JSR @DrawScore should be JSR DrawScore 3) Macros should have arguments ...
- Wed Mar 09, 2022 11:24 am
- Forum: NES Hardware and Flash Equipment
- Topic: PlayChoice-10 Power Blade
- Replies: 6
- Views: 639
Re: PlayChoice-10 Power Blade
After searching for a bit, this seems to be the image in question.
- Thu Jun 10, 2021 12:20 pm
- Forum: Newbie Help Center
- Topic: How to not hard code sprites
- Replies: 3
- Views: 1850
Re: How to not hard code sprites
The wiki has a pretty nice article on this:
http://wiki.nesdev.com/w/index.php/Don% ... _addresses
The short version: use a byte as an index into your shadow OAM, and have any sprite drawing routines use that index instead of hardcoded addresses.
http://wiki.nesdev.com/w/index.php/Don% ... _addresses
The short version: use a byte as an index into your shadow OAM, and have any sprite drawing routines use that index instead of hardcoded addresses.
- Sun May 30, 2021 9:28 am
- Forum: Homebrew Projects
- Topic: VT03 Color Tool
- Replies: 2
- Views: 2370
Re: VT03 Color Tool
I originally planned on trying to have swappable color modes, but the code was getting too messy, so I decided to only implement the new color mode.
- Thu May 27, 2021 8:56 am
- Forum: Homebrew Projects
- Topic: VT03 Color Tool
- Replies: 2
- Views: 2370
VT03 Color Tool
VT03 Color Tool https://raw.githubusercontent.com/freem/colortest-vt03/master/screenshot.png I've managed to whip up a palette testing ROM for the VT03 "new color mode". As I don't have any real VT03 hardware, I haven't been able to test it. However, it has been tested on NintendulatorNRS...
- Thu May 27, 2021 8:53 am
- Forum: NESdev
- Topic: VT03 4BPP Issues
- Replies: 1
- Views: 7420
Re: VT03 4BPP Issues
The timing is unintentional, but a year (and a day) later, I ended up figuring it out. It turns out the palette locations were different than what I was expecting. ;-------+-------+-----------+-------------- ;Pal-Lo |Pal-Hi | Pal Type | Color Nums ;-------+-------+-----------+-------------- ; $3F00 ...
- Tue May 25, 2021 3:05 am
- Forum: NESdev
- Topic: Reading SNES gamepad on NES console?
- Replies: 8
- Views: 3390
Re: Reading SNES gamepad on NES console?
The wiki has a page on the SNES controller, along with a page on controller detection.
If you prefer a real world example, check out tepples' allpads-nes.
If you prefer a real world example, check out tepples' allpads-nes.
- Tue May 26, 2020 8:01 pm
- Forum: NESdev
- Topic: VT03 4BPP Issues
- Replies: 1
- Views: 7420
VT03 4BPP Issues
I've been attempting to make a small VT03 ROM that uses the 4BPP color modes without any luck. The emulator I've been testing with is the 2020/05/17 release of NintendulatorNRS . I thought it would've been as simple as... Writing the correct value ($86) to $2010 to enable 4BPP for BG/Sprites and New...
- Sun Oct 06, 2019 10:42 pm
- Forum: Membler Industries
- Topic: Butt Pirates of the High Seas (NSF music)
- Replies: 14
- Views: 40790
Re: Butt Pirates of the High Seas
I managed to find a copy on this page: https://modland.ziphoid.com/pub/modules ... %20Dildox/