Search found 7 matches

by autoreverse
Sun May 19, 2013 1:48 pm
Forum: NESdev
Topic: comprehensive SMB1 disassembly
Replies: 142
Views: 61658

Re: comprehensive SMB1 disassembly

Hey doppelganger,

Not sure if this has been mentioned already. Line 15317:

Code: Select all

        stx $f1                 ;and stop making the sfx
...could be changed to:

Code: Select all

        stx Square1SoundBuffer                 ;and stop making the sfx
by autoreverse
Wed May 01, 2013 11:13 am
Forum: NESdev
Topic: smb2j comprehensive disassembly
Replies: 8
Views: 5598

Re: smb2j comprehensive disassembly

Well it looks like it. (but I just had a quick play of the european version in ZSNES).
by autoreverse
Mon Apr 29, 2013 8:32 am
Forum: NESdev
Topic: smb2j comprehensive disassembly
Replies: 8
Views: 5598

Re: smb2j comprehensive disassembly

doppelganger: Congratulations. :) Now the question lurking in my mind is if it would somehow be possible to learn from the smb eu disassembly and create a smb2j eu version? i know there are probably unique objects in smb2j for which you would have to estimate a pal-value, but it would be quite inter...
by autoreverse
Mon Dec 03, 2012 2:45 am
Forum: NESdev
Topic: Disassembling EU SMB1 to find diff. compared to JP-version
Replies: 16
Views: 10780

Re: Disassembling EU SMB1 to find diff. compared to JP-versi

tepples: That's what I call a comprehensive breakdown of the differences. :) You know your ways around Mario.
by autoreverse
Sun Dec 02, 2012 10:35 am
Forum: NESdev
Topic: Disassembling EU SMB1 to find diff. compared to JP-version
Replies: 16
Views: 10780

Re: Disassembling EU SMB1 to find diff. compared to JP-versi

OK, so here it is! I found all the differences in the PAL-compensated version (known as the European version) and added these to doppelgangers disassembled version. It will still compile with x816. Simply comment out the 'Japan' define in the code and it will assemble the European version instead. B...
by autoreverse
Sun Nov 25, 2012 4:07 pm
Forum: NESdev
Topic: Disassembling EU SMB1 to find diff. compared to JP-version
Replies: 16
Views: 10780

Re: Disassembling EU SMB1 to find diff. compared to JP-versi

Thanks for the suggestions Kasumi. Your tips helped me to finally get started and organize the data so that I can find the actual differences. So far I have mostly found some differences in the leveldata (surprisingly) and in the player physics (somewhat less of a surprise. :)) For anyone interested...
by autoreverse
Sun Nov 25, 2012 5:11 am
Forum: NESdev
Topic: Disassembling EU SMB1 to find diff. compared to JP-version
Replies: 16
Views: 10780

Disassembling EU SMB1 to find diff. compared to JP-version

Hello, my first post here! As doppelgangers excellent disasm of Super Mario Bros 1 is based on the original Japanese/US version, I have been pondering on how to disassemble the European version, mainly to find all the differences compared to the Japanese version (which I suspect is a bunch of timing...