Search found 4 matches

by Ste
Fri Aug 16, 2013 9:23 pm
Forum: SNESdev
Topic: YPbPr ouput mod for SNES consoles
Replies: 187
Views: 126104

Re: YPbPr ouput mod for SNES consoles

I would gladly pay $10 for this, lol. I think once it gets past $20 than people would have a harder time justifying it. When would you have those made up? $10 would be hard to hit. $20 seems more reasonable. Anyway, it all depends on production costs. The circuitry itself is super cheap. It's the c...
by Ste
Thu Aug 15, 2013 10:11 pm
Forum: SNESdev
Topic: YPbPr ouput mod for SNES consoles
Replies: 187
Views: 126104

Re: YPbPr ouput mod for SNES consoles

Maybe you could explain in further detail how this works. Sure. It's an analog R'G'B' to Y'PbPr converter that I spent almost two years optimizing for size, cost, power consumption, and quality. The circuitry fits completely inside an aftermarket SNES A/V connector. The end user doesn't even need t...
by Ste
Tue Jul 30, 2013 11:34 pm
Forum: SNESdev
Topic: YPbPr ouput mod for SNES consoles
Replies: 187
Views: 126104

Re: YPbPr ouput mod for SNES consoles

Hey, NightWolve. Long time, no speak. I played Celceta at E3 this year. It was pretty sweet. I might have to buy a Vita for that one. Anyway, if you're still hanging around Chicago we should meet up and chat about console video mods. I don't want to hijack anything here, but once in a while I do Goo...
by Ste
Mon Feb 04, 2013 2:46 am
Forum: NES Graphics
Topic: Emulator palettes vs real NTSC TVs
Replies: 70
Views: 41721

Re: Emulator palettes vs real NTSC TVs

Not sure if I can help you with the color science stuff yet, but I did have a question. How did you determine that NES uses Y'IQ colorspace instead of Y'UV? To the best of my knowledge, Y'IQ hasn't been used since the 1970s due to decoder cost. And I think you had the in-phase and quadrature-phase c...