Search found 3 matches
- Thu Mar 14, 2013 12:48 am
- Forum: NESemdev
- Topic: Feedback wanted on SVG PPU frame timing diagram
- Replies: 79
- Views: 33319
Re: Feedback wanted on SVG PPU frame timing diagram
Thanks a lot. Now, this section became clear to me. It also became clear why there is a two prefetch tiles, not just one.
- Wed Mar 13, 2013 11:52 pm
- Forum: NESemdev
- Topic: Feedback wanted on SVG PPU frame timing diagram
- Replies: 79
- Views: 33319
Re: Feedback wanted on SVG PPU frame timing diagram
Why 33? (in line 32 tiles)beannaich wrote:Of these 34 fetches, only 33 are ever actually used in rendering
- Wed Mar 13, 2013 9:59 pm
- Forum: NESemdev
- Topic: Feedback wanted on SVG PPU frame timing diagram
- Replies: 79
- Views: 33319
Re: Feedback wanted on SVG PPU frame timing diagram
I'm just starting out, trying to understand.
Are you sure that the cycle (NT-> AT-> LBG-> HBG) should continue to tick 256 (32 cycles), and not to 240 (30 cycles)?
Indeed, in the previous line had been done two cycles.
Are you sure that the cycle (NT-> AT-> LBG-> HBG) should continue to tick 256 (32 cycles), and not to 240 (30 cycles)?
Indeed, in the previous line had been done two cycles.