Search found 5 matches

by Ikki666
Tue Apr 01, 2014 6:18 am
Forum: NES Music
Topic: Need some help with Game Music Emu
Replies: 10
Views: 10018

Re: Need some help with Game Music Emu

Great news! Thx for the reply. I'll check this version of gme as soon as possible.
by Ikki666
Fri May 17, 2013 11:30 am
Forum: NES Music
Topic: Need some help with Game Music Emu
Replies: 10
Views: 10018

Re: Need some help with Game Music Emu

Since I don't think I'm skillful enough to mess with emulator code, I settled for checking all the as3/alchemy compilation mess. I'm not really sure, but I believe that all instances of the gme library create static emulators (in flash at least). Anyway, I solved my problem in a very simple way: lin...
by Ikki666
Thu May 16, 2013 6:09 pm
Forum: NES Music
Topic: Need some help with Game Music Emu
Replies: 10
Views: 10018

Re: Need some help with Game Music Emu

I am using Famitracker, but I've just started using it. In fact, I've never composed any music or sound, this is a first. I'm using three channels for music (pulse1, triangle and noise), leaving one channel for sfx (the sfx tracks are all composed on pulse2). When you say 'modify the driver' are you...
by Ikki666
Thu May 16, 2013 2:39 pm
Forum: NES Music
Topic: Need some help with Game Music Emu
Replies: 10
Views: 10018

Re: Need some help with Game Music Emu

First of all: Blargg, your libraries are absolutely awesome! Thanks for sharing such a really great work! Now, about the nsf playing issue: I've tried using two instances of gme, playing each a copy of the nsf file, or playing each a different nsf file (one with music, and one with sfx). Neither app...
by Ikki666
Thu May 16, 2013 8:46 am
Forum: NES Music
Topic: Need some help with Game Music Emu
Replies: 10
Views: 10018

Need some help with Game Music Emu

Hello everyone! I'm working on a project, built in AS3, that will look and sound like a very early NES game. I'm using palette and sprite limitations, trying to stay as close as possible to something from that era and that hardware. At first I used prerecorded sound and music, but since I'm trying t...