Search found 5 matches
- Tue Apr 01, 2014 6:18 am
- Forum: NES Music
- Topic: Need some help with Game Music Emu
- Replies: 10
- Views: 10018
Re: Need some help with Game Music Emu
Great news! Thx for the reply. I'll check this version of gme as soon as possible.
- Fri May 17, 2013 11:30 am
- Forum: NES Music
- Topic: Need some help with Game Music Emu
- Replies: 10
- Views: 10018
Re: Need some help with Game Music Emu
Since I don't think I'm skillful enough to mess with emulator code, I settled for checking all the as3/alchemy compilation mess. I'm not really sure, but I believe that all instances of the gme library create static emulators (in flash at least). Anyway, I solved my problem in a very simple way: lin...
- Thu May 16, 2013 6:09 pm
- Forum: NES Music
- Topic: Need some help with Game Music Emu
- Replies: 10
- Views: 10018
Re: Need some help with Game Music Emu
I am using Famitracker, but I've just started using it. In fact, I've never composed any music or sound, this is a first. I'm using three channels for music (pulse1, triangle and noise), leaving one channel for sfx (the sfx tracks are all composed on pulse2). When you say 'modify the driver' are you...
- Thu May 16, 2013 2:39 pm
- Forum: NES Music
- Topic: Need some help with Game Music Emu
- Replies: 10
- Views: 10018
Re: Need some help with Game Music Emu
First of all: Blargg, your libraries are absolutely awesome! Thanks for sharing such a really great work! Now, about the nsf playing issue: I've tried using two instances of gme, playing each a copy of the nsf file, or playing each a different nsf file (one with music, and one with sfx). Neither app...
- Thu May 16, 2013 8:46 am
- Forum: NES Music
- Topic: Need some help with Game Music Emu
- Replies: 10
- Views: 10018
Need some help with Game Music Emu
Hello everyone! I'm working on a project, built in AS3, that will look and sound like a very early NES game. I'm using palette and sprite limitations, trying to stay as close as possible to something from that era and that hardware. At first I used prerecorded sound and music, but since I'm trying t...