Search found 5 matches

by MARIO CHIP 1
Fri Sep 27, 2013 6:29 pm
Forum: SNESdev
Topic: Super Famicom motherboard vs SNES motherboard
Replies: 11
Views: 6489

Re: Super Famicom motherboard vs SNES motherboard

Surely at least the RF modulator must be different as Japan uses different TV frequencies?
by MARIO CHIP 1
Mon May 27, 2013 1:26 pm
Forum: NESdev
Topic: Random glitchy line in Super Mario Bros. on real hardware?
Replies: 94
Views: 98113

Re: Random glitchy line in Super Mario Bros. on real hardwar

blargg wrote:Here's the test ROM. Keep pressing reset until you get the glitch (get the appropriate CPU-PPU alignment)
On a Famicom resetting isn't enough, you need to power cycle the console.
This is because the PPU isn't reset on the Famicom, right?
by MARIO CHIP 1
Mon May 20, 2013 6:32 am
Forum: NESdev
Topic: Random glitchy line in Super Mario Bros. on real hardware?
Replies: 94
Views: 98113

Re: Random glitchy line in Super Mario Bros. on real hardwar

Now I've seen it in Zelda 1, too.
It's a lot less frequent than in Mario. It only happened on a few horizontal screen transitions in the overworld.

Surely this is related to horizontal scrolling somehow?
by MARIO CHIP 1
Fri May 17, 2013 6:30 am
Forum: NESdev
Topic: Random glitchy line in Super Mario Bros. on real hardware?
Replies: 94
Views: 98113

Re: Random glitchy line in Super Mario Bros. on real hardwar

I neglected to mention in my first post there is actually one other game I have noticed this on, namely Zelda 2 (on FDS) I haven't tested it as much as SMB, but it seemed similar enough. It only appeared on 1 or 2 startups (out of maybe 10~15 it took me to play through the game) and I think the line...
by MARIO CHIP 1
Thu May 16, 2013 10:30 am
Forum: NESdev
Topic: Random glitchy line in Super Mario Bros. on real hardware?
Replies: 94
Views: 98113

Random glitchy line in Super Mario Bros. on real hardware?

This little thing has been bothering me for some time now, so I though I should try to get to the bottom of it. It's a bit hard to explain, but basically it's a one pixel/scanline tall, variable length line of "glitchyness" that appear seemingly completely randomly during SMB gameplay, abo...