Search found 2170 matches
- Sun Jul 03, 2022 1:30 pm
- Forum: General Stuff
- Topic: Looking for a 2D Game-Creating Software for Online Multiplayer
- Replies: 15
- Views: 1198
Re: Looking for a 2D Game-Creating Software for Online Multiplayer
1 is easily doable by just playing WAV samples, you just need one WAV for each variation of the song. But 2 might require some kind of timer that keeps track of the current beat so that MEs can be started on the right beat.
- Sat Jul 02, 2022 3:15 pm
- Forum: SNESdev
- Topic: Understanding OAM1 and OAM2
- Replies: 8
- Views: 282
Re: Understanding OAM1 and OAM2
Set and select are pretty much synonymous in this case. I think most abbreviations like these are too confusing to just try to figure out on my own and I always need to have a reference on hand. You eventually learn most of them by heart just by working with them though.
- Sat Jul 02, 2022 2:38 pm
- Forum: SNESdev
- Topic: Does Jurassic Park use pseudo high-res mode?
- Replies: 86
- Views: 2496
Re: Does Jurassic Park use pseudo high-res mode?
I guess my CRT is a little too high grade for Kirby 3. But it's the only CRT I have that supports both NTSC and PAL (and SECAM).
- Sat Jul 02, 2022 2:33 pm
- Forum: SNESdev
- Topic: Games with 16x16 background tiles
- Replies: 27
- Views: 870
Re: Games with 16x16 background tiles
No, as you already understand, all tiles sharing the same palette will be affected if you modify that palette.
- Sat Jul 02, 2022 7:30 am
- Forum: SNESdev
- Topic: Games with 16x16 background tiles
- Replies: 27
- Views: 870
Re: Games with 16x16 background tiles
Well everyone does these things differently, so you would have to discuss with the programmer what's the easiest way for both of you. In my case I like to keep the technical and artistic parts separated, I usually make a simple metatile system which the game can read and translate into the proper VR...
- Fri Jul 01, 2022 11:37 am
- Forum: General Stuff
- Topic: Looking for a 2D Game-Creating Software for Online Multiplayer
- Replies: 15
- Views: 1198
Re: Looking for a 2D Game-Creating Software for Online Multiplayer
In worst case I guess you could always convert the chiptunes to WAV files. But it will probably involve some work to get the loop points to work correctly.
- Fri Jul 01, 2022 9:50 am
- Forum: SNESdev
- Topic: Games with 16x16 background tiles
- Replies: 27
- Views: 870
Re: Games with 16x16 background tiles
Also, is there a naming differentiation between the max tilemap (Am I actually just meaning background here?) and the tilemap for a level that ends up bigger than that? Am I even using the correct name for those two things that are obviously slightly different? I'm clearly still not quite understan...
- Thu Jun 30, 2022 12:26 pm
- Forum: SNESdev
- Topic: Using window/shape mask directly on the background colour . . .
- Replies: 53
- Views: 1282
Re: Using window/shape mask directly on the background colour . . .
Does the MD window have its own nametable like the Gameboy one do? Yes, it has its own fixed size tilemap (32x32 in H256 and 64x32 in H320) I see, then the Megadrive window is pretty much the same as the Gameboy window and not anything like the SNES/SuperGrafx window. It's a separate layer with mor...
- Thu Jun 30, 2022 11:54 am
- Forum: SNESdev
- Topic: Does Jurassic Park use pseudo high-res mode?
- Replies: 86
- Views: 2496
Re: Does Jurassic Park use pseudo high-res mode?
Maybe we should split the thread to a teletext topic. Basically, just a non-interactive information channel that the broadcaster was using a teletext device to create. No ability for the home viewer to change pages or anything like that, you just had to wait for the info you wanted. Some stations ju...
- Wed Jun 29, 2022 5:07 pm
- Forum: SNESdev
- Topic: Using window/shape mask directly on the background colour . . .
- Replies: 53
- Views: 1282
Re: Using window/shape mask directly on the background colour . . .
OK that sounds kinda like the Gameboy's window which can only grow out from the bottom and right edges and is also kinda like a FIX layer (in that it can't scroll), it is a true separate tiled layer however. Does the MD window have its own nametable like the Gameboy one do? Yeah on the SNES each BG ...
- Wed Jun 29, 2022 4:36 pm
- Forum: SNESdev
- Topic: Does Jurassic Park use pseudo high-res mode?
- Replies: 86
- Views: 2496
Re: Does Jurassic Park use pseudo high-res mode?
Canadian teletext pages had music? That's pretty cool. I read that the Japanese teletext standard JTES supported Yamaha OPLL which is also cool. Swedish teletext has always been silent as far as I know, the sound from the current TV channel is still heard when browsing teletext pages. It sounds like...
- Wed Jun 29, 2022 4:02 pm
- Forum: SNESdev
- Topic: Using window/shape mask directly on the background colour . . .
- Replies: 53
- Views: 1282
Re: Using window/shape mask directly on the background colour . . .
That crystal ball is indeed a cool way to use the Window. Nekotako also looks great! I just wish I wouldn't have to register an account to download the demo. Basically Megadrive and Gameboy uses the term "Window" to mean a dialogue box type of window since the "Window" on those s...
- Wed Jun 29, 2022 3:03 pm
- Forum: SNESdev
- Topic: Does Jurassic Park use pseudo high-res mode?
- Replies: 86
- Views: 2496
Re: Does Jurassic Park use pseudo high-res mode?
Is teletext discontinued in UK? We still have it in Sweden (called "TextTV" in Swedish), and it still uses the same low resolution text and graphics on black background as it always has. The technology is maybe totally different now since we migrated to digital TV signals, but the experien...
- Wed Jun 29, 2022 12:20 pm
- Forum: SNESdev
- Topic: Using window/shape mask directly on the background colour . . .
- Replies: 53
- Views: 1282
Re: Using window/shape mask directly on the background colour . . .
I thought you could do about any shape using a Window. The thing is that you can only control a Window's horizontal start and end position on the screen, while the height is always the full height of the screen. HDMA has to be used to change the horizontal start position each line as the screen is d...
- Tue Jun 28, 2022 4:35 pm
- Forum: SNESdev
- Topic: Using window/shape mask directly on the background colour . . .
- Replies: 53
- Views: 1282
Re: Using window/shape mask directly on the background colour . . .
No you can't draw stuff with the Windows, they are for clipping holes into the backgrounds and won't work with the backdrop colour since it's not really a background. There is nothing that can be behind the backdrop.