Search found 2170 matches

by Pokun
Sun Jul 03, 2022 1:30 pm
Forum: General Stuff
Topic: Looking for a 2D Game-Creating Software for Online Multiplayer
Replies: 15
Views: 1198

Re: Looking for a 2D Game-Creating Software for Online Multiplayer

1 is easily doable by just playing WAV samples, you just need one WAV for each variation of the song. But 2 might require some kind of timer that keeps track of the current beat so that MEs can be started on the right beat.
by Pokun
Sat Jul 02, 2022 3:15 pm
Forum: SNESdev
Topic: Understanding OAM1 and OAM2
Replies: 8
Views: 282

Re: Understanding OAM1 and OAM2

Set and select are pretty much synonymous in this case. I think most abbreviations like these are too confusing to just try to figure out on my own and I always need to have a reference on hand. You eventually learn most of them by heart just by working with them though.
by Pokun
Sat Jul 02, 2022 2:38 pm
Forum: SNESdev
Topic: Does Jurassic Park use pseudo high-res mode?
Replies: 86
Views: 2496

Re: Does Jurassic Park use pseudo high-res mode?

I guess my CRT is a little too high grade for Kirby 3. But it's the only CRT I have that supports both NTSC and PAL (and SECAM).
by Pokun
Sat Jul 02, 2022 2:33 pm
Forum: SNESdev
Topic: Games with 16x16 background tiles
Replies: 27
Views: 870

Re: Games with 16x16 background tiles

No, as you already understand, all tiles sharing the same palette will be affected if you modify that palette.
by Pokun
Sat Jul 02, 2022 7:30 am
Forum: SNESdev
Topic: Games with 16x16 background tiles
Replies: 27
Views: 870

Re: Games with 16x16 background tiles

Well everyone does these things differently, so you would have to discuss with the programmer what's the easiest way for both of you. In my case I like to keep the technical and artistic parts separated, I usually make a simple metatile system which the game can read and translate into the proper VR...
by Pokun
Fri Jul 01, 2022 11:37 am
Forum: General Stuff
Topic: Looking for a 2D Game-Creating Software for Online Multiplayer
Replies: 15
Views: 1198

Re: Looking for a 2D Game-Creating Software for Online Multiplayer

In worst case I guess you could always convert the chiptunes to WAV files. But it will probably involve some work to get the loop points to work correctly.
by Pokun
Fri Jul 01, 2022 9:50 am
Forum: SNESdev
Topic: Games with 16x16 background tiles
Replies: 27
Views: 870

Re: Games with 16x16 background tiles

Also, is there a naming differentiation between the max tilemap (Am I actually just meaning background here?) and the tilemap for a level that ends up bigger than that? Am I even using the correct name for those two things that are obviously slightly different? I'm clearly still not quite understan...
by Pokun
Thu Jun 30, 2022 12:26 pm
Forum: SNESdev
Topic: Using window/shape mask directly on the background colour . . .
Replies: 53
Views: 1282

Re: Using window/shape mask directly on the background colour . . .

Does the MD window have its own nametable like the Gameboy one do? Yes, it has its own fixed size tilemap (32x32 in H256 and 64x32 in H320) I see, then the Megadrive window is pretty much the same as the Gameboy window and not anything like the SNES/SuperGrafx window. It's a separate layer with mor...
by Pokun
Thu Jun 30, 2022 11:54 am
Forum: SNESdev
Topic: Does Jurassic Park use pseudo high-res mode?
Replies: 86
Views: 2496

Re: Does Jurassic Park use pseudo high-res mode?

Maybe we should split the thread to a teletext topic. Basically, just a non-interactive information channel that the broadcaster was using a teletext device to create. No ability for the home viewer to change pages or anything like that, you just had to wait for the info you wanted. Some stations ju...
by Pokun
Wed Jun 29, 2022 5:07 pm
Forum: SNESdev
Topic: Using window/shape mask directly on the background colour . . .
Replies: 53
Views: 1282

Re: Using window/shape mask directly on the background colour . . .

OK that sounds kinda like the Gameboy's window which can only grow out from the bottom and right edges and is also kinda like a FIX layer (in that it can't scroll), it is a true separate tiled layer however. Does the MD window have its own nametable like the Gameboy one do? Yeah on the SNES each BG ...
by Pokun
Wed Jun 29, 2022 4:36 pm
Forum: SNESdev
Topic: Does Jurassic Park use pseudo high-res mode?
Replies: 86
Views: 2496

Re: Does Jurassic Park use pseudo high-res mode?

Canadian teletext pages had music? That's pretty cool. I read that the Japanese teletext standard JTES supported Yamaha OPLL which is also cool. Swedish teletext has always been silent as far as I know, the sound from the current TV channel is still heard when browsing teletext pages. It sounds like...
by Pokun
Wed Jun 29, 2022 4:02 pm
Forum: SNESdev
Topic: Using window/shape mask directly on the background colour . . .
Replies: 53
Views: 1282

Re: Using window/shape mask directly on the background colour . . .

That crystal ball is indeed a cool way to use the Window. Nekotako also looks great! I just wish I wouldn't have to register an account to download the demo. Basically Megadrive and Gameboy uses the term "Window" to mean a dialogue box type of window since the "Window" on those s...
by Pokun
Wed Jun 29, 2022 3:03 pm
Forum: SNESdev
Topic: Does Jurassic Park use pseudo high-res mode?
Replies: 86
Views: 2496

Re: Does Jurassic Park use pseudo high-res mode?

Is teletext discontinued in UK? We still have it in Sweden (called "TextTV" in Swedish), and it still uses the same low resolution text and graphics on black background as it always has. The technology is maybe totally different now since we migrated to digital TV signals, but the experien...
by Pokun
Wed Jun 29, 2022 12:20 pm
Forum: SNESdev
Topic: Using window/shape mask directly on the background colour . . .
Replies: 53
Views: 1282

Re: Using window/shape mask directly on the background colour . . .

I thought you could do about any shape using a Window. The thing is that you can only control a Window's horizontal start and end position on the screen, while the height is always the full height of the screen. HDMA has to be used to change the horizontal start position each line as the screen is d...
by Pokun
Tue Jun 28, 2022 4:35 pm
Forum: SNESdev
Topic: Using window/shape mask directly on the background colour . . .
Replies: 53
Views: 1282

Re: Using window/shape mask directly on the background colour . . .

No you can't draw stuff with the Windows, they are for clipping holes into the backgrounds and won't work with the backdrop colour since it's not really a background. There is nothing that can be behind the backdrop.