Search found 6 matches

by ε-δ
Sun Dec 08, 2013 2:12 am
Forum: NESdev
Topic: Direction-button password input
Replies: 9
Views: 3566

Re: Direction-button password input

So it's essentially a special case of Valve's "flower" input method for hex nibbles. Yes, and no. Input method is the same, usage is different. Password works as an instructions for what you'll have to press in order to enter the password. You don't have to know what value each direction-...
by ε-δ
Sat Dec 07, 2013 3:37 pm
Forum: NESdev
Topic: Direction-button password input
Replies: 9
Views: 3566

Direction-button password input

passwd.png I figured out this would be pretty convenient way to enter passwords: Instead of having password that consists of characters, it would consist of direction-button pairs. To input the password, player would first hold direction and then press button to pair that direction with. This would...
by ε-δ
Wed Aug 07, 2013 3:06 am
Forum: General Stuff
Topic: Stuff I don't like with object oriented programming...
Replies: 35
Views: 6624

Re: Stuff I don't like with object oriented programming...

1) I kind of agree, but: Like if you could do : Person = new person(name = 'John', age = '99', address = 'somewhere', male = 'true'); This would be really annoying because you would have to a) Know variable names to create an object b) Write more text every time you create oan bject c) Change all co...
by ε-δ
Tue Aug 06, 2013 3:02 am
Forum: Newbie Help Center
Topic: 8x16 and whatever else unreg wants to know
Replies: 1570
Views: 520729

Re: 8x16 and whatever else unreg wants to know

At least you are using wrong adressing mode in one lda. I suppose it's a typo. Try finding it yourself.
by ε-δ
Tue Jul 23, 2013 6:29 am
Forum: Newbie Help Center
Topic: New in Nes development
Replies: 29
Views: 6290

Re: New in Nes development

Ok, thank you. But I don't understand how create a pointer, (like in C). I think you mean indirect addressing. You will mostly need indirect indexed mode that will allow you to access memory address stored into zero page + Y register value. Here is an example: POINTER = $00 DATA = $1234 ; Set lower...
by ε-δ
Mon Jul 22, 2013 5:37 am
Forum: NESdev
Topic: Being a Noob at NES Games from Scratch...
Replies: 14
Views: 4956

Re: Being a Noob at NES Games from Scratch...

Things like hex editors, somewhat-easy coding tools, graphics editors, and of course, something to make a blank NES rom. All you need is and text editor, assembler and emulator. There are loads of good examples to make a simple nes program. You can find them by using google. Best way for me to unde...